Reposting this from two pages back since I'd love some more feedback (especially on what I'm doing wrong) on my newest course.
It's not really perfect and it'll probably take quite a few tries to beat since it has some trial and error involved but I did my best to not make it feel too cheap and to avoid being excessive in terms of throwing shit at you just for the sake of it.
Almost exactly in the sections boojoh mentioned, I actually reached Bowser but wasted the switch and ended up dying.
I actually think you and me may share some designing philosophy problems. Like, I know that last part is not complicated at all, but the fact that you gotta go through so many obstacles before you get there makes it feel a lot harder and having to replay the whole level, even if it's short, just because you did an intuitive action (and one that you've been doing since the start of the level) and got punished for it is not enjoyable.
Enjoyed everything else, even though it did kill me a lot lol
You may want to check out the level I just posted so you're able to see it from the other side, I think they're of a similar difficulty, though mine's way longer.