The Technomancer
card-carrying scientician
Is there a button you can hold down to go into erase mode, similar to copy mode? I thought I saw them doing that on the GiantBomb stream but I wasn't sure how
Is there a button you can hold down to go into erase mode, similar to copy mode? I thought I saw them doing that on the GiantBomb stream but I wasn't sure how
Is there a button you can hold down to go into erase mode, similar to copy mode? I thought I saw them doing that on the GiantBomb stream but I wasn't sure how
So two weeks after release, I finally tried the 100-Mario challenge to see what all the fuss was about. In spite of putting dozens of hours into playing other people's stages (mostly punching in codes from here and other sites), the word of mouth about 100-Mario's rather scrappy reputation, especially on Expert, put me off trying it at all until some of the dust had cleared from the initial rush.
Played an Expert run today and thought: hmm, not too bad. Courses a bit rough, and here are some of the elements people talked about—starting too close to a bottomless pit, screenfuls of springs upon springs, unintuitive blind jumps, a troll stage where you couldn't trust the coins and had to mind your head around invisible blocks—but everything was more or less playable, 1UPs were generous enough to keep things rolling, and I pushed through 11 courses to completion, only skipping one (a swim through a maze of spikes full of tight corners... no thanks).
Not as bad as I expected! I even found a diamond in the rough: a Metroidvania of sorts with some interesting alternate routes and sequence breaks, some intended, others probably not. Not the best Metroid-alike I've seen in Super Mario Maker, but a really solid effort, and at the time I was actually the first player to clear it even though it was posted nearly a week ago. The randomizer paid its dues. For those interested, it's at 993E-0000-004B-DE75.
Then I hit the wall. Course after course of the worst nonsense. Bullshit far as the eye can see. I put in an honest effort to pass some of the courses that at least looked like designs, like one where you had to spin jump on Thwomps the whole way through the stage, and spent my life count all the way down from about 70 total. Honest effort, skip; honest effort, skip.
I didn't finish: by the end I was stuck on 12/16. I swiped away from a dozen consecutive courses. Good golly, what a nightmare.
Is there a button you can hold down to go into erase mode, similar to copy mode? I thought I saw them doing that on the GiantBomb stream but I wasn't sure how
I have only been able to beat his two shell themed levels.
http://www.mariomakerhub.com/makers/PangaeaPanga
You can now edit course descriptions and tags on MarioMakerHub by confirming your Miiverse account! All your levels added to the website will be found under the "My Levels" section of your dashboard.
We have also almost hit 1,000 levels on the website - http://www.mariomakerhub.com/levels
After many days of trial and error, I have finally completed my 2nd stage. The development of this one pushed me much harder than the 1st one, as I ended up butting heads with the game's mechanics many times. However I pulled off what I wanted to do. Here is the code:
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Airship Infiltration
9E19-0000-006A-82BA
Utilizing an Arwing, Mario must infiltrate a massive Airship under the command of an unknown captain in Bowser's army.
This stage originally had a secret area, but the time limit didn't allow for comfortable exploration of it, so I made the secret area into another stage, which I will upload at a later date. That stage will have a secret area of it's own. Of course, this stage still has secrets and easter eggs of it's own. To those who played my first stage, Torvus Bog, see if you can catch the reference to it. I hope everyone enjoys it.
I work a lot better with a specific goal in mind. I can't brainstorm for shit. Someone blurt out the first game mechanic that comes to mind and I'll whip up a level centered around it before I go to bed tonight.
An endless scrolling level/ skull coaster with multiple paths that requires the right doors and pipes to finish correctly. Subtle hints point the player in the right direction.
I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
If you'd like to check out any of my levels in the process...
https://miiverse.nintendo.net/users/B_Bech/posts
Be my guest. I'm taking a break from my intense puzzle stages to make traditional "easy" Mario stages with a Nintendo-minded philosophy.
First of which: "Tapioca Trail - 1" C51B-0000-006A-91E1. Aiming for a difficulty sweet spot between Vanilla Dome and Donut Plains for that particular stage. Should be fairly easy and hopefully Super Mario World-esque.
New "challenge" level based around spin jumps I made. It's fair and there's a part you can kinda cheese, but I think it turned out all right for now.
