I know man. I know.
I know man. I know.
What the 1.10 update did:
https://twitter.com/RandomTBush/status/646891889011085312
https://twitter.com/RandomTBush/status/646903479529828352
Changed one sprite that was messed up that probably nobody noticed, and added support/framework for Nintendo-made levels.
Another level from me
Fire and Ice!
02FA-000-006A-3792
Be warned this is pretty damn tough. I wonder if any of you will be able to complete it...
Missing a digit there.
Mine just seems to be the NNID. I did make a post about it:
http://www.neogaf.com/forum/showpost.php?p=179426555&postcount=10000
I just realized it was post #10000.
Hey guy. I just gave these a few plays.
They are both fantasioc looking levels. There's a lush level of detail that really makes them look like legit Nintendo levels.
That said, I MUCH preferred the second level. It was more fun to explore, and... I actually finished it. I can't find Yoshi! I tried flying over the spinning saws for ages before establishing that Yoshi is a more viable option. But I just have no idea where he is!
You have a keen eye for a Ghost House, my friend. I am just sorry my feeble brain didn't allow me to capitalize on your hard work.
Everyone should give these a try though. You get a star for Horsecapades. You will get one for Yoshi once I've found him!
something keeps converting that link to something else, weird. hopefully fixed for good now.
Haha.. one of my courses was featured on Nintendo Minute, even though it's the 'bad' version of the course that has a lot of annoying little things in it 'fixed' in v1.2 which I also have uploaded. They censor the course ID in the videos though, so I wonder if it'll even be seen by many..
It's a zero.
Okay, so I decided to make one more version of Boo's Plumbing Nightmare.
Boo's Plumbing Nightmare ver 2.0 (43AB-0000-0069-9A0E)
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Haha.. one of my courses was featured on Nintendo Minute, even though it's the 'bad' version of the course that has a lot of annoying little things in it 'fixed' in v1.2 which I also have uploaded. They censor the course ID in the videos though, so I wonder if it'll even be seen by many..
Says course not found.
Thanks, that's a relief to hear that those parts of it came across as fun and not confusing and frustrating. I tried my best to use only subtle visual cues since I felt part of the experience is exploring and try things out but I was worried that it could end up feeling like running around in circles not knowing where to go next if it was too subtle.
If you don't mind me asking, how did youfigure out you had to hit the P-Switch and go in the pipe?
https://miiverse.nintendo.net/users/B_Bech/posts
Take your pick. 1-UP actually just finished streaming. I love watching people play my levels.
I'm gonna jump on the streaming bandwagon and play some y'alls levels if that's alright?
I'm gonna jump on the streaming bandwagon and play some y'alls levels if that's alright?
I'm gonna jump on the streaming bandwagon and play some y'alls levels if that's alright?
You got it
https://gaming.youtube.com/channel/UCW9Obh4D-nSIkU3azHdxItw#tab=1
Heaven's Keep (70F8 0000 007F B816) NEW
The mysterious levitating fortress beyond the clouds.
With several canons and bullet bill launchers this place is heavily guarded.
A certain area of this fortress seems to be structured like an old airship...
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Sunken Airship (2053 0000 0012 5786)
An old airship on the ground of the sea where several boos are now living.
Also, it seems that the old canons are still working. So be aware!
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Carnivore Hollows (1CAE 0000 0062 93FD)
Exploring the depths of the Carnivore Hollows and their inhabitants.
Chain Chomps everywhere! Can you reach the secret pipe?
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Aerial Port (F60F 0000 0012 941E)
A well guarded aerial port deep in the sky of the mushroom kingdom.
Watch out for Koopa Troopas and Rocky Wrenches.
Hmm, something is twinkling beyond the clouds...
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Mushroom Cavern (A9F2 0000 001B DE44)
A mysterious cavern full of mushrooms and several pipes.
Only the difficult route leads to the goal.
Avoid the piranha-plants and the buzzy beetles.
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Golden Fortress (0EE5 0000 0034 5018)
Inside of the legendary golden fortress.
Thwomps and Koopa Troopas are guarding this quiteful place
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Mining Melancholy (C745 0000 0052 42AA)
Diddy's single adventure in the dark mining cave.
Apart from some plants here and there he is completely alone.
Can you find the three hidden 1UP-Mushrooms on your way out?
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In honor of Mario Maker, I thought it be cool to show of a picture of all the 2-D Mario games I have.
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There's nothing like playing the old Mario games on the original hardware.
Is it ridiculously nitpicky/pedantic of me to kinda dislike numbered levels?
Nothing specific against anyone here (sorry), but in 100 Mario Challenge I keep coming across things like "Mario's Big Escape Part 2!" and "Grassy Greens 3-4" and I'm like...well I have no context for anything else you have created, and I'm probably not going to hunt you down to play the rest of the levels you made...I don't know if you tried to teach the player some consistent rules that you use in previous courses, so I might be lost on that front...
It just bugs me because most people are going to experience these levels non-contiguously, and I just see so many...I'm not really excited playing part 4 of something, in a vacuum.
It's good with me. Want to do my new level? Yet to be streamed (as far as I know)!
Showdown with Red Baron Rocky
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2845-0000-0069-6686
https://miiverse.nintendo.net/users/B_Bech/posts
Take your pick. 1-UP actually just finished streaming. I love watching people play my levels.
Ice Bridge To Eternity
C01F-0000-0059-2F20
Under The Starry Sky
4694-0000-004D-7DD7
My levels are better if you look for secrets. Feels like they may be boring if you dont judging from other streams. Still I feek they are well designed. Working on number 5.
Well then......2D games
*3D World listed*
You're doing it wrong, breh
A deep moment of melancholia:
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Cave of Forgotten Teenage Loves - 91E5-0000-0069-A8A6
I may have actually used an unorthodox solution. I entered that vertical pipe repeatedly since it felt like it lead to 3 different places instead of 2. That lead me to the "upside-down" area at the top. A P-Switch dropped with me and I saw a bunch of coins up there. I used it and went to that area again quickly and then activated a 2nd P-Switch that dropped directly on to the bricks there on the P-Switch.
I know that there is a door that leads there and has a dizzy effect associated with it, but I actually forgot about it while playing it, and only remembered it while making this post.
Is it ridiculously nitpicky/pedantic of me to kinda dislike numbered levels?
Does anyone know of SMW enemies that Big Mario can't defeat (without a shell) but that Fireflower Mario can, and that respawn/reappear if you leave the area and come back?
Both Piranha Plants and Spinies (aka spike beetles) have failed the test, so I'm hoping there's some other alternative that I'm missing.
Thanks very much in advance to anyone who can come up with a solution to this little problem (if one exists)!
Hey, guys.
Finally a level I'm kind of proud. It's called "A Mario Between Worlds" and... well, I think you could guess what it is about.
625B-0000-0069-5EE3
Let me know what you think!
So has any ProMario players successfully completed any Kaizo Courses?masochist
https://www.youtube.com/watch?v=YBo9O0toSKE
I actually tried to complete this one and got as far as the Yoshi part, but couldn't land on him to progress any further.
I've made 9 or so levels and have been finding it hard to justify making SMB3 levels outside of aesthetics. Any reason to do so, outside of maybe airship stages?