I don't understand why I can't create warp pipes from the very start. Unless I'm stupid and am entirely missing that function.
Nah, its in the last pack you get I believe.
I don't understand why I can't create warp pipes from the very start. Unless I'm stupid and am entirely missing that function.
Haha no, you weren´t suppose to get the feather that way, I´ll have to block the way better. Also, the problem you describe when getting Yoshi is part of the puzzle: just go right until the egg spawns, then go to where you can kick the shell; you can see the moving platform from there, so you just have to time your kick with the platform.Just reached the exit. I liked how most areas had multiple ways of reaching them, though I'm not sure all of them are intended. Especially the way I finally solved the level.
, which kinda ignored most areas.Got the first mushroom, ran far enough to the left to see the feather spawn, followed it down and took the hit from the big Thwomp to get it
I thought the way you have to get the Yoshi is a bit unfair, since you can't really see it when kicking the shell. You can also jump that row of flowers with a spin jump if you're small. And if you reach the left area without a feather (and you're small), you have to kill yourself, maybe a one-way exit back into the level would help there.
But anyway, I really liked the level, looking everywhere for the exit was a lot of fun. Good thing it couldn't really be seen.
Go for A Very Mario 3 Time
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Nah, its in the last pack you get I believe.
Great stage one of the few Ashley stages i liked, and ghost mansion stage. As for suggestion maybe a few trick doors perhaps and maybe even a giant magikoopa boss fight would spice things up near the end or in a secret room perhaps? Either way great stage.
Alright time to try out some more stages.
Wow! Straight forward, no gimmicks and enough secrets to warrant a replay! Feels like it came from Nintendo themselves.
Great job, no complaints.
These completion rates have me convinced that the majority of today's gamers outright suck at playing video games.
Perhaps this is why Nintendo's modern games are piss-easy compared to those on the NES and even SNES (and, to a limited extent, N64).
Or make an autoplay level. The amount of times I get them is annoying, then I look at the stats after and see some with hundreds of stars.My level was way less unfair than this. I think what I'm learning is that I either have to make my levels less punishing/easier or I need to fill my levels with utter bullshit just so at least has that interesting super unfair factor that makes for a fun stream.
Seriously, I was amazed that level I'm talking about in this post was down in the 30% range before GAF started playing. It wasn't even like some people were skipping in 100 Mario or something, going by attempts to players, a couple failed multiple times.
Or make an autoplay level. The amount of times I get them is annoying, then I look at the stats after and see some with hundreds of stars.
Yeah, my very first level (which you can see here) isn't overly difficult by any means, yet its completion rate sits right around 30% as well. It seriously blows my mind. I figured gamers these days weren't quite as skilled as those in the "old days," but I didn't realize they were that bad.
30% means it took an average of 3.x lives to complete. That's normal for a moderate level. It doesn't mean only 30% of players could finish it.
Sure, why not
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30% means it took an average of 3.x lives to complete. That's normal for a moderate level. It doesn't mean only 30% of players could finish it.
It's just about getting eyes on your stuff. Of course if you have a following online you're going to get a bit more attention and people are going to give your levels more of a chance, because your fans will want to see what you're making. I would try to not get discouraged and let your levels speak for themselves. With half the game being about creation, unless you have people specifically seeking you out, it's going to take time for your stuff to rise to the top even if it's great.
These completion rates have me convinced that the majority of today's gamers outright suck at playing video games.
Perhaps this is why Nintendo's modern games are piss-easy compared to those they developed for the NES and even SNES (and, to a limited extent, N64).
It's a shame nintendo didn't include a way to quick upload videos. I'd really like to see people doing some of these courses. I know I'm probably in the minority but I find this game more fun to watch than play, lol.
Fucking wow at the Washington Post review. They basically insulted every single person that created a level with the editor.
I just wish I could watch people playing my stages so I can see what people are having trouble with.
If you want to try beating it the "correct" way, the order of powerups should be:
mushroom, flower, helmet, Yoshi, feather, starman
Need some input here. I made a fairly basic level called Verticality Mk2, but so far nobody besides myself seems to have cleared it. I didn't think I had made it THAT challenging.
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I might have to rework it, if it's too tough.
If you could run through this very short level of mine multiple times (or download it and move yourself around), I'd appreciate it. There are five different paths with different themes that will all lead to a different route to the flag at the end. I'd like a guinea pig to give me feedback on it as a whole. I feel like most just run through it once and only get to see like a fifth of the work I've put in.
The themes of each path are: a standard (albeit short) level, a coin vault, a mysterious factory, flora taking over through years of neglect, and an infestation.
Secret of Magenta Mines: B279-0000-0034-1EB8
Difficulty: Beginner
Length: Short (Replayable)
Tileset: NSMBU - Underground
Clear rate: 59%
Super Fun stage and great boss fight at the end, was pretty surprised when i found the secret at the end was ready to stand my ground against the asshole. It really felt like i was exploring the castle, maybe if u added a bit more routes to explore and find things would make the stage even better.I really wanted to make a SMW caste stage, love the music. It's called Bowser Jr. Well Protected: 1252-0000-0043-54D1. I'd love to get some feedback and feel free to check out my other courses.
