Tried my hand at making a level with auto scrolling.
The Red Menace
All the enemies in the level are red.
Mega Thwomp World 3-5 Piranha Tracks
A level I had a lot of fun making, I hope to achieve a little bit of controlled chaos.
Return to Yellow Bumper Park
Level code: E824-0000-0140-2AC2
Mario has gained access to the now closed Yellow Bumper Park. Its been a few years since the infamous incident that forced YellowBumperCorp. to close the doors to the public. It is up to you to explore the abandoned park and its mysterious statues. Can you make it back to the Flagpole-Castle-Portal in time?
It is a platformer made with the NSMBU theme.
Please try it out, I hope you like it.
I made this level as an update to an older level of mine. I wanted to include some of the new features from the last patch, and up the difficulty. It's a NSMB level designed heavily around wall-jumps and wall-slides.
Wallio (Savage) - 54EB-0000-0206-0590
There are key-coins, but they are optional - the only key you need can also be obtained by defeating the giant Bowser at the end. However, the key coins let you bypass that whole part and go straight to the goal.
I really enjoyed this one. Boss Gauntlets are some of my favs and you made a very interesting one. The powerups really make the level go by faster. I think that with the shoe or the leaf the wiggler is way to easy however. The finale I didn't necessarily love but it was very unique. Good job.
Remember to provide a link to the level on the bookmark site. I'm always adding levels to my bookmarks when browsing from my phone, and it helps keep things a bit more organized.
I thought the level was fantastic. It's pretty difficult but definitely fair. I opted for collecting the coins. You hid some in great spots.
I'll put my biggest criticism up front. After going in the pipe I was completely confused about where to go. It actually took me multiple deaths before I saw where to go because it just looked like a section of the level that wasn't properly sealed off. Once I got through the door the level picked up quite a bit. The only other issue I have is that the mushroom between the daleks is way too difficult to get to where it's almost pointless.
I really liked the heavy platforming part near the end. I think it's the strongest part of the level. You have to be very slow, methodical, and precise. It hits the mark of being challenging, but you always know how you should proceed. I enjoyed all of the references as well. I didn't even notice the text at the platforming part. I downloaded the level to make sure I didn't miss any alternate paths or something and was surprised when I saw it. I did have to go back to set a decent world record.
You're pretty good at making traditional mario levels. This was really fun. The difficulty felt right. My only complaint has to do with the alternate path.
The only way to reach the secret is to know it's there in the first place. You don't know you need the p-switch there unless you climb the vine first, and then it's too late to do anything about it. Even if someone's carrying the p-switch with them up until that point. If it wasn't an auto-scrolling level it would be fine. In the case of your level, I would have done 1 of 2 things. First, make the block with the vine difficult to get to, so it's a challenge with the auto-scroll. Second would have been to make a set of stairs with coins and just used the p-switch.
Thanks for the feedback!
I'm glad you liked the end platforming segment. That part was what I was most concerned about. Were you able to get all the red coins?
The power-up between the Daleks was intended as more of a rescue in case of bad luck falling between them and dealing with hammers. But yes it's pretty useless outside of that.
I wish SMM supported iterative design better. Sounds like some well-placed arrows would have avoided the path confusion.
There's one reference nobody else will get since SMM doesn't upload your custom SFX. I recorded myself saying "Exterminate!" when you land on the Daleks.
The others:
1. The TARDIS exterior, of course
2. Eye of Harmony
3. "POLICE BOX" in reverse
4. Daleks
5. Cyberman head
6. "Are you my mummy?" spelled in tracks
7. TARDIS control room. The donut lifts are supposed to be "the round things"
My experience summed up really. 5%, 7% and 9% are all normal and my 12% course is an expert. No idea how it works.
Peek-a-BOO Platforms
I tried to make a steady progression of difficulty, but it may be all over the place. There's some pink coins to collect that net you some 1-ups.
I listened to GAF and fixed the issues with it, now introducing:
(clickable picture)
Daisy and the Puzzle Factory v2
9218-0000-020A-9564
fixed the ceiling in the wack-a-mole room.
fixed the koopa puzzle so that if he disappears, you can get him back
there are still two ways to solve the boo puzzle (originally meant to be one)
Peek-a-BOO Platforms
I tried to make a steady progression of difficulty, but it may be all over the place. There's some pink coins to collect that net you some 1-ups.
Loved this level. Great stuff. I loved the moving platforms and the pink coin challenge was an excellent addition.
Some very clever jumps in this.
Worth noting though, that if you die after collecting the key, you can't go in the locked door.
Peek-a-BOO Platforms
I tried to make a steady progression of difficulty, but it may be all over the place. There's some pink coins to collect that net you some 1-ups.
EDIT: Updated version. I moved the key door and added 1 more pink coin right above it. People shouldn't lose the key now unless they do something very dumb. Also, grabbing all the coins now allows the player to skip the entire final section. Finally, I made the last jump slightly easier.
