Draugoth
Gold Member
The Final Previews for Super Mario RPG Remake are coming up
Videos:
Blogposts:
Mario RPG feels like a Switch classic made in 1996 | VGC
Hands-On: Opening hours suggest a staunchly authentic recreation of the SNES classic…
www.videogameschronicle.com
Super Mario RPG review - a Star Hill wish come true
Our Super Mario RPG review delves into one of Nintendo’s most requested remakes, finding a carefully crafted homage with a couple of refreshing twists.
www.pockettactics.com
Super Mario RPG is halfway between a remaster and remake | Digital Trends
A new combat twist and delightful cinematics stole the show in our first three hours with Super Mario RPG.
www.digitaltrends.com
Preview: Super Mario RPG is a faithful remake with subtle improvements
A Geno Whirl-while experience
www.destructoid.com
Super Mario RPG Hands-On Impressions – Exploring a Leveled-Up Classic
Does the upcoming Super Mario RPG remake do justice to a beloved 16-big classic? Check out our full hands-on impressions.
wccftech.com
The Super Mario RPG remake is absolutely faithful to the original Mario JRPG in every way, except the ways that are better left in the '90s
Hands-on | This remake might just make the SNES classic obsolete
www.gamesradar.com
VGC:
NintendoLife:It’s authentic to the point that you could almost imagine switching the visuals back to the original pre-rendered sprites with the switch of a menu option, as – brilliantly – you can with the game’s soundtrack.
DigitalTrends:All in all, the first three hours of Super Mario RPG’s Switch remake have reminded us of just how delightful the original was. The SNES game is timeless, and so far, the Switch remake retains that level of excellence that we experienced in '96. If it manages to retain the charm and joy all the way through, all while sprinkling in a few little touches throughout, then we reckon every Mario fan – of Super Mario RPG or the character in general – will have their wish come true come 17th November.
GamesRadar:In general, Super Mario RPG seems much easier than its predecessor so far — and that’s not a bad thing. It’s mostly thanks to little changes like these that cut away some tedium. Autosaving, for instance, makes it so I’m no longer set back very far after a death. It’s also easier to fix up my party on the fly between battles with a more organized mini menu that groups items together (no more scrolling through 10 mushrooms to find syrup) and a quick ability menu that lets me use Mallow’s healing rain outside of battle.
Super Mario RPG is shaping up to be a fascinating remake. It does far more than simply offer a modernized visual retouch, but it makes its changes without any dramatic changes to the flow and spirit of the original game. It's absolutely faithful to the spirit of the original, but the developers have recognized the limitations and frustrations of the old game and made some smart adjustments to level out those issues without compromising what made it all great in the first place. I can't wait to see how the rest of the game plays out with all these changes in place.
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