0879-0000-006A-7425
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I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
If you'd like to check out any of my levels in the process...
https://miiverse.nintendo.net/users/B_Bech/posts
Be my guest. I'm taking a break from my intense puzzle stages to make traditional "easy" Mario stages with a Nintendo-minded philosophy.
First of which: "Tapioca Trail - 1" C51B-0000-006A-91E1. Aiming for a difficulty sweet spot between Vanilla Dome and Donut Plains for that particular stage. Should be fairly easy and hopefully Super Mario World-esque.
An endless scrolling level/ skull coaster with multiple paths that requires the right doors and pipes to finish correctly. Subtle hints point the player in the right direction.
I got my ass kicked and gave up lol, but I like your level and I really liked the aesthetic. And holy shit, Arwing's run and climbing animations made me laugh out loud.
What got you out of curiosity? Glad you liked it.
I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
Is there a way to "unstar" a level? Accidentally just starred the worst level.
Just finished this one. Probably pretty easy if you're any good at Mario games. I had fun making it and playing through it. Any comments are appreciated.
Bowser Jr. visits Lava Hills!
B1C2-0000-006A-9269
Anyone who plays and would like me to try out a level of theirs please let me know!
I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
If you'd like to check out any of my levels in the process...
https://miiverse.nintendo.net/users/B_Bech/posts
Be my guest. I'm taking a break from my intense puzzle stages to make traditional "easy" Mario stages with a Nintendo-minded philosophy.
First of which: "Tapioca Trail - 1" C51B-0000-006A-91E1. Aiming for a difficulty sweet spot between Vanilla Dome and Donut Plains for that particular stage. Should be fairly easy and hopefully Super Mario World-esque.
An endless scrolling level/ skull coaster with multiple paths that requires the right doors and pipes to finish correctly. Subtle hints point the player in the right direction.
I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
Okay, so I decided to make one more version of Boo's Plumbing Nightmare.
Finished me another one last night. Nothing super fancy, just wanted to take a go at a tank/airship level.
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The Front Lines
392B-0000-0067-603E
Finally made a new level that I think is actually worth sharing here.
Snake Platform!
B59E-0000-0069-6FDA
Here's my Donkey Kong Jr. remake. Tried to keep it feeling as faithful as I could to the original game, except with a twist on the final stage (since there is nothing that could quite replicate the "keys on vines" mechanic of the original).
Monty Kong Jr.
ID 95BE-0000-003E-1136
If you enjoy that, try out my other level
AH SHIT
that's my least favorite kind of Mario level...
FUCK IT IMMA DO IT
I like the level you posted btw
EDIT: Don't have the parts for a skull coasterNext time, though.
I have all these stars and no one to give them to. You guys have any stages you want tested? Quote this post and I'll play whichever codes you jot down, proceed to give em' the old college try, star them (unless it's offensively bad) and then I'll give you some detailed feedback.
If you'd like to check out any of my levels in the process...
https://miiverse.nintendo.net/users/B_Bech/posts
Finished up my World 4 Courses tonight if anyone wants to give them a shot.
Pesca 4-1
(C110-0000-0063-1BCC)
Pesca 4-2
(7005-0000-0063-541C)
Pesca 4-3
(B577-0000-0068-6D32)
Pesca 4-4
(8451-0000-006A-67A0)
Uhh, sorry about the names. I'm trying to go with a full game worth of courses with increasing difficulty.
Bowser Jr, lol
So this is not official? Wow I thought it was. Congrats.
It's funny how this game is giving me an actual appreciation of NSMB now. And Jarosh's Chthulu level is pretty hilarious.
I actually bought a Wii U specifically for this game, if you can believe it. This thing had a powerful grip on me apparently.
Does anyone know of SMW enemies that Big Mario can't defeat (without a shell) but that Fireflower Mario can, and that respawn/reappear if you leave the area and come back?
Both Piranha Plants and Spinies (aka spike beetles) have failed the test, so I'm hoping there's some other alternative that I'm missing.
Thanks very much in advance to anyone who can come up with a solution to this little problem (if one exists)!
If this game makes you appreciate it, I really hope you get a chance to try out NSMBU or NSLU. They get a bad rap online but they're honestly very good games, well designed, good secrets, challenging at times.
If this game makes you appreciate it, I really hope you get a chance to try out NSMBU or NSLU. They get a bad rap online but they're honestly very good games, well designed, good secrets, challenging at times.
