This level is pretty awesome. I can't say I'm fond of the red cannons on the Thwomps though. Starred.
Thanks! Yeah, sorry it wasn't exciting enough for myself without a few panic-inducing red cannons!
I really enjoyed the last underground part with the flying thwomps, I had an extra p switch that I thought I needed for the end of the level that I would have liked to have used, but still, enjoyed spin jumping my way through it.
You know, I wish I would have done this now! I even thought about it and love rewarding players for thinking in this way!
Not a bad course, but I got a little confused. I took an alternate path near the beginning, and after I got to the checkpoint I wasn't sure which way was correct. I actually didn't even know I took an alternate path to begin with, and the checkpoint was to my left, so I thought I had to go left. It was the section in the screenshot as well so I thought it was important. I found the right way eventually and made it through to the end.
That's pretty funny! I actually kind of like that you went back to the left, let you see more of the level
Luckily I think that part is easy enough and short enough before you realize, oh, yeah I've already been here.
Feedback!
I haven't received any feedback from my latest level yet and I'm wondering if I'm not making my levels way too difficult recently (Planet 2-4 for instance).
Super Mario Planets - Planet 2-5 :
I found this level to be quite fun. I didn't actually know you could just hold in jump until I read some earlier feedback on this. Without knowing that this level would have been frustrating. I do agree that you could give a flower though, you can't kill the munchers with fire flowers so I don't see how that would be a problem. Fun stage!
Keeping with trying new types of levels, I decided to make an underwater level and... kinda puzzlish level.
Piscatory Perambulation
After making my own level with some water in it, I've begun enjoying water stages more. I thought this was a nice level. Keeping water levels kind of short is key, and it doesn't drag and is built very nicely. Loved the 1-up at the end.
Weak Willed Wimps Wanted
45DE-0000-0179-6272
The title is both a warning and a challenge, so don't be afraid to be a little bold.
Love the look of this level. It is a bit on the harder side, but I enjoyed that.
Hey Guys,
I made this level last night with a focus on puzzle solving and timing. Tell me what you think!
https://supermariomakerbookmark.nintendo.net/courses/326A-0000-0179-7307
This was a nice little level, falls just a little short of being great. Having a better end would help. The raccoon part seems kind of pointless because since you need to go hit twice right after to proceed, it's actually quicker to just run across the spikes and not even fly. Nice build though, with some expansion, a halfway flag, and a little more purpose to the puzzle parts it would be awesome (the timing parts with fire bars worked well).
Nice level overall. I think you put the checkpoint flag in a bad place. I took the high path early by getting into the pipe, and then continued on the high path and thus I never saw the flag until my second time through (even though its actually in the level thumbnail, ha ha), so I got punished for getting the better path when I died a bit later . This could be remedied by either moving the current flag or adding one more at the beginning of the inside section with the blue skull rides. As for that section, the first part was really fun, but the second section didn't have great timing. The second hammer bros. with the cannon just fell straight into the pit, so depending on where the player stands on the skulls, he doesn't always hit where he is supposed to. I would have changed that last part to white skulls and added a few more enemies falling down (timed correctly) because that would be really fun to battle them as the blue ones go too fast for that specific challenge to make it worthwhile. A few small improvements and this would be a blast.
These are my first two attempts at making levels. They're both fairly short and simple.
Lengthy Leaps
Killer Castle
Welcome! Your first level is ok, but has a lot of annoying little things. First of all, the beginning jumps will almost surely kill most people right away because people expect to be able to keep running and make jumps, and you can't here, you have to stop every time and regroup. This isn't necessarily a bad thing though. The first cloud can also be problematic as depending on where you stand on the previous platform, it might spawn earlier than expected and it will run out before you can get to the Yoshi and you die and not because of any fault of your own. I like Killer Castle more even though its short. It requires some very specific movements and placement and that was cool. Expand on that idea for sure!
Hello guys!
Bowser's hidden castle
It's a bit long, tried to make it a bit varied and not too challenging, trying to offer the player a small adventure.Cheers!
Fun level overall. There wasn't really anything remarkable or memorable about it, but there was also nothing really wrong or bad about it.
Mechanics Mania
647F-0000-00CD-DD2D
https://supermariomakerbookmark.nintendo.net/courses/647F-0000-00CD-DD2D
Going for something a bit harder, wacky and puzzley this time
Super fun! It just worked together well and felt consistent. Being an overpowered booted Mario with a spike hat and star killing all those chain chomps feels great. The only bummer section was the last part having to collect bombs and throw them at the wall which was too thick for my taste. Using bombs is kind of a tired mechanic for me though unless done really cleverly or quick. When you have to toss 3-5 bombs to do the same exact thing, it's kind of a pace killer. Other than that, really enjoyed it.
Phew...that is all for now.
Oh, and here are some coursed I'd like to get some more traffic on:
Thwompalicious
Use the Star Speed Mario-Kun
Journey to the Waterfall
Escaping the Martian Menace