Visualante said:This xbox live exclusivity is pretty lame.
Only platform it isn't coming to is PSN, and there's a valid reason for that. They're a small team, so I'm sure they're working their hardest on those other versionsVisualante said:This xbox live exclusivity is pretty lame.
LordPhoque said:<Lameness removed>
Anyway, I didn't know about this game, but now I'm sold. I need to spend some MS points to get the 800 back.
LordPhoque said:http://knowyourmeme.com/i/000/065/398/original/U_MAD.png[IMG][/QUOTE]
What is that supposed to mean? I'm getting it on PC I just think it's pathetic that content is exclusive to one platform.
I believe the timed and content exclusivity was a tradeoff for having Microsoft help promote the game. Somewhat annoying, given that the 360 version was announced last (and is the only only current gen system I don't own) but I can't really blame team meat for doing it.Visualante said:This xbox live exclusivity is pretty lame.
I think he's talking about the exclusive mode with DLC levels.Luigiv said:I believe the timed and content exclusivity was a tradeoff for having Microsoft help promote the game. Somewhat annoying, given that the 360 version was announced last (and is the only only current gen system I don't own) but I can't really blame team meat for doing it.
Which is what "content exclusivity" refers to.Brazil said:I think he's talking about the exclusive mode with DLC levels.
Jonnyram said:Will probably get this on Steam as I spend more time on my Mac than my 360 these days.
Also...
NEW regulations? N+ had the level editor removed too, and look when that came out.
That's already on the op! Best commentary ever.TheOddOne said:Exclusive Meaty Commentary 2 ()Commander Video makes a cameo
Visualante said:What is that supposed to mean? I'm getting it on PC I just think it's pathetic that content is exclusive to one platform.
The level editor was present on the partner.net version, and was really fun and easy to use.Lothars said:When was the N+ level editor removed? that's the first I heard about it.
Super Meat Boy is a love letter to everything that's great about video games. The experience runs the fine line of punishing and rewarding and has the ability to make you feel like you've achieved the impossible. It's an absolute must-buy from Xbox Live Arcade and should be found on every hard drive of every Xbox in existence. While this all sounds like high praise, Super Meat Boy earns every word of it.
9.8/10
CitizenCope said:I sucked at Splosion man so maybe this isn't for me. Unlimited lives though. Hmmm!?
The resemblance to the Jumper games is uncanny, from what I've seen. Not a bad thing, though.HixxSAFC said:First XBLA game I've looked forward to in a while.
Loved Jumper which this seems to be inspired by, can't wait.
It's different to Splosion Man. It's about 100x quicker, and the controls are so much more tight. Splosion Man controlled like shit, this is utterly spot on. You have so much more control over Meat Boy.CitizenCope said:I sucked at Splosion man so maybe this isn't for me. Unlimited lives though. Hmmm!?
Hey look, it's my hand!HyperMusic said:It really is that good. Beware of insane hand cramps though, as ttk will attest to. I was left with a claw for most of the weekend :lol
Amir0x said:jesus the praise
and the videos
and the replay system
why have i barely heard of this game before :lol
Here's what Team Meat says about the differences between the XBLA and WiiWare versions:TheUnknownForce said:For those still wondering about exclusive content and all that, here is the skinny.
Each version will have their own exclusive characters, but those which have cutscenes will be in every version of the game.
The XBLA version gets Teh Internets, a special world through which Team Meat can release free DLC chapters using a special in-game level editor. However, players will be unable to make and share levels; thankfully, Team Meat will compile the best fan levels into Teh Internets over time.
The PC version is expected to get a level editor about six months after launch, allowing players to develop and share levels among other users. The best of these will go to the XBLA version in mappacks.
The WiiWare version is still unknown in content. Team Meat is still investigating what to do with exclusive stuff, and seeing as the duo has been working extensively on the XBLA version, we do not know how the game will differ in the end, considering size restraints.
Also, because Team Meat has not submitted Super Meat Boy to Nintendo from what I can see, it would not be wise to assume its release for November on Wii. Nintendo has been known to release games fast after submission, but at this busy time of year, who knows what will happen.
Team Meat said:main differences between Wii and Xbox are resolution and Teh Internets. Other than that they are identical.
"The world's newest 2D platforming legend has arrived." 9.5/10 -Destructiod http://bit.ly/cSL9Ff
TheUnknownForce said:For those still wondering about exclusive content and all that, here is the skinny.
Each version will have their own exclusive characters, but those which have cutscenes will be in every version of the game.
The XBLA version gets Teh Internets, a special world through which Team Meat can release free DLC chapters using a special in-game level editor. However, players will be unable to make and share levels; thankfully, Team Meat will compile the best fan levels into Teh Internets over time.
The PC version is expected to get a level editor about six months after launch, allowing players to develop and share levels among other users. The best of these will go to the XBLA version in mappacks.
The WiiWare version is still unknown in content. Team Meat is still investigating what to do with exclusive stuff, and seeing as the duo has been working extensively on the XBLA version, we do not know how the game will differ in the end, considering size restraints.
Also, because Team Meat has not submitted Super Meat Boy to Nintendo from what I can see, it would not be wise to assume its release for November on Wii. Nintendo has been known to release games fast after submission, but at this busy time of year, who knows what will happen.
That's perfect. Thanks!toythatkills said:100MB or so.
Gribbix said: