Gotdatmoney
Member
Your assumptions is that people's only purpose would be to dislike something that has value and bury it, but I'm not convinced that people can make stuff that would offend others enough to unfairly target it. Sure, certain themed types of levels can get unfairly targeted as much as things can become overly praised on the inverse (picture auto level being pretty divisive in reality, but you wouldn't know that just looking at ranking for some levels as it is now) yet I would argue, similar to YouTube, if something has value, there are still going to be people who like it and unlike this idea where something divisive becomes a pariah where it is shunned and ignored, it simply become controversial and that holds a certain interest for people as well.
I just don't like that people want to rid the creative process of criticism when that is the most helpful thing about sharing our levels. Not just to have people praise what we do and stroke our egos but tell use where they were getting stuck, how they got trapped in part of the level, how that blind jump or random enemy ruined the flow of things, etc. but since it's set up so you can't comment in the level without leaving a star, it's already discouraging anything BUT the positive comments from people who already "like" it.
It would be much more beneficial for me for the15 people who actually bothered to play my level to have some of those people give a dislike rather than getting 2 stars (yay I guess), 6 completions (was it too easy? was it fun? was it boring? was it memorable), and a bunch of people who didn't finish and didn't star it that gives me no comment or feedback of any sort, from the game or otherwise. Granted, if 100 people played it and there were only 2 stars and 6 completions, that could tell you something, but given that I have a few levels I've uploaded a few days ago that have had next to no plays, that complete lack of feedback isn't made up for by the amount of people who play it.
I don't think a dislike has to be the only solution, but I'd argue a game like this needs something like that and the discouragement of criticism is something that I think was a poor decision with this game while I've defended and agreed with Nintendo's use of it in other instances. No dislikes in Miiverse made it a more positive community. This is different because of how you are presented with a level unlike on a Miiverse message board. Reminds me some of the Flipnote community for the DSi which only had stars and it kind of works the same where there would be certain trends that would emerge and people would make animations for stars or outright ask for stars. People begging for yeahs on Miiverse doesn't do much, but in Mario Maker where you aren't allowed to upload more levels unless you receive a certain number of stars, I wouldn't be surprised if we start seeing more of that type of behavior, because that's what this system encourages.
No, my point is a dislike button is neither conductive of actual constructive criticism nor is it something that gets used properly in 95% of applications that have it. The youtube dislike bar does not serve to improve the quality of youtube videos nor does it actually say anything about the video being shown. It just shows a bunch of people dislike for reasons legitimate or illegitimate on what is being displayed. Will thinga be unfairly targeted? Yes. Will things be boosted that don't deserve it? Its not our call to decide for the community what is worthy of likes. People like what they like. We can absolutely say however that the dislike button will get abused because all dislike buttons get abused on the internet.
Where is the value of that in Mario Maker? Its a level design tool. 98% of everything uploaded in any design tool is shit. Are we going to dislike every terribly executed piece of design in order to create a system of voted gems? Eh no, the point as I said was that the game was never ever going to about dog piling on all the shit until only what was "good" remained. Getting a dislike instead of nothing is not going to tell you anything constructive about how to improve. It just changes the ambiguous didnt care enough to star into cared enough to say it sucked.
If you genuinely think that is going to help you improve your levels I really have nothing to say. I don't have a problem with a better feedback system. The game needs communuty features and much better search options. Dislikes however have always been a garbage feedback system designed for people to say "sucky" without actually having to put any effort into why it is not good and there is zero value in a game where it can take days to create something to have people throw dislikes seconds into it without any actual comments. I personally do not care if people dont like my shit but a bunch of dislikes next to my stars is not going to say anything where I can improve that I wouldn't be able to pick up with what is currently in the game. If your concern is low plays skewing valuable input that imo is far more linked to allowing players to have all these active levels in the 100 man mario mix. I have 5 levels. Someone else has 10. Even if my 5 are excellent their levels will be seen twice as much on the basis of any level can get pulled from the possible pool.
If you want to have actual feedback what needs to be done is to have a creators corner section where levels enabled to be upload there can get more thorough explanations and tags based on criteria that is common to making things unenjoyable. Eg too long, too many enemies, too easy, trial and error etc. Then you can get actual criticism in an area where people who want to see it for learning purposes can. Even there dislikes serve no purpose. Criticism amd insight is not gained because a dislike button exists.
And as a side note I don't really see why it matters if people beg for stars. Ignore, move on. If you give it to them the world has not ended. If you don't the world is not a better place because you said no to a star. I don't really see the issue if this happens.