I made a level based on this gif
It's called Yoshi Must Die.
It's a level where Yoshi dies. A lot.
173F-0000-006C-6B76
The video it comes from is great.
https://www.youtube.com/watch?v=e9x4o1gAzTc
Hard not to sing along in every SMW level.
I made a level based on this gif
It's called Yoshi Must Die.
It's a level where Yoshi dies. A lot.
173F-0000-006C-6B76
Who made the MarioMakerHub site anyway?
Terrific site btw, and the Miiverse linking works perfectly, makes uploading your levels to the site a breeze.
I included arrows pointing upwards to indicate that is where you should kick the P-Switch up. I'm not sure what long jump you're talking about.I'd like to give this another go as I couldn't figure out what I was doing wrong! Managed to activate the second P switch OK, butCouldn't find a way of making this work either.couldn't make the long jump without hitting my head on a Thwomp. Are you supposed to spin on top of them? Was I activating too soon?
That looks nice and clean. Interesting stats.That would be me. We got a lot of updates coming too. I just tried my hand at making an infographic for the levels in our database. It obviously does not show the whole picture for levels you will find in-game but I hope someone might find it useful.
Note: Design is not my strong suit.
http://www.mariomakerhub.com/news/level-database-statistics
That would be me. We got a lot of updates coming too. I just tried my hand at making an infographic for the levels in our database. It obviously does not show the whole picture for levels you will find in-game but I hope someone might find it useful.
Note: Design is not my strong suit.
http://www.mariomakerhub.com/news/level-database-statistics
This one was neat, but very easy. I like how you made sure anyone playing for the first time would figure out that spin jumping on Thwomps was safe by placing one underneath the blocks you break through at the beginning.
I have a question for everyone. What do you consider BS in a Mario Maker level? By BS, I mean what do you consider unfair.
Personally for me, it's hidden blocks placed for the sole reason of screwing up your jump. Also, Lakitu spam from off screen. I'm not a fan of random elements in that way.
Can't compliment it enough, awesome work.
I'm a little surprised NSMB seems to be at the bottom for created levels on the site, but I guess the art style has never been popular on GAF. Not surprised at all to see Underwater so far behind, and quiet glad.
Edit: I'm not sure you want to add more categories, as there are quite a few already, but I'd like to suggest a speed running category. I'm not sure if it's different enough from 'traditional platforming' to warrant a new category, but I wouldn't mind being able to search specifically for speed running levels to play through.
So I popped in to check my Stars (27!), and it "updated" to 1.10...anything actually different?
Also love the Hub World site! Very cute too!
You'd hate my latest level, lol. It's all precision jumps, and requires you to know all the NSMB mechanics off the bat.Huge BS are invisible blocks, blind jumps that require ridiculous precision, trap doors/pipes and deadly enemies popping out of ? blocks. Also packs of Bowser I guess, like 3 stacked in SMW or NSMBU where you can't even pass through them.
Slight BS are Hammer Bros and Bloopers. God I hate them.
Lovely BS are Lakitu. So easy to abuse.
Enemies falling on you at the beginning of the stage? That's a skip.I have a question for everyone. What do you consider BS in a Mario Maker level? By BS, I mean what do you consider unfair.
Personally for me, it's hidden blocks placed for the sole reason of screwing up your jump. Also, Lakitu spam from off screen. I'm not a fan of random elements in that way.
Enemies falling on you at the beginning of the stage? That's a skip.
More than one Lakitu at a time? That's a skip.
Enemies coming out of question blocks? That's a skip.
Unskippable Bowser towers? Oh you better believe that's a skip.
I honestly should seperate the traditional platforming one. It was suppose to mean games made in the style of the original mario games.... but everyone tags it on everything. I would love to add the speed run category. I have been trying to think if I should do a dont stop running categoy also.
What if you warn them?
I made a puzzle level where the first pipe you see at the end is a trap (the level is short enough that reaching this point is very easy so it's not a big set-back), but constructed a giant skull out of clouds which I thought would make most saavy players think first. Furthermore standing on the pipe and moving over allows you to see a sliver of a platform beyond it, making it more obvious that there's more to the level.
I thought that was a fair trap that has warning and a somewhat obvious alternative?
I wasn't sure what to tag two of my levels as they're platforming in the Super Meat Boy sense, and not in the traditional Mario sense, but I chose that anyway. Maybe "precision platforming" could be another one, but I'm not sure there would be enough levels to warrant its own category.
I think putting stuff like that behind doors can be funny because you can easily, and quickly exit back through a door if things look bad. It depends entirely on the mood of the person playing though. I remember in the Nintendo Championships at E3, one of the Treehouse levels did that, and it was hilarious. As long as you don't have to track through a level to find the right door it's fine.
Andre from GamExplain found a glitch that made the player invincible and people were putting it in their uploaded levels. The update removes the glitch.
Alright guys. I will be streaming some NeoGAF levels tonight in about an hour. It's 7:30PM here in Pacific Time Zone and I am aiming for roughly 8:30pm stream. Depending on how things go, I may start the stream by playing the current selection of World 1-1 stages. Or, I just focus on playing GAFer stages submitted to me. Anyways, I've created a Google sheet link here for you guys to fill in:
Quote my post to get the link
I will post again when I start the stream Remember to have mercy on me, GAF. I am just an average Mario player at best ! But I guess this could be an opportunity for you to see how your stage will fair with an average Mario player such as myself I will obviously provide feedback as I play along so I hope you can join me in the stream !
Added mine. It may be a bit on the challenging side, but I hope you have fun with it!Alright guys. I will be streaming some NeoGAF levels tonight in about an hour. It's 7:30PM here in Pacific Time Zone and I am aiming for roughly 8:30pm stream. Depending on how things go, I may start the stream by playing the current selection of World 1-1 stages. Or, I just focus on playing GAFer stages submitted to me. Anyways, I've created a Google sheet link here for you guys to fill in:
Quote my post to get the link
I will post again when I start the stream Remember to have mercy on me, GAF. I am just an average Mario player at best ! But I guess this could be an opportunity for you to see how your stage will fair with an average Mario player such as myself I will obviously provide feedback as I play along so I hope you can join me in the stream !
Alright guys. I will be streaming some NeoGAF levels tonight in about an hour. It's 7:30PM here in Pacific Time Zone and I am aiming for roughly 8:30pm stream. Depending on how things go, I may start the stream by playing the current selection of World 1-1 stages. Or, I just focus on playing GAFer stages submitted to me. Anyways, I've created a Google sheet link here for you guys to fill in:
Quote my post to get the link
I will post again when I start the stream Remember to have mercy on me, GAF. I am just an average Mario player at best ! But I guess this could be an opportunity for you to see how your stage will fair with an average Mario player such as myself I will obviously provide feedback as I play along so I hope you can join me in the stream !
Alright guys. I will be streaming some NeoGAF levels tonight in about an hour. It's 7:30PM here in Pacific Time Zone and I am aiming for roughly 8:30pm stream. Depending on how things go, I may start the stream by playing the current selection of World 1-1 stages. Or, I just focus on playing GAFer stages submitted to me. Anyways, I've created a Google sheet link here for you guys to fill in:
Quote my post to get the link
I will post again when I start the stream Remember to have mercy on me, GAF. I am just an average Mario player at best ! But I guess this could be an opportunity for you to see how your stage will fair with an average Mario player such as myself I will obviously provide feedback as I play along so I hope you can join me in the stream !
Finally uploaded my first level.
As Above Not Below!
A51E-0000-006D-96D5
Had the game since launch but I took my time. I finished it like two weeks ago but Splatoon has been in my Wii U.
It's really long, but I think fair.
Test your flying skills, GAF:
It's a loaded obstacle course that requires you to dive- float and ground slam with a lot of precision. As long as you fly well, you'll pass through everything unharmed. It's like an auto level that actually requires you to play.
This is by far my favorite creation; I keep replaying it myself. Hopefully it's not too frustrating the first time around. If you think you're a real badass, try clearing it without ever touching a cape (it becomes a totally different level).
Here's the first one I've done that I'm properly proud of:
Storm the Castle!
Code: E6F1-0000-006D-A140
So nice, you could beat it twice! You can tackle either the interior or exterior of this castle, or mix it up if you so choose. Fairly short, medium-high difficulty, secrets and boss fights aplenty.
Got a new set of codes for my levels. Have ironed out the places where people seemed to be dying the most, got rid of a small number of enemies who could hit you from above the screen, added some detail to the Inferno level and generally tidied the place up a bit.
