I took some of the feedback I got on Sea of Charon and made a new version, which is here: BE40-0000-009C-D171. It's a somewhat challenging castle level designed around avoiding Thwomps while riding on bone platforms.
I think this level's pretty great - it's thematically consistent, densely designed without feeling cluttered, and I'd feel pretty good leaving it as is. I haven't played a ton of Gaf levels yet but if this is indicative of the quality level (hah) I'm excited to burn through this thread and see some more. That said, if I were going to edit this, I'd change a couple of things.
The area after you ride the moving platforms and the Chain Chomps hang off the tracks isn't really consistent with the rest of the level and feels a little weak, especially the part where you just burn through the Piranha Plants with impunity after being given a Fire Flower - I feel like everyone wants to put in little power fantasy parts and their impact is starting to wane. The moving vine in the first area is a possible solution - it's a pretty classic Mario trick to mix two challenges together after seeing them separately, and a moving vine through some hanging Chain Chomps would really make this level feel thematically tight and also add some feeling of escalating challenge.
This is a nitpick but there's one tunnel with a solitary Dry Bones in it that's like, four blocks high in the third area - I'm not fond of areas where you might potentially bump your head on something and that leads to your death. I died to that and it was infuriating.
Deep steep forgotten mines!
77D0-0000-0099-8042
I think this level's pretty great - it's thematically consistent, densely designed without feeling cluttered, and I'd feel pretty good leaving it as is. I haven't played a ton of Gaf levels yet but if this is indicative of the quality level (hah) I'm excited to burn through this thread and see some more. That said, if I were going to edit this, I'd change a couple of things.
The area after you ride the moving platforms and the Chain Chomps hang off the tracks isn't really consistent with the rest of the level and feels a little weak, especially the part where you just burn through the Piranha Plants with impunity after being given a Fire Flower - I feel like everyone wants to put in little power fantasy parts and their impact is starting to wane. The moving vine in the first area is a possible solution - it's a pretty classic Mario trick to mix two challenges together after seeing them separately, and a moving vine through some hanging Chain Chomps would really make this level feel thematically tight and also add some feeling of escalating challenge.
This is a nitpick but there's one tunnel with a solitary Dry Bones in it that's like, four blocks high in the third area - I'm not fond of areas where you might potentially bump your head on something and that leads to your death. I died to that and it was infuriating.