In "
Old School Super Mario (1/4)", I didn't want to make a trap jump, in fact, I changed the platforms + coins emplacements many times to avoid it. I haven't unlocked much tools back then, if I could have, I've had made cloud blocks. When I tested it before publication I never ran into the blocks, but retesting it (and watching player death data), I see it's still possible to be trolled, and it's unacceptable.
For the koopa alignment, the game is really irritating when it comes to enemies appearing. Sometimes enemies just aren't there when you go to an area, or they're not in synch. I understand it depends on user behaviour since enemies "appear" when you get close enough, but I lost a lot in online stages because Piranha Plants take ages to appear (I've been careful to announce them in my level to avoid this). Anyway, I see that section is not in line with the rest thanks to your feedback, and thanks to death data.
I solved those problems, the level has been updated:
As for "
y cant metroid shoot?"... obviously people don't enjoy dealing with Bloopers the way I do. I didn't have a problem with this section because I took the time to carefully lure them to the higher platforms to the left, but I broke a Super Mario rule: always giving the player different ways to complete a level - people shouldn't have to follow a specific strategy. Since this level stands a lot on atmosphere, I edited the difficulty (while still being challenging) for it to be more "direct": I removed some repetition and added platforms so it's quicker and easier to deal with enemies.
Updated, flows much better now:
As for "?" mushroom in blocks, though, it's intentional: I wanted to make clear from the start that all blocks contain power suits, like a number of lives. I made it even clearer (and added some extra "energy tanks") in my update.
Anyway, your feedback has been extremely valuable, thank you.
Nope, I don't even own a smartphone
it's a model I made in Photoshop.
I really like NSMB games (mostly the non DS ones), but NSMB on SMM is pretty terrible. Choppy enemy animation (they're 2D models I guess), horrible filling patterns (large ground areas in the underground settings look terrible), and horizontal pipes next to the ground in the plain settings not even entering the ground - you can see the sky between the ground and the pipe. It all looks so botched up.
Indeed, thank God for the skipping option.
They're all in the 10 Mario Challenge, and after playing them you can load them in the editor. They're really not that good or interesting, they're concepts more than levels.