OmeletteHero
Neo Member
No one wants to play mine?
The ending will give you feels...
Am I Late For The Party?
ID: 08D1-0000-0034-5FB0
The ending will give you feels...
Am I Late For The Party?
ID: 08D1-0000-0034-5FB0
In "Old School Super Mario (1/4)", I didn't want to make a trap jump, in fact, I changed the platforms + coins emplacements many times to avoid it. I haven't unlocked much tools back then, if I could have, I've had made cloud blocks. When I tested it before publication I never ran into the blocks, but retesting it (and watching player death data), I see it's still possible to be trolled, and it's unacceptable.Sadly, I feel like these don't quite accomplish their goals as well - there's some really unintuitive jumps in the "classic Mario" stage (the triple-koopa near the end is particularly bad about lining up, and the "trap" jump that doesn't work if you are big Mario is a big put-off), and while the Metroid level is very atmospheric, the difficulty in dealing with all those huge Bloopers feels like it distracts from the atmosphere. Maybe cut down on the number of them. And remember, you don't have to put the mushrooms in blocks - they can be out in the world or even right above Mario at the start to change characters!
Nope, I don't even own a smartphone it's a model I made in Photoshop.Judging by your pics... Super Mario Maker level app? Where can I find that?
I really like NSMB games (mostly the non DS ones), but NSMB on SMM is pretty terrible. Choppy enemy animation (they're 2D models I guess), horrible filling patterns (large ground areas in the underground settings look terrible), and horizontal pipes next to the ground in the plain settings not even entering the ground - you can see the sky between the ground and the pipe. It all looks so botched up.Am I weird or were some concessions made with the NSMB theme? The enemy animation seems a bit choppy, like it runs at 30fps.
Indeed, thank God for the skipping option.Still loving the game! Hopefully in a couple weeks time they have a way for cream to rise to the top. I've spent a lot of time with mine, creating multiple pathways if one section is too hard, hidden stars, etc. All the random maps that feature a gauntlet of chaos on the first screen are getting kind of old.
They're all in the 10 Mario Challenge, and after playing them you can load them in the editor. They're really not that good or interesting, they're concepts more than levels.One question though: the quick look and other videos don't show or mention the 60 or so developer levels, made by Michel Ancel and more. Is that in a seperate category somewhere? tbh that'd be my main reason to get it.
They're very useful in the 100 Mario Challenge (in Expert, in particular, I could have never completed the mode without them).Is there a reason to go after hidden things like 1-Ups in these maps? It seems like implementing Yoshi coins to collect would be a much better idea.
I really wish there was a faster way to unlock the amiibo costumes. I'm still trying to unlock Samus, I even got a stupid Mahjong tile before her.
"Tante vie, una bandiera"
ID: 9142-0000-0013-47B2
"Sottosopra o sottosotto?"
ID: 661F-0000-0013-DF3F
"Una breve ma intensa nuotata"
ID: 7150D-0000-0014-BE0A
"Insidie del castello"
ID: 37FB-0000-001F-4F62
"Gusci veloci, all'aperto"
ID: 4DB8-0000-0021-10EC
"Ora si sale, ora si scende"
ID: 2C4B-0000-0025-57B3
"Fantasmatico"
ID: 0502-0000-002E-694E
Well, there is...
Not really sure if buying amiibos is any faster.
First stage!
https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkcCy0jzg
Dry Bones' Boollet Hell
ID: FA34-0000-0031-3EBE
It can be a tad difficult. Let me know what you guys think!
So how does everyone have everything unlocked? I just got the underwater levels yesterday, while everyone has ships and all games
Fun game. People are shit at developing levels (no surprise) way too much LOL JUST JUMP AND HOPE YOU LAND BLINDLY ON THE 2 SQUARE PLATFORM #) TILES DOWN HAHAHAZLOLAZ but there have been a couple I've tried that are truly challenging, really well done planned out at least. Hopefully in a few months all the top levels won't just be "Don't push anything" ones.
The lack of stuff available to tinker with my levels (I just now spammed the tiles and it popped up saying I'll get new shit tomorrow) made me turn it off. Nintendo's fucking hand holding is so annoying.
In "Old School Super Mario (1/4)", I didn't want to make a trap jump, in fact, I changed the platforms + coins emplacements many times to avoid it. I haven't unlocked much tools back then, if I could have, I've had made cloud blocks. When I tested it before publication I never ran into the blocks, but retesting it (and watching player death data), I see it's still possible to be trolled, and it's unacceptable.
For the koopa alignment, the game is really irritating when it comes to enemies appearing. Sometimes enemies just aren't there when you go to an area, or they're not in synch. I understand it depends on user behaviour since enemies "appear" when you get close enough, but I lost a lot in online stages because Piranha Plants take ages to appear (I've been careful to announce them in my level to avoid this). Anyway, I see that section is not in line with the rest thanks to your feedback, and thanks to death data.
I solved those problems, the level has been updated:
As for "y cant metroid shoot?"... obviously people don't enjoy dealing with Bloopers the way I do. I didn't have a problem with this section because I took the time to carefully lure them to the higher platforms to the left, but I broke a Super Mario rule: always giving the player different ways to complete a level - people shouldn't have to follow a specific strategy. Since this level stands a lot on atmosphere, I edited the difficulty (while still being challenging) for it to be more "direct": I removed some repetition and added platforms so it's quicker and easier to deal with enemies.
Updated, flows much better now:
As for "?" mushroom in blocks, though, it's intentional: I wanted to make clear from the start that all blocks contain power suits, like a number of lives. I made it even clearer (and added some extra "energy tanks") in my update.