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I'd love somebody to take a look at Take the A-Train (F5F2-0000-0040-42D2). I posted it late last night and it got rather buried (nobody has cleared it yet). It's an SMB castle stage, fairly straightforward but with multiple pathways throughout and 3 1UPs to find.
I'll be taking a break from stage creation myself to play through some of the latest ones in this thread. Things move so quickly here that every time I load up the game I can only get through a handful from the last few pages.
Unrelatedly, I had my first run-in with the censor today: tried to save a stage as "Yoshi test" and was informed it wouldn't fly. Surely they wouldn't block "Yoshi"? (Turns out they blocked "shi t".)
You should be able to click on the x's on your map to see exactly that.The problem is, if you go in and play 100 Mario mode or even just use the course finder, that's the impression you come away with in general. Nintendo really have to patch in some way of finding courses people want to play who want a Mario experience or at least another platformer experience and want to go away from the autoplay and the enemy spam.
Some of the levels in here are genuinely great, but a lot of people uploading are either kids or just uploading some bullshit because they can and if Nintendo doesn't want others to have a similar impression, they need to act.
If someone buys this because they want to play and see what the world has to offer, they're going to have a bad time.
Same. At the very least, see the trace of Mario's movement like we can see when playing around in the editor
This is true, but the editor is still fantastic and intuitive and like you said many levels are pretty good, so i think there's really no need to say the game is crap and to do such a generalization; i also found it pretty insulting towards all the people who are busting their asses to make good levels, i read people here saying that it took them many hours to make one. Sure, there's a lot of poorly designed courses as well, but i think it's normal: like any other game you have to understand how it works before getting better, i have no doubts that many people will improve their output by keep designing levels and understanding their flaws (especially with the help of the community, playing other people's works and reading other people's feedbacks means a lot here), whilst others will keep making bad stuff for the reasons you said. Still, this is not an issue caused by the game, which in fact gives you the best, simplest and most intuitive tools to make really good stuff, and many levels already are out there to prove this fact.The problem is, if you go in and play 100 Mario mode or even just use the course finder, that's the impression you come away with in general. Nintendo really have to patch in some way of finding courses people want to play who want a Mario experience or at least another platformer experience and want to go away from the autoplay and the enemy spam.
Some of the levels in here are genuinely great, but a lot of people uploading are either kids or just uploading some bullshit because they can and if Nintendo doesn't want others to have a similar impression, they need to act.
If someone buys this because they want to play and see what the world has to offer, they're going to have a bad time.
Same. At the very least, see the trace of Mario's movement like we can see when playing around in the editor
I don't think you need to change it at all. It was a fun challenge, with only that last Thwomp confusing me for a bit (my own fault).
Thanks!Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
ACE8-0000-0042-7F71 Hansey
3681-0000-002F-ECEB I Wanna Be The Guy
2B43-0000-0038-3F06 octopiggy
E9AE-0000-0039-9511 SuperJay
2397-0000-003F-B983 ElectricBlanketFire
17D1-0000-0040-D11A Kebiinu
72AE-0000-0043-2481 OmegaDL50
2FED-0000-0043-077A DoubleYou
78B4-0000-003F-EC06 Pinky
11A0-0000-0032-2F9C Solf
4C09-0000-001E-B5F1 Theorymon
483C-0000-003E-38A7 Oidisco
9DEF-0000-0033-41C8 JRBechard
4E90-0000-003F-918E KittenMaster
DBF8-0000-0042-2E51 McNum
36A3-0000-0038-EC1B Jocchan
I'll be playing for about 90 to 120 minutes. We'll see if I can get through all of these.
No level from me today so the second level I've come across at random that I feel like sharing:
Take your time (but hurry up!) by BoukenLou
As you might imagine, time is tight and you have to run. But this SMB3 level, while short, is well laid out. Not hard so much as hectic -- in a good way!
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Well said. Anyone who has a shortcut to those eyeballs, I can't begrudge them for it -- if you're proud of a good level, why wouldn't you tell everyone? -- but the game doesn't do a good job of evening that out for those who don't.
A lot of people on 100-Mario try a level like once and give up. If you think completion rates are low, compare the number of players to the number of completes. It's ridiculous.
Thanks. I played and starred two of your levels. The 'Trial By Fire' and the 'Assault the Machine Fort' levels. I starred both but didn't finish either. I died at the bosses (?) a lot and it was a bind to have to keep going back. It's a shame because the levels are well designed but I think your levels, more than many I have played, suffer through lack of checkpoints. A checkpoint just before the boss room would have been a godsend for me. I wanted to continue but having to start again was a bit of a downer.
All that being said, the levels are really well designed, With the exception of one or two elements that annoyed me - those FUCKIN lava cheepsand those Boos whose presence I kept forgetting about because I was too busy trying not to be killed by other stuff. Good Job though - enjoyed them.
HE SAID HE LIKED MY ONE! i'M SO HAPPY!
Maybe am stupid but...
How do you guys are making ennemies bigger? I did not find controls for that....
Throw a mushroom on them!