Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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That's very untrue.

Give me an example. Outside of maybe the phazon stuff, like how it travels to the different planets? At the very least, it's not very deep. Like it gives you all these ancient races, but you don't learn anything about them except the planet they lived on and the fact that they're gone now. You get all these enemies, but without any good reasoning for how they get there or what they are (why are there mollusks on Tallon IV?). You get the Space Pirates, but don't learn anything about what they are or what their goals are, outside of conquering the universe for some reason I guess? The game just gives you shallow information on the areas you visit. I wouldn't really call it lore.
 
Just wanted to ask two burning questions I've had for this:

1) What sort of single player mode does this game have? I heard they got rid of the story mode from last time? I hope its not just some random fight/ladder deal.

2) Why haven't they settled on a release date for this yet? It seems ridiculous that this is supposed to be a 2014 title and it had no sold date still.

1) There's at least a classic mode, an all-star mode, and possibly an adventure mode. Multiman Melee/Brawl, Homerun Contests, and a new thing similar to a homerun contest/target smash have been confirmed. Target Smash and Event Matches haven't been confirmed, but could easily return. We have no idea as to single player on the Wii U version, but it's likely to be at least as full of content as the 3DS version.

2) There's a release date for the 3DS version, September 14th in Japan and October 3rd everywhere else. As for why there's no Wii U release date, Nintendo tends to announce release dates closer to launch than a lot of other publishers.
 
The lore around the Metroid Prime series is straight up my favourite out of any videogame, nevermind just sci-fi.

This is one of the reasons why it always boggled the mind when one of the criticisms of the Prime series back in the day was "why we gotta scan so much?" I combed every last goddamn thing I could and then some in the games just because I loved the environments and some of the "supplementary" stories and data were so intriguing. Be it the Chozo prophesying complete with a tinge of existentialist tension, the Pirate data on their gruesome engineering/hilarious failures, or general note taking by Samus as she observed the environment or living things in said environment, each little piece just made me want more.

It's also a big reason why I feel like Prime 3 got really badly nerfed with those two screen scroll long scan entries, hardly any logbook entries and lore that amounted to one main "story" of each world.
 
Give me an example. Outside of maybe the phazon stuff, like how it travels to the different planets? At the very least, it's not very deep.

It's not terribly detailed, but things like Miteralis and the decline of the Bryyonians into feral berserkers are interesting concepts that you're given just enough information on, through environmental cues and description, to be intrigued by.
 
Went to target, they had everyone except Bowser and DK. They also had plushies. Red Pikmin, Yellow Pikmin, Diddy kong, and I think mario? I got the red pikmin.



They only had 1 link, 1 wario, 1 waluigi, the rest had 2.

Sah, when I go looking for bowser/DK, if I see another link, i'll score it for you.

I'll take more 'back of the box' pics on request.

So why is best Nintendo character Waluigi not in Smash again?
 
Like people said before, it's 1 link per shipment (box?), it seems, so no promises! I'll try target again on friday and also Toys R Us.

Well, damn, only one Link per shipment? Are they for real, here? D:

That's incredibly rare, for whatever reason, but I'll be anticipated to see if you come out successful, thanks!
 
My apologies to those browsing this thread on mobile devices.
Really? There's not that much of it. It's all very vague, it's really just a way to get across gameplay concepts.
Give me an example. Outside of maybe the phazon stuff, like how it travels to the different planets? At the very least, it's not very deep. Like it gives you all these ancient races, but you don't learn anything about them except the planet they lived on and the fact that they're gone now. You get all these enemies, but without any good reasoning for how they get there or what they are (why are there mollusks on Tallon IV?). You get the Space Pirates, but don't learn anything about what they are or what their goals are, outside of conquering the universe for some reason I guess? The game just gives you shallow information on the areas you visit. I wouldn't really call it lore.

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The Golden Age

"Look now to the past, and to the time of peace on Bryyo. See the age of gold, when our world was a paradise unrivaled. Hear the songs of joy fill the streets of the Royal City, as the people honor the coming of Bryyus the First, the Liberator. Behold, the launch of our first ship to the stars on that day, and witness the rise of Science, of a New Bryyo. See this, and see the beginning of our downfall."

