Jawmuncher
Member
Snake hiding under the couch out of sight.
How do ya'll think custom moves will be handled in matches? When you're just playing a local game how will they have you assign your fighter the moves you want?
And then infect the the other fighters with foxdieYup, I'm pretty sure he's trying to sneak through the air vent.
As far as the select screen on the 3DS, why does it have to be pages? Why can't it just scroll, meaning that it wouldn't be limited to 24 spaces per 'page'. It could be 6 columns and X rows if it scrolls down, or 4 rows and X columns if it scrolls to the side
I still have my favorite black controller from Melee <3Anyone else stocking up on Gamecube controllers now? I may get an extra one now and then more of the official Smash ones when they release.
Anyone else stocking up on Gamecube controllers now? I may get an extra one now and then more of the official Smash ones when they release.
Amazing. lol
Time for a bit more analysis that someone has brought to my attention:
Compare Charizards grab here:
https://www.youtube.com/watch?v=BgmC56ndgeg#t=117
To Megamans grab here:
https://www.youtube.com/watch?v=XpZSM007o5c#t=41
What you may or may not notice, is that charizard is able to instantly move after the throw, whereas megaman has noticeable lag after his throw.
This could mean that the build at bestbuy/e3 is earlier than whenever charizard was introduced, or it could also mean that charizard just isn't properly balanced yet and that's why he's not in the demo, it could go either way.
It's still something that potentially gives us hope for a more fluid game though.
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Updated, running out of material to work with though.
Anyone else stocking up on Gamecube controllers now? I may get an extra one now and then more of the official Smash ones when they release.
What happened to the WiiU pro controller love?
What happened to the WiiU pro controller love?
Interesting.
Landing lag is certainly one of the major concerns right now with the game, and apparently the characters with the same type of down A aerial attack all seem to be stuck for about a second after that attack.
ZSS (gets attacked while stuck) - http://www.gfycat.com/ComfortableEntireCockatoo
I like the Wii U pro controller and I plan to at least give it a shot, but I will probably also try to get the bundle that has the gamecube controller and official adapter.Wii U pro controller or GameCube controller?
What happened to the WiiU pro controller love?
Interesting.
Landing lag is certainly one of the major concerns right now with the game, and apparently the characters with the same type of down A aerial attack all seem to be stuck for about a second after that attack.
Greninja - http://www.gfycat.com/GlaringVastHorsemouse
ZSS (gets attacked while stuck) - http://www.gfycat.com/ComfortableEntireCockatoo
Sonic (different build of the game since it features Pac-Man?). Notice how long it takes for the shield to go up after landing - http://www.gfycat.com/MaleFirmIndusriverdolphin
Alright there's also the fact that in the pacman trailer, his nair seems to have very little landing lag even though he seems to land mid animation (though it is hard to tell whether the animation actually ends or not), where his dair has significant lag but is multihit.
I'm guessing this would be a video of the latest version but it leaves hope for atleast some safe comboable aerials, with enough hitstun he may be able to SHFF Nair into utilt into another aerial followup, as an example.
Getting more hopeful as I look at these videos, going to see if there's anything else helpful in the palutena and mii trailers.
Yes, I mentioned in the last thread (though no one responded), that an across the board reduction in landing lag isn't a good idea. Rather landing lag should be balanced the same way damage and knockback are. So each character should have a few weaker approach attacks with low lag, and the stronger aerials that are good for killing, but with higher landing lag.
I'm still holding out for a color edit mode.I hope that's just a demo thing, because the color selection is a huge step back from Brawl and the fact that costumes take up color slots is really lame.
Wasn't there a short break the targets segment in the smash direct when it was showing smash run?We still haven't see break the target, I feel like it'll be in the Wii U version only as we saw tons of stuff of the 3DS one.
Still keeping my hopes though!
Oh yeah, there was that mini challenge room in Smash Run.I'm still holding out for a color edit mode.
Sakurai/Namco pls
Wasn't there a short break the targets segment in the smash direct when it was showing smash run?
That would be the greatest thing, but I also hope they bring back co op breakthe target stages.Oh yeah, there was that mini challenge room in Smash Run.
But I'm hoping for something like Melee, one break the target stage per character.
I expect it to be in the Wii U version too, because of My Music.I'm still hoping the stage editor comes back, loved that in brawl
Hopefully with more options. I'd love it if there were franchise themes that you could mix and match.I'm still hoping the stage editor comes back, loved that in brawl
lol I wonder what it will be like if Sakurai deconfirms character dlc.
So which characters do we think are going to be unlockable? I think Jiggs is an obvious one, since she's always unlockable. Luigi is a maybe; he's usually unlockable, but now that he's been revealed before release, maybe not. I expect at least one third party character to be unlockable.
Thinking about amiibo, it really is going to ruin me :lol
At first I'm getting my favorite characters but I know I'll end up getting everything one day.
Pac-Man, Mega Man, Sonic (3rd Party)
Luigi (was only revealed for Year of Luigi, and it's not exactly a surprise for him to be playable)
Classic unlockables (Captain Falcon, Jiggly, Ness)
Toon Link (Gut feeling)
Any veterans not revealed on the site before launch