I've finally added the changes to Bodacious, along with uploading a new level. Constructive feedback to both will be great:
Bodacious 2.0
F0C9-0000-020B-6CC2
Happen'en
0702-0000-020b-2968
Bonus Stage 3.0
5C31-0000-020B-7BA3
(At the rate that I'm going, all of my Special World-themed levels are going to be named after 1980's slang.)
The bit with the Boo was pretty ingenious, and I can't wait to speed run it. I also love that you used Daisy in a level that isn't a death trap, so more treats for you.
My experience summed up really. 5%, 7% and 9% are all normal and my 12% course is an expert. No idea how it works.
I made the boo section with the purpose being to have it follow you until you reach the star. If you want to speed through it, grab the star as close to the exit pipe as you can, then make a run for it to get back to the boo from the door asap. I was going to get rid of this but decided to keep it in.
Also, Daisy for life. I know most of GAF doesn't like her, but I do.
I am wondering about something. Seeing how there's more and more levels out there and less and less players (or a combination of that), I find it harder and harder to have at least 50 unique plays for any new level I make. Now if my levels were immensely crappy i'd have no say here, but I don't think its the case.
Aside from there, where are you guys advertising your levels? I mean, seriously. Or do most of us hardly get 50 unique plays?
I've finally added the changes to Bodacious, along with uploading a new level. Constructive feedback to both will be great:
Bodacious 2.0
F0C9-0000-020B-6CC2
Happen'en
0702-0000-020b-2968
Bonus Stage 3.0
5C31-0000-020B-7BA3
(At the rate that I'm going, all of my Special World-themed levels are going to be named after 1980's slang.)
The bit with the Boo was pretty ingenious, and I can't wait to speed run it. I also love that you used Daisy in a level that isn't a death trap, so more treats for you.
Nothing new but I just want to say I haven't had a ton of feedback on my stages Mount Molehill, The Heat is On and especially Happiness is a Hot Cannon, so if you're in a feedback-giving mood, maybe give one of them (or more) a look?
Return to Yellow Bumper Park™
Level code: E824-0000-0140-2AC2
Mario has gained access to the now closed Yellow Bumper Park™. Its been a few years since the infamous incident that forced YellowBumperCorp. to close the doors to the public. It is up to you to explore the abandoned park and its mysterious statues. Can you make it back to the Flagpole-Castle-Portal™ in time?
It is a platformer made with the NSMBU theme.
Please try it out, I hope you like it.
Mega Thwomp World 3-5 Piranha Tracks
A level I had a lot of fun making, I hope to achieve a little bit of controlled chaos.
Tried my hand at making a level with auto scrolling.
The Red Menace
All the enemies in the level are red.
New level:
Bowser Jr.'s Koopa Masters
This is all boss fights. I may have made it a little too easy, but who knows. There's an optional checkpoint in the hub area. There's also an intended boss order since you get a specific power-up after each fight, but you can start with any one you want. The order loops, plus every power-up will at least grant you an extra hit. There's at least 1 boss that can be defeated in 3 different ways, but it also happens to be the easiest one.
I actually uploaded this too early by accident. I had a few changes planned and completely forgot. It shouldn't be anything serious, but let me know if something is broken.
Peek-a-BOO Platforms
I tried to make a steady progression of difficulty, but it may be all over the place. There's some pink coins to collect that net you some 1-ups.
EDIT: Updated version. I moved the key door and added 1 more pink coin right above it. People shouldn't lose the key now unless they do something very dumb. Also, grabbing all the coins now allows the player to skip the entire final section. Finally, I made the last jump slightly easier.
Happen'en
0702-0000-020b-2968
The general design felt close to the other level you posted on here. It was more open than the other one, but could still feel a little cramped at times. This is a very minor complaint though. Fun, nice looking level overall.
Mostly feedback today, but I've updated my community showcase, so here's my personal non-exhaustive list of hidden-gem levels that are a ton of fun and that I think need more love:
Touch Buzzy, Get Dizzy by Chris
Spiny Mine Glacier by Nick
Beetlemania by Slate
The Runner by Novakobx22
Shippo de Ban Ban! Goomba Coaster by Shin
Rosalina's Night at Bowser Tower by Picard
Infiltrate! Bowser City! by MARUPON
Cavern Of Lost Secrets by ZEROMOUS
Goomba's Safety Hat Emporium by Zeus
Flying Munitions Cache by Mercury C.
Super Mario Bros 2 : World 4-2 by SLA83
The Great Riders of Chomponia by Joe
Sunshine by Elliot
Cannon Crush Rush by KBK
Clownfrontation by SADJ
MTW 3-5 Piranha Tracks by Aidturith
If you wanna try out my stuff, go here. Otherwise, bask in the feedback:
I feel like to the solution to the puzzle after the first checkpoint isn't really well telegraphed, and the 1-up right after that is a little out of place, almost too obvious, if you get me. 1-ups should be a little hidden! The stage is a tough long but it's a really strong one, no wonder you've garnered all those stars.
