Urgh
I have 90 exits. Still haven't beaten Bowser's Castle or the last three Special Zone levels. Where are those last two! @_@
Did you beat all the star road levels through the normal exit? I always forget 2 of those.
Urgh
I have 90 exits. Still haven't beaten Bowser's Castle or the last three Special Zone levels. Where are those last two! @_@
I don't know if its been mentioned but hes not hitting yoshi in the game hes pointing.
Apparently in the PAL version the number turns blue instead.
Doesn't it say in the European eShop that's it's the US version?
Curious, why is there an |ot| thread for this?
Was released on Wii U Virtual Console last week
Ohhhh. Cool beans.
Any improvements?
Ohhhh. Cool beans.
Any improvements?
I read (here on GAF) Nintendo "added" lag when you play on the Gamepad. I wonder if Nintendo will patch it. Did Nintendo ever patch a VC game? I still need to buy it, probably later this week.
Also decided to replay this game through Wii's Virtual Console. It still is a lot of fun! Not sure if I'm gonna pay 1,50 for the Wii U upgrade. Probably not.
Off-TV play is win.
Quite possibly the only game better than SMW is it's sequel.
words
Urgh
I have 90 exits. Still haven't beaten Bowser's Castle or the last three Special Zone levels. Where are those last two! @_@
Don't levels with a secret exits have flashing levels indicators on the world map?
(though their are only 2 I think that have 2 exits+)
Ha ha. He returns. How was your break bitch?
SNES mario games are best mario games. I really miss the aesthetic of the mario world games. It's never been recreated. I wish they would make a cell shaded mario with this aesthetic. and go back to the superior music.
Don't levels with a secret exits have flashing levels indicators on the world map?
The red dots, yes. I had gotten all of those. Thought it might have been a Ghost House or two, but as someone astutely pointed out, I hadn't cleared the standard exits in two of the Star Road levels. Those don't open new paths so there's no clear indicator. >.<
Shorter than Derrick's
CT > other SNES games, yes?
Can you improve perfection?
There are 3 (Donut Plains, Forest of Illusion, Valley of Bowser).
The ghost houses in SMW are the only ghost houses I've ever really liked. They really play tricks on you as you try to find the real exit. Even the first one has you having to go through that room twice to make a beanstalk appear, rather than a P switch (which leads to a detour). Very clever stuff.
Later ghost houses in newer games are just mostly linear but with "odd" stuff happening, like floating floors and teleport paintings.
I really enjoyed the ghost houses in 3D land.
Ah, you're right, of course.Actually four, both the donut ghost houses have secrets.