Inferno (Dante's Divine Comedy) - 8F6D-0000-0050-9B85
Beginner's Guide To Mario - BE18-0000-004D-59FC
Head Hop Heights - 78DC-0000-0027-E2FF
Mario Bros Arcade: Reloaded - 822F-0000-005428
Manor Madness - 50A1-0000-004D-4A5C
Bowser's Airborne Artillery - 4310-0000-004D-6B6F
Bowser's Undersea Artillery - 0105-0000-004D-748B
Don't be embarrassed about and just share it so others can play and can help you become better at making them.Man, some of you gaffers stages make me feel ashamed of my stages and I might be too embarrassed to share. I think I like playing other people stages more than creating them.
Thanks for the stream.Alright, stream is live now !
https://gaming.youtube.com/c/ShibaFanGaming/live
Remember to submit your stage here: http://www.neogaf.com/forum/showpost.php?p=179976256&postcount=12330
Hope you all enjoy the stream and feel free to give me a little challenge here and there
Beat it and starred. Left a comment too. I lost count how much I died but took me like an hour to beat. I hope you're proud.Not bad. I love the idea. Most of it is implimented well. I think there were a few unfair parts. I was doing well flying for example, and the fire staff randomly was in place to hit me on the perfect path. I also think it would be better if you got rid of the random enemies in the "take off" areas. Takes away from the purpose of the map. Overall nice job!
Really cool idea. I ended up beating it from the outside but I checked out the top. Chaotic but fun!
Alright. Here is my newest creation. "Race to Solve the Puzzle!"
The level involves 4 rooms that has a puzzle you need to solve in order to move to the next room. The challenge is that each room has an enemy on the outside going around the stage on a platform. If you take too long, they will reach the exit and block your way out, thus you will have to restart that section.
There are 4 puzzles in total. I really like how this one turned out but I am open to any suggestions. Please try it out and let me know what you think!
Code: EAAA-0000-006E-4029
Beat it and starred. Left a comment too. I lost count how much I died but took me like an hour to beat. I hope you're proud.
I enjoyed this, but the giant boos at the end seemed a little abitrary and I felt that there should be some hard to miss hidden blocks just to show people that they're used within the level.
Really enjoyable with an excellent use of the gimmick, not just using the screen effect but having crazy things happen. I felt that the Mystery Mushrooms could have been a little less random. My first time through I got turned into a Wii Balance Board and a spring and thought that was brilliant, though I get why it's mostly random. Also felt a little too long.Hallucinogenic - CB98-0000-006B-705A
It Rubs the Lotion on its Skin
0C03-0000-006B-7FC7
I tried making a level that emulates Mario Bros, It's a little heavy handed, but I think it gets the job done for the time I had to make it. I suppose my real fear is that the ending won't be 100% clear. Hopefully it is.
Mario Bros.
F85F-0000-0063-4D80
Grow Home
643A-0000-006B-8C8D
My Airship Factory (1A31-0000-005D-C3B2)
Feed Your Horse
Bowser the Boozer
51F7-0000-006B-A4B7
Look! Up in the Sky!
4A5C-0000-0067-1B07
Sky High Cargo Chase
CB2D-0000-006C-86F8
Continuing on from "Tapioca Trail - 1" (C51B-0000-006A-91E1)
Lost Level: Bowser Jr's Castle
(22A2-0000-006C-09A7)
Donkey Kong's Creepy Castle
3DA4-0000-0069-F3E1
Loved it, exactly what anyone could want from a Mario PT level. Has the tropes, but focuses on the things Mario does well. Only part I didn't like was the final Bowser section because I ended up being fire mario all invincible trying to hop my way through the gaps
You'd hate my latest level, lol. It's all precision jumps, and requires you to know all the NSMB mechanics off the bat.
Stacks of bowser are laaaaameeeww. And enemies in blocks as well unless the level is themed around it.
I was mostly stuck on that last one. Solving them is very manageable but rushing to solve them is a little difficult for me. In fact the last one is not even a puzzle but more like race to the finish without dying. Also, that area before the third puzzle room with the hidden blocks all over, I don't know what that pipe up there is for other than to troll me and tell me to start over.haha Nice job. Maybe I need to re-assess how difficult I am making these. I felt like that a mid level but maybe I am understating it.