- I felt the part where you had to glide down was a bit too hard to do, meaning you would most of the time get hit and just run through it with your invincibility frame. You don't even miss much that way, just a few coins, as you get the cape back right after. Maybe an a bit wider and thus easier path to glide through would have made it more so that people are actually gonna glide through (judging from my performance, of course)
I agree but since you are not punished for it that's Ok I think.
- I really like the part with the 2 cannons. You are most likely gonna die if you screw up there, but oh well it's still early enough in the level.
Maybe a could put a floor there to be less punitive...
- I don't know if I had figured out the part where you had to crash on the floor to get rid of the plants if I hadn't accidentally found out about it in an earlier Level already (I even think it was one of yours lol). I guess it's really hard to make players realize what exactly to do in this case (without using comments) and your probably tried your best with the coins and all the enemies below. Not sure if people will get it though.
You have to be a veteran Mario player for this part yeah. I think it's possible to find the solution by accident.
- It's a bit stupid that you have to get hit to lose the first helm to put on the second one I think. Why not just use the spiky one and get rid of the other one? I also got stuck here one time because of this when I kicked the spiky helmet away instead of laying down. I got hit one time too often becoming little Mario and was then unable to aquire the cape again (since the Thwomp blocked the path to it and I didn't destroy the yellow block leading to the spiky helmet). So you're stuck when you happen to become little Mario in that area I think.
Yeah I didn't like forcing the player to take a bit but I didn't have another solution. Maybe I should remove the helmet and replace it with the spiky helmet. But I think it's fun to see the thwomp bounce
There's a breakable block there to help you get the feather back but you have to think about breaking it before you get hit obvisouly. Maybe I should remove the breakable block as it's probably impossible to fly though it.
- I liked the boss fight, good idea! Accidentally went down the pipe once though when I almost had Bowser down and thus resetted my progress on him. It's probably not gonna happen to many people other than me, but maybe you could overlay pipes in a way so that going back from there isn't possible anymore?
Does it really reset his life bar? I'm not sure about that.
- I was genuinly surprised that the level kept going after the boss, as most levels obviously don't. So I went in there unprepared, excepting a Flagpole soon, not the actual hardest part of the level with a huge increase in difficulty lol. So a few more tries later, and I'm still not happy that there is such a brutal part AFTER the boss, so evertime you want to try it, you have to play the whole level and especially the repetetive boss fight (as all boss fights are) again. A checkpoint/password in there would have been beautiful (yeah you mentioned you used up all the blocks, I know).
Instead, I even struggled to get to the clown car as Super Mario some times (never got there without getting hit at all) and the flying part feels really unforgiving, if not unfair. Heatseeker cannons from above while you have to wait for the fire to get out again? Well, bad luck.
I really hesitated doing that part, almost completely scrapped it several times, but I wanted a car clown chase. I didn't think it was that hard. Only the first flame might be tricky as you are unprepared after the boss fight. But in theory, you can take at least one hit there. Maybe I'll remove that part or make it way easier, or give the player a star.