Anyway, your feedback has been extremely valuable, thank you.
Nope, I don't even own a smartphone it's a model I made in Photoshop.
I really like NSMB games (mostly the non DS ones), but NSMB on SMM is pretty terrible. Choppy enemy animation (they're 2D models I guess), horrible filling patterns (large ground areas in the underground settings look terrible), and horizontal pipes next to the ground in the plain settings not even entering the ground - you can see the sky between the ground and the pipe. It all looks so botched up.
Indeed, thank God for the skipping option.
They're all in the 10 Mario Challenge, and after playing them you can load them in the editor. They're really not that good or interesting, they're concepts more than levels.
Keep spamming tiles. You will get things the next day if you don't use them. Or you use everything available to you, and unlock them all today. I spent 7 hours messing around, and unlocked everything you can on Friday alone.
Is there a reason to go after hidden things like 1-Ups in these maps? It seems like implementing Yoshi coins to collect would be a much better idea.
Problem is 7 hours is about how long I'll probably ever play the maker part of the game in total.
So yeah, my wife can unlock it or I'll probably stick to playing 100 life challenges and such.
Awesome!!! Thanks for the star too. I'd love some feedback!
yeah XD(also please tell me the screams were funny)
I've never in my life been interested in creating levels for anything but this has me hooked. It's a miracle if I spend more than 5 minutes in a creator and here's me spending an hour in SMM working on the timing of one tiny section of level, playtesting it over and over again. What's up with? Is the source material just that much fun?
Alright GAF...i'm on the fence. Literally, so far on the fence it's almost hilarious. I cannot decide, i'm leaving it to you.
Context, me and a friend play games every wednesday night now it's winter, we usually golf after work but it is too dark.
Is this worth the money and enjoyment for two people? If yes, worth getting the more expensive one with the Amiibo? How is the art book?
Don't put too many enemies in one place.
yeah XD
Read some quote on how they just wanted people to play them to experience them firsthand as opposed to watching a video about it. I understand the initial thought, despite how detached it may sound, but getting a nice preview beforehand to gauge interest doesn't seem like an issue to me.
Alright GAF...i'm on the fence. Literally, so far on the fence it's almost hilarious. I cannot decide, i'm leaving it to you.
Context, me and a friend play games every wednesday night now it's winter, we usually golf after work but it is too dark.
Is this worth the money and enjoyment for two people? If yes, worth getting the more expensive one with the Amiibo? How is the art book?
- Use every new objectThe lack of stuff available to tinker with my levels (I just now spammed the tiles and it popped up saying I'll get new shit tomorrow) made me turn it off. Nintendo's fucking hand holding is so annoying.
Alright GAF...i'm on the fence. Literally, so far on the fence it's almost hilarious. I cannot decide, i'm leaving it to you.
Context, me and a friend play games every wednesday night now it's winter, we usually golf after work but it is too dark.
Is this worth the money and enjoyment for two people? If yes, worth getting the more expensive one with the Amiibo? How is the art book?
Is there a reason to go after hidden things like 1-Ups in these maps? It seems like implementing Yoshi coins to collect would be a much better idea.
OK GAF, I'm going to be playing through a few stages in a couple of hours so if you want me to give you some feedback on yours, let me know either here or in a PM. I've got probably eight levels from the thread lined up to play but I'll definitely play more. Even if you're the type who thinks everyone's skipping your level, give me the code and I'll play.
Two conditions:
1) No kaizo or automated stuff. Just don't.
2) I graciously ask if I'm going to play your levels and give you feedback that you try a couple of mine. If you want to give feedback, stars, posts, shares, whatever, doesn't matter to me. Do what your heart compels you to do. Just get another pair of feet on my levels and I'm cool with it.
Here's my stages:
The Spring's the Thing (just the basic tileset): F6DA-0000-0016-3AD4
Big Trouble: 3B43-0000-0016-FFC2
Shell Shock (the TMNT homage level): 0CCD-0000-001D-9748
Buzzy's Cavern: D2D2-0000-0026-9161
Mole Mountain: 2AB6-0000-002D-182F
Wiggler's Red-Hot Fortress: 92AB-0000-0032-4720
The lack of stuff available to tinker with my levels (I just now spammed the tiles and it popped up saying I'll get new shit tomorrow) made me turn it off. Nintendo's fucking hand holding is so annoying.
I like how you replicated barrelling out of a bonus room/treehouse with the rock falling effect.Tried recreating the original DKC's Jungle Hyjinxs, with the classic SMB style naturally so you could play as DK and eventually Diddy if you rescue him. Recreated everything from bonus rooms to handslap-secrets now being secret blocks with coins. Rambi died and reincarnated as a starman. Hopefully people dig this throw back!
E22E-0000-0035-DC5E
Little bump for my first level since it's sorely lacking in plays:
The Tunnel of Imminent Peril
C8C3-0000-0030-5A42
I did put quite a lot of time and effort into it, so I'd really appreciate you guys giving it a go. Feedback welcome. It's quite challenging in parts and could benefit from a checkpoint, but hopefully never unfair.
New level. Would like to get some feedback here or in Miiverse.
Big Brain Academy Bros.
9C1F-0000-0037-12F1
Not a platformer but a logic game. And Dr.Lobe is the protagonist. Can you answer everything correctly?
Despite going out of my way to make it nearly impossible to die on my most recent level, I only have a clear rate of ~55%. I didn't see any red X's on the map so I'm not sure how to interpret that.
How bizarre.