So I thought I could beat level 9's, but it turns out after trying again on the final destination version of battlefield I was just relying on items. Goddamn this is so hard. It already takes an insane amount of coordination and focus for me to beat a level 9 Mario, and people are telling me that that's the point where you're just ready to learn? Man, fighting games require almost EVE-levels of dedication to get into.
Might be banned on 3DS (unless the venue provides for 'pre-unlocked' games) since unlocking all the customs takes an unreasonably long amount of time and it'd be a bit silly to expect all the players to have them unlocked, and allowed on WiiU depending on how easy it is to transfer custom moves from 3DS to set-ups.
Practice makes perfect. When I first started the demo I could barely beat level 9 Mario, and when I did it was due to a lucky hit in sudden death. Now I can go 3-0 against him on the FD version of Battlefield.
Just keep trying and I'm sure you'll start kicking his ass in no time.
Don't think we ever will
I've been playing the demo for like 12 hours, my record against him is probably 0-40 lol.
Which character are you using?
So I thought I could beat level 9's, but it turns out after trying again on the final destination version of battlefield I was just relying on items. Goddamn this is so hard. It already takes an insane amount of coordination and focus for me to beat a level 9 Mario with no itemsand people are telling me that that's the point where you're just ready to learn? Man, fighting games require almost EVE-levels of dedication to get into.Still haven't managed to do it yet,
I think he may be a demo player. I am. Thus the only reason I would even play vs. level 9s and not real human beings.People who are telling you that aren't giving you good advice. Playing a level 9 CPU is nothing like playing an actual human. Level 9 CPUs can read your inputs directly, which means they react in a different way to the way a human would even if that human had frame-perfect reflexes. Playing level 9 CPUs too often will encourage habits which are only good against level 9 CPUs, and thus, bad against actual players - you'll avoid certain moves or combinations which are only bad because of the way level 9 CPUs work and can be very effective against human opponents.
If you want to get competitively good, set the CPU to level 8 instead, play until you can reliably beat the CPU for a wide array of characters - not all, but at least one representative from the various archetypes of rusher, zoner, etc. - then switch to For Glory and never look back. The only use to playing level 9 CPUs is to hone your reflexes, rather than to actually learn the game on an intrinsic level.
If you don't know who it was, it was more than likely dio.
So I wonder how custom moves will be handled in tournaments.
Banned?
Allowed?
If the latter, wouldn't that make streams go slower as players update their characters?
I think he may be a demo player. I am. Thus the only reason I would even play vs. level 9s and not real human beings.
So I disconnected because I had a quick errand, and Nintendo banned me for a few hours. Guess they're not kidding about people who leave lol.
Kinda glad. Really want them to crack down on people who disconnect a lot.
Definitely one of the most interesting aspects of the game for me. Even seeing stuff like Mario zoning out ROB with those fast fireballs in the last tournament looked really cool. There's a lot of potential in the concept and especially in terms of differentiating its' metagame from every other Smash game, so it'll be a huge shame if TOs decide it's too much of a hassle or something.Yeah I think so too, which is unfortunate
Some of those custom moves are hella cool
That sucks that it happened to you (at least it was only for a few hours), but I'm super happy to see that they're taking the online seriously.
Ok, though I know some places have done videos, I've been, for my site, screencapping all alternate colours/costumes. And here they are. I realise that some aren't so great, but I tried getting as stationary as possible without going into VS mode over 400 times. Yikes.
http://minus.com/m1kua0IxixtXJ
http://minus.com/mbtCv8SeJLJQZv
Please credit if you use them on a website. Going to be formatting them and adding them to my site shortly
Might be banned on 3DS (unless the venue provides for 'pre-unlocked' games) since unlocking all the customs takes an unreasonably long amount of time and it'd be a bit silly to expect all the players to have them unlocked, and allowed on WiiU depending on how easy it is to transfer custom moves from 3DS to set-ups.
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Nice, they finally added Ridley
It's fine as long as you don't think your habits and such are going to be good. Level 9s are pretty good about airdodging and teching when they can, so if nothing else it's probably decent for practicing combo stuff.People who are telling you that aren't giving you good advice. Playing a level 9 CPU is nothing like playing an actual human. Level 9 CPUs can read your inputs directly, which means they react in a different way to the way a human would even if that human had frame-perfect reflexes. Playing level 9 CPUs too often will encourage habits which are only good against level 9 CPUs, and thus, bad against actual players - you'll avoid certain moves or combinations which are only bad because of the way level 9 CPUs work and can be very effective against human opponents.