Thanks! Really cool that you played P on the door and Crouch Jump Crusade, too. This is a really solid list so if anyone just wants to zone out and get a long look at a bunch of good Mario Maker levels, watch this.
Also, if you're just looking for more levels to play en masse, maybe give my community spotlight list a look. Just sayin'.
Holy hell. I love this level. Beat, beat again, starred, downloaded and added to my community showcase list. This stage is fucking awesome. If I have one complaint it's that because it's part of a series, some people might skip it (unfairly).
That was a short level, but very tense and had a good difficulty level.The checkpoints and power-ups were perfectly placed after hard but fair sections of the level.
I also played your level MTW #-4 Cloudy, Risk of Thwomp and I liked it a lot..Thwomps, Munchers and spinjumps and it was a lot of fun figuring this level out.
Your levels are always excellent. I think I was sweating a bit during that last section. I think aesthetically the level looks very good too. The way you dressed it up is very simple but effective.
I made a few changes to The Red Menace.
Happen'en
0702-0000-020b-2968
Return to Yellow Bumper Park
Level code: E824-0000-0140-2AC2
Played all three of your levels and recorded my playthrough. Unfortunately, I had my mic turned down and did not realize, so good luck hearing me (I'm not funny or entertaining anyway so it may be for the better).
Here is the first video, will be uploading the others later.
Anyway, Happen'en is really good! The post-checkpoint stretch is long and mean, but I mean that in a really good way. Tough kick-ass stage. Recommended big time! Go play this one, GAF!
Good level! (But the indentations on the ceiling killed most of my jumps after the checkpoint.)
I made a level that's a way more difficult than I've made before.
It's not really a level that I usually make, so lemme know if you can beat it.
Here.
Thanks man. (And I need to remember to link the SMM website links, so that people can bookmark my levels for easier use.)
Any suggestions for the second part of Happen'en? That part I felt was the weakest bit of the level, but I was stumped with how to use the Skewers in a creative way, aside from how they were used in SMW. I didn't want to do a slow paced scrolling segment that had you to avoid them while grabbing coins.
That was my favourite part! I wouldn't touch it, but if you were making it again... maybe force some long jumps on the player? That's the best part though, it's a gauntlet but it's just the right length.
First of all, I'm sorry if my levels had made you stressed out, as that wasn't my intention. But thank you for taking the time with not only live streaming them, but I also enjoyed some of your bits of commentary. Any suggestions for the second part of Happen'en?
By the way, I also have another level that is much more easier than the others. It's called Righteous, and it's a dual underwater/underground level that is more puzzle based. Hopefully it won't make you as stressed?
Thanks man. (And I need to remember to link the SMM website links, so that people can bookmark my levels for easier use.)
Any suggestions for the second part of Happen'en? That part I felt was the weakest bit of the level, but I was stumped with how to use the Skewers in a creative way, aside from how they were used in SMW. I didn't want to do a slow paced scrolling segment that had you to avoid them while grabbing coins.
I'm actually drafting different ideas on how to improve that part. I'm also going to have the coins fly towards the player, so that it doesn't feel like a cheap trick to lull them into a sense of false security.
I just bookmarked this one, so I can't wait to play it.
I hope one update lets us put coins and enemies (Like the black munchers) in ice blocks like SMB3 where fireballs will melt them. Also change the black munchers to white jumping ones with a shake.
I think having the red coins is a good enough replacement for the Yoshi coin.I also wouldn't mind having the Yoshi Dinosaur Coin when you shake the coin item, along with the addition of creating slopes & choosing from other World Themes. I want to see what a Super Mario Bros. Desert World would look like, along with the other themes that were introduced in NSMBU. Basically, everything else that is shown in this image:
At this point, the main problem in the game is IMO players, or the way levels are managed. I spent a ridiculous amount of time working on some levels, feedback is good, but I don't get much plays, and people basically stopped giving stars. Also, the remaining players now quit at the smallest difficulty. To me, it's just not worth continuing to design levels. The game would need a sequel and a restart for me to invest in it again.
A new video will be uploaded tomorrow, but umm... can someone explain?
I wanted to make a more traditional stage after the last two key driven ones, so here's Fungus Fortress.
I came across this course earlier whilst browsing a user whose other levels I'd found on the bookmarked site. If only I could have the invention to make courses like this. Simply brilliant. 3334-0000-01E0-11B5. 30 Years of NES #2.
How do I post a link of this to the bookmarked site?
https://supermariomakerbookmark.nintendo.net/courses/9F87-0000-01DD-4148
https://supermariomakerbookmark.nintendo.net/courses/3334-0000-01E0-11B5
https://supermariomakerbookmark.nintendo.net/profile/PixelNinja