Here's my commentary on the Group 3 contest levels. My girlfriend assisted me in playing through the levels and giving ratings, as someone less experienced with Mario platforming than me.
KirbYuuYuu - A bit short of a level. It reads quite well as a 1-1 style level though. However, if you take the secret path up, it drops down near the exit of a pipe secret area that you'll end up entering backwards. Either don't overlap secret areas or prevent entering them backwards.
Dad - I really like the artistic effort with the flowers and the bonus room. This might even be too easy for a 1-1 level, and apart from the visual aspect there's not a lot going on.
MaxwellGT2000 - Unfortunately just too hard for a 1-1. More powerups earlier on may have helped.
Lady Siara - I think Hammer Bros are too tricky in this game for an early level, and in a bonus room there's not much room to manuver against one. Giving a fire flower would make these encounters much easier.
Sixfortyfive - Solid 1-1 feel. I liked the plan of the hidden area but it's a bit awkward and too late in the level for the fire flower reward to really mean anything.
DumbNameD - I like the concept of a spin-jump training level, but, as far as I can remember, even the hardest secrets of SMW didn't require spinjumping off enemies, which kind of makes it definitely not 1-1, especially in the latter half which is too dangerous.
Schlomo - Yoshis pretty much always are fun, and this level does a good job introducing them. I thought the "no blocks" concept was really clever as well, and made this level stand out. The secret area is a bit awkward, as it's not really clear at first if you're intended to go over the wall (and ditch Yoshi to do do).
rockmanjoe - (Unfortunately I didn't take notes for this level, so I don't have much to say, sorry!)
Pinky - Cool concept and design, and some satisfying secrets. However, the second half spends too much time over bottomless pits with trickier jumps for a 1-1, in my view.
cyba89 - I made a note about this being a good 1-1 level except for the last jump, unfortunately I don't remember the details.
RagnarokX - Too many enemies, especially the surprise gophers, makes the level feel hectic. The bomb section is clever but is still quite dangerous on a first go.
jnWake - I really liked the concept and design of this level. Unique levels that still maintain the 1-1 feel are tricky for sure. This one does, except for some tough jumps, but nothing overly harsh.
Tapion - The wall jumping plus vines segment and bouncing off flying Koopas over pits both are well out of 1-1 territory. Even with simpler variations earlier on, it's a large step up in difficulty late in the level.
Sephzilla - Good difficulty for a 1-1 level, but a fairly basic design.
Nocturnowl - Good use of coins to guide the player, and fun to play through. Shows the importance of giving the player satisfying feedback.
Christine - There's a lot of open space with nothing going on, and then areas that seem oddly busy in comparison. Needs a bit more to build to the end.
Nezumi - Perfect in terms of 1-1 difficulty, but unfortunately not terribly memorable in design or concept.
I've had a lot of fun playing through the contest levels and seeing how other people approach the 1-1 idea. Some people managed to be really creative inside a really restrictive requirement and I'm impressed. Even where my comments are negative, almost every level got a star, so I think the quality of submission is very high, proving again that GAF is the best source of SMM levels. Looking forward to seeing how people view my level!