It's finally released? not played it at all and I LOVED the first MNC, so looking forward to playing this and the new pros.
Same charm as the first game, right?
Mickey cantor?
I could never get my 360 pad to work in the beta despite people telling me there was support, has it been fixed/implemented yet?
Yeah yeah I know kb/m for shooters but I fucking hate it/am worse with it so oh well.
LOVED the first one, and played it more than any other shooter this gen, the 4-5 hours I played of the beta with kb/m underwhelmed the fuck out of me but I want to give it a 2nd chance if controller support is in/fixed.
It's not too late to turn to the light, my son. God's Own Control Scheme* will be waiting for you, however long you linger with the blasphemous controller.
*What, you think the universe was designed with a 360 controller and radial menus? That shit was mouse and keyboard, playa.
I played this through out the Invitational and loved it, but I am not particularly good at the game. There's no real way to learn how to play without getting shouted at, as is the problem with all MOBAs sadly. Hate to say it but the poisonous atmosphere of the playerbase kind of turned me off after a while.
I was willing to give this another try yesterday and I installed it, but got hit with a 1.2gig patch today, fuck off. Uninstalled again. I could of sworn someone said they fixed the patching system.
I played this through out the Invitational and loved it, but I am not particularly good at the game. There's no real way to learn how to play without getting shouted at, as is the problem with all MOBAs sadly. Hate to say it but the poisonous atmosphere of the playerbase kind of turned me off after a while.
I dig it, pointless costumes cost too much but hey I get some free cash due to owning MNC so bought the tank and a 1 day money booster.
It was just there along with gold clothes for the old pros, I did read that Some on the forums are still waiting for theirs too, I never played the beta of super either.How do you get free cash for owning MNC? I have it and don't have anyting extra. Do you have to activate it or something?
This game needed another four to six months of beta.
Agreed. The only problems I've had were some matchmaking issues, but once in game it's pretty damn solid.I don't know, once you get into a match from your region the game plays great, you can tell that they took what was great about MNC and then spiced it up, having more then 6 pros also makes each match play different.
Weird, for some reason I have $7 in my Super MNC account.
Anyone know why it's in there?
I bought MNC a year ago, and played a bit of the Super MNC beta.
Weird. I thought more gaffers would be all over this game. Regardless, I really just begun to dip my feet into this game... I'm getting a strong pay to win vibe but I'm still loving it.
I REALLY need people to play with... so please add me username is pinksocking
Been playing a lot of Combat Girl with my buddy as Assault - Works really well when we can lane together. I'm kind of amazed at how powerful Combat Laser is for blowing up bot waves and damaging turrets.
Weird. I thought more gaffers would be all over this game. Regardless, I really just begun to dip my feet into this game... I'm getting a strong pay to win vibe but I'm still loving it.
Weird. I thought more gaffers would be all over this game. Regardless, I really just begun to dip my feet into this game... I'm getting a strong pay to win vibe but I'm still loving it.
1) You click Find Game. It asks you if you want to accept or decline a game that it tells you nothing about. If any of the 10 people you got matched with declines or is afk, it starts all over and then asks you to accept/decline again. Accept what? Seriously, I just clicked play, why would I decline? There's no information at all to base that decision on either. "Do you want to play this game we just found? I know you just clicked play, and I'm not telling you anything about this game, but I'd still like to know. Oh, and 75% chance you won't be able to play if you click accept, since somebody else will decline."
2) You can't join a game in progress. You can't quit a game and join a different one. If somebody leaves your game, a new person can't replace them.
3) You can't switch characters mid-game.
4) You inexplicably can't choose a character somebody else has chosen. This is made worse by the character selection method of "spam click and hope you get it first."
Can you see the annihilator timer anywhere? Aside from listening to the announcers.
Can you change your products/outfit/whatever after choosing a character? If not, incredibly dumb since you have to lock in ASAP before somebody else takes the character.
Can you signal that you need healing?
