PhoenixDawn
Member
So, I'm being pretty stupid I think. But how do you place mystery mushrooms in your stages? I think I have all items for creation unlocked but I can't find it anywhere in the menu?
Sorry if this has been answered but how do you use pipes to transport to another area? Thanks!
I was working on the same thing
This is rad! The train theme works really well.
that looks rad
Same here. But I don't even like AC. *cries*I'm almost only unlocking AC costumes...
A silly level:
CBA2-0000-001C-93CA
An impossible level, apparently, I didn't think it was that hard:
C446-0000-001B-6EE9
The first two steps of the whole reason I bought Super Mario Maker:
2C90-0000-0027-F388
0A23-0000-0030-B14F
Okay guys I made three new stages that I'm SUPER proud of! Gettin' the hang of this stage making thing. I really want you guys to try them and maybe hand me a few stars if you enjoy them. I focused on making them fun this time around... like really focused on it. I know it sounds obvious, but the other stages I made focused on being cool/challenging. As always, I'll play and star all of your guys levels if you drop me a PM with the code. I'll even comment and give feedback!
Pacman Fever
(8038-0000-0030-897D)
This is a minigame so don't think you can beat it the way you could a traditional Mario level. This is an homage to the father of gaming as we know it. Here's looking at you, Puckman.
Yoshi's Rad Racing Coaster
(EAEC-0000-002F-DCD5)
Alright now this one can be a bit tough, but it's not at all unfair. Yoshi's built a twin racing coaster in his basement. Think you can ride it all the way to end? Note: try not to be mad at Yoshi as he laughs at you from the safety of his operator's box. How many times have you used him to save yourself?
Steampunk Castle Crusade
(E222-0000-0028-D662)
This one I designed to be a unique castle stage at the end of a near final world. It's steampunk styled, so its exterior is airship-like. When making this stage, I kept all that I knew about Nintendo's design philosophies in mind. I played it over and over, tweaking elements that didn't feel Nintendo enough. I'm happy with the end result, and I feel like it could easily blend in with the rest of the levels in New Super Mario Bros. U.
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Now, these next two stages I've posted before, but I never explained them the way I did with the new three. I will do just that and hopefully give more people the opportunity to play them.
Bowser's Heavy Metal Battalion
(721B-0000-0025-1463)
I absolutely love this stage. I wanted to make an autoscrolling level with unique boss encounters peppered in, but I also wanted to make sure the difficulty was just right... as I found the boss fight in my previous stage had caused most players to rage quit. What resulted was Bowser's Heavy Metal Battalion. It's a procession of tanks, each harder to beat than the one before it. It's got a good sense of speed, so I used Captain Falcon to convey that... and for the cool factor. The scrolling, the conveyor belts and the sawblade wheels give the illusion of moving vehicles. Kinda neat, huh?
Assault on Goomba Factory
(CF0E-0000-0022-6B6D)
This level was meant to be a self contained adventure story, told through sound effects. You start out outside of the factory, go inside the machine itself... see its horrors (transforming mushrooms into Goombas)... break the machine and gum up the works... then face off with the factory's malicious mastermind, Bowser, in an epic confrontation. After beating Bowser, you flee the exploding factory... just because I enjoy the cliche. It needs a little fine tuning, but it's still an awesome stage that I hope you see to the end.
So yeah, those are five stages I think you guys will have a ton of fun playing. Like I said before, if you like em' feel free to toss me a star and even follow me. PM me a list of your stages and I will play and star every single one of them.
Thanks for playing. (If you do!)
Just got the game.
FAQ says that in order to unlock I have to use the new tools i receive... But it says it will unlock tomorrow (1.01 ver)
If you keep playing after using all of your new tools, the shipment will arrive "sooner than expected".
Alright Gaf I'm running a little late, here's my new level made only using up to Day 2 tools;
Spent about 5x the amount of time on this as I did my Day 1 course. Got obsessed with the little details in terms of telegraphing enemies and upcoming danger by looking at what the player sees on screen in certain areas. Also spent extra time making the level look good, and ran into the object limit which tacked on a lot of work. Overall I think it's better than my first course by a lot, but it's still very easy. Guessing around 35% completion rate for this.
Like my Day 1 course, you can carry full speed momentum 90% of the time, and there's exactly 100 coins to collect, none of which are out of the way/hidden.
Enjoy! Tomorrow I'll try and get more of your guys' courses in.
Just uploaded my scond course. Same core concept as my first but the difficulty is a bit more manageable I think though the level is longer. Tried to make the pacing a bit better. Let me know if you think this is better or worse than my first.
Flying Spring 2 - 3681-0000-002F-ECEB
Also if anyone is interested in my first flying spring course - EA5C-0000-0013-CE21
Fighting Spirit
ABE4-0000-0030-ACCB
Rescue Yoshi!
