Very cool version of his idea and I got pretty far on my first try. Got to the Super Star but then I ended up on the giant Munchers again and didn't know where to go and what to do.
I guess I should have cleared the Munchers with the star while still having the Leaf but the Star ended and I lost the Leaf with 30 seconds left on the clock.
The run needs a pretty much perfect execution to get to the goal. Might give it another shot tomorrow.
Just single levels.The slots for saving are titled 1-1. 1-2, 1-3, 1-4, 2-1, etc but you can't make your own worlds.
IMO it does help encourage dialing back on overwhelming the player and pacing the level with doing it in one go in mind. Also adds an element of power up pacing as well to replenish the player's strength. It might come off as an inconvenience but could ultimately lead to better design practices.
typo? I can't find itA silly level:
CBA2-0000-001C-93CA
I'm having the problem that I'm designing the kind of stages that I want to play. Which ARE levels that offer special world level difficulty. But I hear you. To be honest I don't think falling down is the hard part of the stage at all. And with that in mind I believe you're right that there's no reason I couldn't have a safety net on the floor instead of death, particularly early in the level.
Fun level .[Sorry for the sudden repost, I screwed something up so badly that I deleted it and reuploaded.]
I'm back with another not-too-difficult but (hopefully) amusing level. This one explains the age old question of why Peach was always in another castle.
Peach's Escape (1D2E-0000-0031-94E6)
For those who enjoy secrets, see if you can find the alternate ending. I nearly used up the block limit on this one.
Zero pls
Some jumps (and some enemies) are pure sadism
Thanks! I was trying to make a condensed level similar to Luigi U, but i can see how it could be too demanding for some.I think you're right. There's more to be done with the concept. I would've given the stage a bit more room to breathe. Here's something I try to do when playtesting my levels that might work for you: I try to beat the whole thing without power ups, to see what works.
Out of curiosity, how far in the stage did you get and where did you have the most trouble?I hear ya. I've tried to err on the side of too simple instead of realizing all of my friend's fears that it'll be some circus of terror inducing triple jumps.
If you introduced a predecessor to that stage with much lower stakes, you're on your way to a nice concept world with the one I played as an epic ending.
I've gone too far the other way, honestly. Now that I've unlocked the full set I'll probably do some more castles myself.
Reposting since it seems like the post got buried.
Sorry if this has already been asked but the thread just keeps ballooning. Is there any way to change which direction enemies are facing, left/right, vice versa?
Here's a youtube video made by someone who beat my level!Made my 3rd level, any feedbacks are appreciated!
Bowser's Armada (D8DB-0000-002B-E7F4)
Yep people told me that. Stage 2 doesn't have a section like that!played the first one
cool concept, but really frustrating! biggest problem was trying to see where the fuck I was after I got the star amidst the one million flying pieces towards the end
Please give my first level a try, guys and girls. I put bloody hours into it and it currently has no plays! Feedback welcome.
The Tunnel of Imminent Peril
C8C3-0000-0030-5A42
Did you go the path up to the mushroom/fire flower? There are some tricky jumps, but I don't think it is unfair (you can even do the last jump without getting hit).
Also respect for you patience or completing it
Sorry if this has already been asked but the thread just keeps ballooning. Is there any way to change which direction enemies are facing, left/right, vice versa?
Recreated Mega Man 2's Heat Man Stage: 03A7-0000-0031-04AD
Cannon Classic
Afraid not, just start them next to a block
I would totally pay $60 for a full 2D Mario with these enhanced World visuals.
That would be cool! They all do have visual enhancements to like backgrounds as well though, right?I'd pay a fair amount of money if Nintendo released SMB, SMB3 and SMW in widescreen HD.
They looks so crisp and clear in Super Mario Maker is not even funny.
Call them VC Remaster or whatever.
That would be cool! They all do have visual enhancements to like backgrounds as well though, right?
Is there anything other than the player that can trigger a P-switch?
So, I heard you were talking smack about the most useful and versatile object in the game Just kidding, but in all seriousness, the coin is THE most useful object in the game.3) In a way, coins and power-ups doesn't have any use... except in the 100 life challenge, but even for that, i doesn't take much life to end it.
Out of curiosity, how far in the stage did you get and where did you have the most trouble?
But yeah I'll make a third one of these stages and label it Flying Spring Easy. I will see how people react to a version with little chance for death.
Did Nintendo make any levels for this or is it all user stuff? I want to play a badass game.
crikey dude this is challening. some real clever stuff here though
Rescue Yoshi!
8B79-0000-0030-F171
Normally I wouldnt ask, but super pretty please give me feedback on this level! I put a tonne of time and effort into it. I tried to make feel like a living world and that youre really in the spike-tops lair. The ending in particular was something I put a lot of thought into.
And if anyone feels like it, playthrough it multiple times. Its designed for speedrunning, with a bunch of little skips and places to optimise your speed if you can find them!
So, I heard you were talking smack about the most useful and versatile object in the game Just kidding, but in all seriousness, the coin is THE most useful object in the game.
- They grab attention, so if you want a player to go somewhere, you place coins there and they will follow. Need to warn of a pit off-screen? An arc of coins will make the player jump.
- They have a pleasing sound and makes a counter go +1. That makes them desirable.
- They can be used as a reward without needing to include a level breaking powerup like a Feather or Propeller Hat. 10 coins (and a 1-Up mushroom) is plenty to reward a player for doing something.
- They can become platforms with a P-Switch.
If you're not using coins, I have a question: Why not? Coins are good stuff.
I did, so I had to do all those perfect jumps twice every time