If you want to get competitively good, set the CPU to level 8 instead, play until you can reliably beat the CPU for a wide array of characters - not all, but at least one representative from the various archetypes of rusher, zoner, etc. - then switch to For Glory and never look back. The only use to playing level 9 CPUs is to hone your reflexes, rather than to actually learn the game on an intrinsic level.
Fitting into the universe says otherwise.Green underwings say otherwise
Accessibility to customs is entirely up to your system, and the main reason that customs would be kept out is that even if you focused on unlocking the customs for the characters that you main, whoever unlocked more or whatever inherently has more of an advantage in terms of responding to a match-up. It's just not an even playing field when nobody has the same starting point, and you'd get a lot of people complaining about how unfair it was. Even then, expecting people to put in whatever amount of time it would take in Smash Run to unlock all the specials for all their favourite characters is kind of unreasonable as far as an entry barrier goes, least of all all of them.How does it actually work when it comes to what custom moves can be accessed, is it only based on the host's data? I was under the assumption that it'd make more sense to expect people to bring their own system actually, since you would at least try and unlock moves for the characters you use, if not all of them.
On online multiplayer, do people see your system nickname or your Nintendo Id?
Accessibility to customs is entirely up to your system, and the main reason that customs would be kept out is that even if you focused on unlocking the customs for the characters that you main, whoever unlocked more or whatever inherently has more of an advantage in terms of responding to a match-up. It's just not an even playing field when nobody has the same starting point, and you'd get a lot of people complaining about how unfair it was. Even then, expecting people to put in whatever amount of time it would take in Smash Run to unlock all the specials for all their favourite characters is kind of unreasonable as far as an entry barrier goes, least of all all of them.
So were shield able to be directed in past Smash games? It would explain why I would always get hit as DK or Bowser when I had it during certain times and attacks.
Well, you could make the same argument for unlocking characters, but it's obviously less extreme in that case.
That said, this process of unlocking custom moves will not even be an issue after about a month after the game is out. It's simply a matter of time for the hardcore players and tourney-goers.
Well at this point it's looking like there's only three legal stages in the game (Battlefield, FD and Yoshi's), so there probably won't be any bans.
It's literally For Glory... oh and Battlefield and Yoshi's are playable too. Point is, you're getting a good deal of the competitive experience if you simply jump onto For Glory mode, and that's a good thing.
Unlocking all the characters is a matter of SDing off the stage in a 1-stock game a sufficient number of times. Smash Run or Classic demands actual player investment and engagement, and you're not even guaranteed the results you want because of how the rewards are randomized and you can even get dupes. You can ask anyone here trying to go for all the customization unlocks about the struggle. And I can't imagine many tourney players would prefer to waste time on Smash Run as opposed to actually improving their game. 3DS tourneys would have to have games/systems with everything unlocked already for people to use (or people to loan out their 3DSes to share or something, like set-ups) for them to be allowed in legit tournaments, I'd imagine.Well, you could make the same argument for unlocking characters, but it's obviously less extreme in that case.
That said, this process of unlocking custom moves will not even be an issue after about a month after the game is out. It's simply a matter of time for the hardcore players and tourney-goers.
So far it looks like custom moves are allowed. It shouldn't be too bad since the game lets you save a bunch (8 I believe) versions of each character.
So does anyone know is Nintendo banning players for using that infinite or not?
Smash 64 actually had it too.Yes, that's been around since Melee.
Doesn't matter when the Wii U version will be the one used at tournaments, which means everyone no longer has to unlock them all on their own![]()
Smash 64 actually had it too.
I wish Duck Hunt had a trailer that was just this.Duck_Hunt_comic
Did we ever find out who the fanfic writer was?
You can also save the customizations to an amiibo so that could be useful.
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I can't stop laughing.
I'm not really interested in carrying around the extra figurine at a tournament all day.Asking competitive players to spend another $13 for something that may eventually become illegal is a bit much. Especially if they need multiple Amiibos if they have certain characters for counterpicking.
It's just not something I think is a good "solution" to the problem.