8B79-0000-0030-F171
Normally I wouldnt ask, but super pretty please give me feedback on this level! I put a tonne of time and effort into it. I tried to make feel like a living world and that youre really in the spike-tops lair. The ending in particular was something I put a lot of thought into.
And if anyone feels like it, playthrough it multiple times. Its designed for speedrunning, with a bunch of little skips and places to optimise your speed if you can find them!
Gwar har har! Solve my maze!
BC53-0000-0031-2820
Description: Lakitu Bowser! I mean, a P-Switch using maze with Bowser barraging Mario with fireballs. Only the Axe can stop him. So hurry!
Secrets: The usual three 1-Up Mushrooms. Now with less instant death.
Can't... stop... making levels... "Congratulations, you can now upload 20 courses!" Not helping, Nintendo! But thanks for the 50 stars. Yay!
So you have to unlock the ability to store more levels or something?
Wish you could search courses by NNID or at worst, Mii name.
All my ideas fall flat.
Like, I feel I want to make something special, but when I put the pen to the touchscreen, it never comes out like my vision.
Anyone else feel like that?
Nice one, I especially loved the ending. Though I would have liked if there was a secton where you had to use Yoshi to procceed.where another Yoshi is waiting for you in Yoshi's home
You guys might remember the reviewer that made that awesome Metroid U level. Well, the guy made a new version and it's even better. You guys should definitely try it if you want to experience a Metroid-like design. This is a real Metroid level, not a silly Amiibo showcase.
Metroid U V2
692B-0000-0030-EAEC
Video of the level: https://www.youtube.com/watch?v=HE0x6Qm-Q3c
Disclaimer: I'm good friends with the guy.
Not store, upload. The more people like your courses the more you can upload.
Thanks for playing my 'normal' classic Super Mario Bros. levels guys! This is the last one for today.
Discovery Caves
Again, a pretty chill level with some difficult parts, this time underground. There are a few different routes to take to get some extra's, but how and why is up for you to figure out. You won't be throwing the controller at the screen from this level but still, it's no cakewalk either. Hopefully pretty balanced.
Information:
Name: Discovery Caves
Code: 0DE2-0000-0031-6BD2
Based on: Super Mario Bros.
I'm almost only unlocking AC costumes...
Obligatory OH YES K.K.!
Edit : he howls when he falls, GOTY.
Cool.
And can you upload entire Worlds, or make entire Worlds? Or is it just individual levels? I've been watching streams and am a little confused.
You guys might remember the reviewer that made that awesome Metroid U level. Well, the guy made a new version and it's even better. You guys should definitely try it if you want to experience a Metroid-like design. This is a real Metroid level, not a silly Amiibo showcase.
Metroid U V2
692B-0000-0030-EAEC
Video of the level: https://www.youtube.com/watch?v=HE0x6Qm-Q3c
Disclaimer: I'm good friends with the guy.
I'm having the problem that I'm designing the kind of stages that I want to play. Which ARE levels that offer special world level difficulty. But I hear you. To be honest I don't think falling down is the hard part of the stage at all. And with that in mind I believe you're right that there's no reason I couldn't have a safety net on the floor instead of death, particularly early in the level.Tried it a bunch. I really think you're onto something with this as a sub-genre/stage type, but this doesn't feel like it should be the stage to introduce that notion.
For instance, the first area could have a floor and a way to get back up to the top and try again, like the rope swinging sections in Wind Waker allowing someone to fail without having to begin again.
I feel like I'm well into "special worlds" in this stage, but maybe that's because this stage now comprises 90% of my Mario trampoline jumping time
You guys might remember the reviewer that made that awesome Metroid U level. Well, the guy made a new version and it's even better. You guys should definitely try it if you want to experience a Metroid-like design. This is a real Metroid level, not a silly Amiibo showcase.
Metroid U V2
692B-0000-0030-EAEC
Video of the level: https://www.youtube.com/watch?v=HE0x6Qm-Q3c
Disclaimer: I'm good friends with the guy.
I played the second one. Really well designed but maybe a little too easy. I'd say take out the star at the end and maybe change the fire flower for a mushroom. Those 2 power ups make the hammer brother kinda pointless.Couple new courses from me. I think they're halfway decently designed in the Super Mario World design, so I'd really love you guys to check 'em out and give me suggestions for improvements!
Baddie Bridges D8C2-0000-001E-B589
Fairly simple platforming course that focuses more on fun than challenge. Hopefully y'all find it fun.
Mushroom Top 54FC-0000-0017-9818
Another fairly simple platforming course trying to replicate the aesthetic of all those awesome Super Mario World mushroom top courses.
This game needs a checkpoint system item added as dlc immediately. It would make longer levels a lot more fun because you would be able to put in some more difficult sections with the checkpoint right in front so it wouldn't get frustrating.