That's my point. You aren't supposed to be picking and choosing, but then they make you choose. It's dumb.I doubt they will add any info about the match though, you aren't really supposed to be picking and choosing which matches you want to play.
I'd be willing to bet 95%+ of the players are not playing on a predetermined team. And yet the game is designed with those players as an afterthought. It's a terrible experience for them. They should just not allow you to solo queue at all if they make these kind of design decisions.This is all by design. Matches are intended to be 10-30 minutes between predetermined teams. They're trying to discourage leavers because they ruin the game for the other nine players. And team makeup matters -- building a balanced team at the start of the match is part of the strategy.
You can't do that until you've played the game a huge amount. Nobody new to the game will feel confident in several pros and have several bought. They'll be just trying to learn a single pro. You have to play as one over and over to get good with them. The way the game is set up makes it unreasonably difficult.You are nit-picking. You should have back-up pros bought/available that you know you're comfortable with playing if someone happens to choose your main pro.
History has shown that unless the game dies down to have a small community of hardcore players, the 'public players' will never learn this. You will have a vast majority of players who do not play as if they were on an organized team. They want to contribute to the success, but not via coordination. This is not going to change.It's all about supporting the team with whatever role it needs most. Hopefully over time more public players will learn this and not everyone will need a pre-made team to do well. If you have 4-5 random players who are decent and get teamed up it's usually not a big deal(and you'll probably do pretty well) as everyone knows how to play more than one or two pros.
This is a terrible argument. If you follow this logic, you might as well make the game as terse as possible, so that those players who go through the pains of accessing information are rewarded for it.Also, if everyone could see the annihilator timer all the time it would take the benefits away from those who actually make an effort to pay attention to things on the map such as this. If you want the next annihilator you better watch the visual timer up top and get there before the announcers tell you it's almost ready. I have a friend who gets really frustrated with this game because it can be torturously confrontational and really difficult if you aren't keen on maintaining complete awareness of everything that's going on. I think it's just one of those games that isn't for everyone.
You can't do that until you've played the game a huge amount. Nobody new to the game will feel confident in several pros and have several bought. They'll be just trying to learn a single pro. You have to play as one over and over to get good with them. The way the game is set up makes it unreasonably difficult.
History has shown that unless the game dies down to have a small community of hardcore players, the 'public players' will never learn this. You will have a vast majority of players who do not play as if they were on an organized team. They want to contribute to the success, but not via coordination. This is not going to change.
This is a terrible argument. If you follow this logic, you might as well make the game as terse as possible, so that those players who go through the pains of accessing information are rewarded for it.
What do you mean "spell everything out"? How competitive a game can be is unrelated to information access. Chess has no hidden information and poker has mostly hidden information.Why not spell everything out for the player then and make it super generous and equalizing? If the idea is to make the game as easy and accessible as something like Mario Kart then I don't think it would have the usual hyper-competitive appeal that most MOBA games have.
I can never play this game because its always got a 1+ GB update like every other day
What do you mean "spell everything out"? How competitive a game can be is unrelated to information access. Chess has no hidden information and poker has mostly hidden information.
Making something tedious, confusing or inaccessible doesn't make a game better.
They don't make you choose -- you're always supposed to click accept. It's just there to make sure that you're still conscious.That's my point. You aren't supposed to be picking and choosing, but then they make you choose. It's dumb.
I meant predetermined as in assembled by the matchmaker before the match starts. Allowing players to hop around between matches at-will would completely break a lot of the mechanics. It's already frustrating enough when a teammate leaves mid-game, they don't need to encourage that even further.I'd be willing to bet 95%+ of the players are not playing on a predetermined team. And yet the game is designed with those players as an afterthought. It's a terrible experience for them. They should just not allow you to solo queue at all if they make these kind of design decisions.
This game is so god damn fun. I been playing for 12 hours straight today XD
This game is so god damn fun. I been playing for 12 hours straight today XD
Uber Entertainment said:New Rules
Featured items are now listed on the main menu.