I feel the same way about NSMB2. If you accept the fact that reaching 1mil coins is likely not going to happen and is pretty pointless, then I feel like the game itself stands pretty well, and the fact that there's no couch co-op means the return of levels that scroll both horizontally and vertically thanks to the return of Raccoon Mario.
I'd like some stars, please. I think tomorrow night I'll do this too sonce I've been meaning to play more gaf levels.
I would love more stars!
Escape Boo's Haunted Lab.! (D914-0000-0064-2FBD)
Remember, arrows bad!
Showdown with Red Baron Rocky
2845-0000-0069-6686
It's new so I haven't heard any feedback at all yet, really sort of curious how it's received.
Would you play mine quoted above? Could use a star and will send one your way.
After many days of trial and error, I have finally completed my 2nd stage. The development of this one pushed me much harder than the 1st one, as I ended up butting heads with the game's mechanics many times. However I pulled off what I wanted to do. Here is the code:
![]()
Airship Infiltration
9E19-0000-006A-82BA
Utilizing an Arwing, Mario must infiltrate a massive Airship under the command of an unknown captain in Bowser's army.
This stage originally had a secret area, but the time limit didn't allow for comfortable exploration of it, so I made the secret area into another stage, which I will upload at a later date. That stage will have a secret area of it's own. Of course, this stage still has secrets and easter eggs of it's own. To those who played my first stage, Torvus Bog, see if you can catch the reference to it. I hope everyone enjoys it.
Finished me another one last night. Nothing super fancy, just wanted to take a go at a tank/airship level.
![]()
The Front Lines
392B-0000-0067-603E
A very solid level! I'm fond of rockies myself. I think the stage was a bit bland at times, I think if you added some coins and some blocks you would spice things up. When you are going with singular enemy theme for a level, it helps to add variation in other ways. You should try my steampunk series. (4 stages) I use Rocky Wrenches in a TON of ways. Great stage though. It's got a good difficulty.
I wish I could take credit for the passcode system, but I borrowed the idea from this reddit user: https://www.reddit.com/r/MarioMaker/comments/3lueed/how_to_create_a_code_based_checkpoint/. Everything else is mine, though, and I'm happy you enjoyed itI had to play this after seeing other people comment on how good it is and it really is a brilliantly designed level. Really I have no comments on how it can be improved it's just chock full of great design.
The password system was very clever. I was trying to figure out a way to create a checkpoint for a level I was going to create but you went above and beyond what I was thinking to be able to code in a way that is only for the people who make it that far.
Showdown with Red Baron Rocky
2845-0000-0069-6686
It's new so I haven't heard any feedback at all yet, really sort of curious how it's received.
No but I suggest you go back in, find the part of the level that was the most offensive and honestly critique it mid-stage so the comment is there for all to see mid-play. You've already given it a star so why not?
Anyone want to try out my level? I would love some feedback on if it's too difficult or if the concept works or not.
Tried something different with a "horde mode" where you have to survive 90 seconds.
http://www.mariomakerhub.com/levels/1093/can-you-survive-for-90-seconds
Maybe add a platform for the second clown car area, the only way I could kill the boss reliably was a wall jump, unless that's what you want, fun map though liked the secret areas.
Cool map, there is a point of no return though, the area where you spawn Bowser or. You can jump up there and be stuck forever. I like the ice as windows but they do obstruct jumping space. There are also things that don't thematically fit like the random music block or all that stuff just randomly under the ship. Otherwise it was nicely designed and pleasing to the eye, difficulty was medium to me. I liked the bombing but don't overuse it, it was very finicky at the first area you had to use it. Great job though!
Yeah, I am aware of the point of no return. I originally lowered the platforms to lower the likelihood of people jumping up there, but I think I'll just remove them all together. I'll do something about the ice, which is actually supposed to be a TV. The music block was a joke with the beetle listening to music, since the middle of the ship is the recreation center. I could remove the sound effect I guess.
As for the bottom of the ship, it's a final gauntlet in the maintenance level as Mario tries to escape, with the POW block starting the destruction of the ship. I guess I could change it up somehow, but that would require some thinking. Do you have any suggestions for making the bomb part better?
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Second course uploaded, and not as brutal and unforgiving as my first upload.