Thanks for the feedback. I think the Mario trail is genius. Making properly placing enemies and platforms for timed jumps really easy.
Played and starred. Very well done level. The look is well thought out and gives the stage a great atmosphere without feeling cluttered. The gameplay feels great too, not too hard, but still enough challenge so you have to think.
It does have some hard sections even while wearing the hat. I imagine a lot of people don't even know you can wear it as a hat. If I were to update this course, one thing I'd do for sure is drop a hat straight on the player as they start, so they know they can do it in the first place. I enjoyed the level.Spikey Dave & Pals
C900-0000-0035-3B13
My latest level.
Light and Shadow
C82E-0000-0038-7E5F
(Pardon the poorly stiched together image, I only have Paint on here)
People are dying from Goombas placed at the beginning of the level and by beginning I mean about one screen's width away from Mairo's starting point. Either they've fallen asleep or they are so bad that no matter how easy you tone your level down they'll still never beat it.
The completion % of some levels are REALLY wtf.
I mean I made a simple level with like 2 "medium difficulty" level jumps and I have more than 20 people played with just 1 or 2 that completed
The completion % of some levels are REALLY wtf.
I mean I made a simple level with like 2 "medium difficulty" level jumps and I have more than 20 people played with just 1 or 2 that completed
Are the names in green developers or something?
Alright GAF, this a tough one. It's got it all. Some super precise platforming, a bit of exploration/puzzle solving, some Mario Galaxy-esque spectacle and a boss fight to finish it off. There's even a little bonus prize at the end, if you're good enough to get it that is...
Honestly, it's pretty damn tough straight from the get go. I don't expect many people to finish it, or even get to the boss fight. It has a the SMB tileset, so it's all about controlling Mario and having some masterful control your momentum. Anyone have the chops to get through it?
Thwomper Stomper - 0294-0000-0035-F759
Does anyone know what clear rate Nintendo uses for Easy-Normal-Expert? I hope they are very liberal with their numbers.
It seems like everyone will get deflated numbers. Your level might take the average player 4 tries, so 25%. I would rightly call that normal. However, there will be the occasional player who has some trouble and takes 15 lives. Then you will have the numerous players who only give it 1-3 tries and just stop, and they bring down the average since they never complete it.
And that's hypothetical, as my levels have 2%, 4%, and 5% and at least the latter two in no way whatsoever ever approach Kaizo.
There are so many stupid "pixel perfect trick" levels and "trial and error memorization" levels with below 5% completion rate that it almost feels like a disservice to see my 4% and 5% grouped there when I simply consider them normal with a legit skill based challenge (my 2% I understand heh). I think the amount of dedicated players who will never win or take forever combined with the players who jettison after a few attempts really brings down my averages.
So what range does normal even have? I'd rightly give it 5%-25% myself, but honestly could see going even lower!
I finished the 100 Mario Challenge on easy and normal, but can't seem to finish on hard difficulty. The amount of troll levels on there is hilarious. Some levels are genuinly cool but around 80% is stupid level design designed to have a laugh with trolling. I decided to skip levels more regularly now. I usually want to give the designer a chance and see the grand plan, but I have too much faith in the internet I guess.
Did play some really good levels though, and given some time, this will be the game of the forever You can play this endlessly.
I only have 2 friends..that haven't used their Wii U in a month. [foreveralone.jpg]Pretty sure they are you friends, dude.
I enjoyed the concept and it played nicely. I think I'd play a follow up that's a bit more like a puzzle, but that would probably be a hell of a thing to design. Well done with this one.Light and Shadow
C82E-0000-0038-7E5F
The secret is to dual wield both your Wii U stylus and your 3DS stylus and tap back and forth so that you're not slamming your screen with one hand. Or maybe not. It worked for me, somehow. Good luck with that!God, I just can't beat the boss on Gnat Attack, no matter how fast I swat it -_-
What are people finding as the optimal length for a level? A full length level with no checkpoints is just brutal, min length unless there's a neat gimmick is over too soon to be memorable.
I've only played expert once and I beat it. Ended up skipping a lot of stages. If a level is challenging but fair I'll probably attempt to see it to the end. But the second their level pulled a troll move on me I was out. You chose the wrong door haha you're dead! Invisible block LOL. Things like that are instant skips for me.
God, I just can't beat the boss on Gnat Attack, no matter how fast I swat it -_-
"You've unlocked all the costumes of this mode, try playing another difficulty mode"...
NOOOOOOOO, that means I'll have to suffer 100 Mario Expert Challenge at one point again T-T
Definitely going to check this out later. I need to remember to follow you too.
I finally unlocked the ghost house parts, so naturally I needed to make use of that lovely SMB Ghost House theme. Hopefully what I hacked together will prove enjoyable.
My latest level.
Light and Shadow
C82E-0000-0038-7E5F
(Pardon the poorly stiched together image, I only have Paint on here)
Only did Easy that's why I fear I'll get the same message on Normal.Shit, Normal has a max too? How many?
I haven't played this yet Robin, but the ideas are all kinds of neat. Eg. Needing a Koopa shell to progress in the shadow version, so you'd need to bring one from the light world because Dry Bones don't drop shells.
Only did Easy that's why I fear I'll get the same message on Normal.
Awesome idea, and well put together, too. You introduce the concept quickly, and then let the player find out if the way forward is in the light or dark version on their own from there, with plenty of pipes to switch.My latest level.
Light and Shadow
C82E-0000-0038-7E5F
(Pardon the poorly stiched together image, I only have Paint on here)
Battle of the Hindenbowser
(C5FF-0000-0038-8998)
My latest, greatest creation... I must have played this level a hundred times tweaking the difficulty. This is a spiritual successor of sorts to my previous level Bowser's Heavy Metal Battalion and by extension Assault on Goomba Factory (both of these and the rest of my other stages can be found HERE. )
Basically, I wanted to recreate the feel of Revenge of the Meta Knight as best as I could. Mario infilrates the ship. Bowser gets more and more desperate... ramping up the difficulty. It all culminates into the most epic boss fight I've been able to muster up thus far. I keep my enemy pool shallow, only varying upon the enemies I've used previously. All and all it feels pretty cohesive. I did my best with the length and the difficulty, while also trying to use the most of the 500 seconds to build tension. I put the most time and thought into this stage out of all my previous incarnations, so I would greatly appreciate if you guys would play it, give me some feedback and star it if you like it.
I'll be more than happy to play and star your stages in return, simply PM me one and I'll conquer the whole lot of them.
Superb! Nicely done. Not just a good homage to TMNT but a good swimming level in its own right.
ehhh (Miiverse) said:Oddly, more fun than the original...
Really really fun! Congrats - difficult yet fair - the fireball segment was pretty tough for me! Really like the shortcut over the Thwomps.
Ok, of the traditional Super Mario levels so far, I think this is by far my favorite. It's just REALLY tightly designed. Incredible work
It’s 1990 and there’s a new World 7 stage! The hidden area near the end was vintage SMB3. Very good stage, definitely one of the best I’ve played. Big-time recommend.
Darn good level right here. I agree with you on the nice aesthetic and the end as a cave being better - it felt like I made my way out of a pipe maze and was satisfying.
My latest level.
Light and Shadow
C82E-0000-0038-7E5F
(Pardon the poorly stiched together image, I only have Paint on here)