Reworked the Accept/Confirm game dialog to display over top of everything. Fixing the issues of not getting that dialog when a game is ready.
Quickmatch has been split into Solo, and Build Team for easier usability.
When a player taunts after killing someone, the dead player now sees the entirety of the taunt with a special taunt camera.
Custom Game menu now includes team-icon check boxes.
Custom Games can now be started with only 5 players.
Opposing player name plate level number is now orange if they are 2 levels higher than you.
Improved the look of the skill upgrade menu.
Added option to disable the control hints above the skill icons and on Juice.
GG Stack & Chip Valvano: Added Bot Streak call outs.
GG Stack now calls out some special events.
Invites now show the type of invite: "Game" or "Custom".
Selected Region UI is now more obvious.
Added new icons for all taunts.
Chickey Cantor now takes full damage while being grappled.
Bug Fixes
Fixed some instances of network interruptions causing players to get disconnected from the matchmaker but leave them looking like they are still in queue.
Fixed UI sometimes not resetting properly when leaving a Training game.
Fixed custom uniforms not working properly in Custom Class and Character Select screens when they have no torso as part of the uniform.
Fixed character select weapons list showing old data when you switch characters.
Fixed the rename/clear/save buttons not being enabled when you unlock a new product set.
Fixed "add to cart" sometimes not turning off on the boost screen.
Fixed the "Find Game" button cancelling with the enter key.
Fixed some rare instances of the Post-Game Prize screen from sometimes showing the incorrect item.
Fixed Post-Game Prize from not dropping everything it should.
Bundles
New Bundle: "Spunky 6 Pack" Pro Bundle of 6 non-MNC Pros. On sale for the first week!
New Bundle: Zombie Bundle. Includes all Zombie uniforms.
Products
Can't Stun This: Recharge time 60 -> 90.
Can't Slow This: Recharge time 60 -> 90.
Health Inverter: Vamp amount 0.1 -> 0.13
Health Inverter: Fixed description to reflect current numbers.
All Magnet: Check time 0.25 -> 0.5
All Magnet: Radius 512 -> 768
Massive Air: Minimum level 1 -> 6
Downtown Spunky Arena
Continued art improvements.
Bullet Gorge Arena
Fixed not being able to stand on certain curbs.
Bots
Fuji Bots: Now spawn in between Jackbots after 25 minutes.
Fuji Bots: Now drop a churro and a juice box instead of two juice boxes.
New explosion effect on Bot projectiles.
Bot lasers are now team colored.
Assassin
Leap: Improved visual effect
Shuriken Launcher: Explosive radius reduced.
Cheston
New Uniform: Bananas Monihan.
Megabeth
Shoot the Moon: Increased vertical height for improved escape utility.
SMNC update just went up! 1,412.8 mb
This week's Free Pro Rotation: Assault, Combat Girl, Karl, Gunner, Tank, Wascot
I hate that this game has a level-up system with the endorsements. I wish it was more like DOTA 2 where everything is reset every match.
Good ole 1.4 GB update. Uber must really want to drive their new players away.
Well levels are reset every match, the passive perk thing is like LoL
Yep
I don't buy the Unreal Engine excuse since Tribes Ascend patches are as little as afew megabytes upto 450meg every 2 or 3 weeks. With an average of like 350meg. Even Dungeon Defenders patches are like 180 to 650 meg depending on what they are adding. With an average of 250 meg (but those devs love patching 3 times a day)
Ekanaut said:We are making them smaller but to do that we had to move how we handle our files. The 1.4 gigs is the total size of the game which is down from 2.5 gigs it was before. Next patch should be smaller.
The passive perks are what I have a problem with. Someone has an advantage over me because they played the game more, not because they are better.
Doesn't help that someone with a single in-game level advantage does 10%+ more damage and has 10%+ more health than the other player. Uber loves their snowballs though.