Boy Wander
Member
How on earth does it troll newbies? It slowly ramps up difficulty. The first enemy is after a step that teaches players they have to jump. Monty moles take a long time to pop out and warn the player with dust and sound. They also teach players that monty moles will pop out when there is dirt, since most of the level is made of grass semisolid platforms. This gives players additional warning. On top of that I provided ample platforms to stay above the enemies altogether and ample powerups (mushrooms, fire flower, yoshi, a propeller mushroom). Then it introduces monty moles that can jump, adding a bit more challenge. Then it features a couple of long jumps over pits full of safety platforms. It ends with a fakeout ending to amuse veterans that seems challenging but all players have to do is stand in front of a wall. It has a very high completion rate. It's no more trolling than the official 1-1s.
For what it's worth, my feedback would not be that it trolled newbies but rather I felt there was too much going on and too many different power ups for a 1-1. Having said that, it's actually very difficult to make something that feels like a 1-1. My voting criteria was basically to play SMB, SMB3 and SMW 1-1 levels and try to remember how they felt when playing the GAF levels. Some levels, it was obvious that they were way too difficult for a beginner 1-1 level. Yours didn't fall into that category for me but then, I'm not a noob Mario player so it's difficult for me to be objective when judging a stages difficulty. One thing I would say is that if, as a player, you're not used to the movement of the moles, they can be much more difficult to jump on than your bog standard Goomba or Koopa. But on the other hand, a 1-1 that is a few platforms with a few Goombas doesn't exactly inspire you to carry on. It's a difficult balance....