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Age of Science

"The ships of Bryyo sped to the stars, in all directions, bearing the banner of peace. Soon we found stellar bretheren in the Chozo, the Luminoth, and the Ylla. Starborn knowledge came to Bryyo, and we gladly sent our wisdom to our new friends in return. The hearts of Bryyo were filled with pride, and they honor the Lords of Science for all the wonders we provided. As the time of New Bryyo came to be, the old ways faded. The cries of joy from those who honored Science covered the angry shouts of those who mourned the old ways, the Primal Traditions."

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Age of Schism

"In time, the wonders of Science were not enough for those who held the Primal Traditions in their hearts. The warning of the Chozo--to seek balance between old and new ways--were not heeded by the Lords of Science, myself included. We forged on, ignorant of the rage in the hearts of the Primals. The time came when Sfimas, first Lord of Science, denounced the Primals and their Traditions in the center of the Royal City. It was as flame to dry forest. Age of Science ended, and the Age of Schism was born."

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Age of War

"In the beginning, the conflicts were small, out of sight for most on Bryyo. But they grew, slowly but as steady as the coming of the sun. Diplomacy gave way to brutality, and war came to our world. The Lords of Science turned their minds from exploration to destruction, and unleashed horrors unknown upon their Primal enemies. In retaliation, the Primals turned to the darkest of ancient powers, cursing us, the Science Lords, and all who served our cause. Friends from the stars tried desperately to end the conflict, all in vain. The people of war would not be denied."

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Downfall

"Look now to the time of battle, tribe against tribe. See fertile land swept clean of all living things by arcane nightmares or the hellish blasts of Science. See the giant stone Mogenars do battle, destroying the land with their titanic blows. And hear the undying scream of a planet wracked by darkest war. The battles waged endlessly, and the resources needed to sustain our war machines were great. Bryyo too had become a casualty of the war; the air was filled with the smoke of battle and the soil soaked with the toxins of pollution. Calamity after calamity visited the folk of Bryyo, until a world once known for wonders became a scarred husk under the stars. Only a small region remained habitable, and to it the survivors went, bringing the war with them."

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Victory

"We, the Lords of Science, mishandled the use of our knowledge. The devastation of the war robbed us of the rare resources necessary to fuel our war engines. Without our machines we were unable to stand up to the Primal armies, and they overran the enclaves of many Science Lords. What few remained fled into dark places, polluted wastelands even the bravest of Primal warriors would not dare enter. Whatever joy there may have been amongst the victorious was quickly stamped out by the grim reality surrounding them. Bryyo, their cradle, their sacred home... was on the verge of death."

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Struggle of Exiles

"As the followers of the Primal Traditions celebrated their victory, a number of surviving Science Lords gathered in a hidden sanctuary. It was there that our foolishness became obvious, and we regretted ignoring the Chozo's warning. We realized the folly of following the ways of science with blind faith - and the peril of all Bryyo. The contamination left from all the battles was spreading, and would soon scour the remaining fertile lands, leaving naught but ash. If left unaided, Bryyo would lose what few safe lands and water remained. Once more, our great minds turned to a grand task... planetary salvation. As our enemies searched the lands for us, the last Lords of Science, we created our final machines and launched them into the heavens."

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Salvation

"The great machines of the Science Lords performed flawlessly. They absorbed the toxins and pollution in the air and soil, preserving the remaining fertile land of Bryyo. Yet the planet's climate was forever changed, leaving one side eternally scorched by the sun, the other forever in the icy grasp of darkness. The launch of the machines revealed the hidden enclave of the Science Lords to their former enemies. The bright lights in the skies caused by the decontamination equipment stirred old hatred in the hearts of the Primals. Fearing a new attack, the Primals sent their warriors forth to hunt their hated foes. We were now marked for death."

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The Hunted

"The Primals crafted new magics to protect their warriors, and sent them into the burning wastelands to hunt the Lords of Science hiding there. Though we tried to avoid conflict, many Science Lords were found and ended by Primal war bands. I was but the sole survivor, the last remaining Lord of Science. In order to protect myself, I adopted the wisdom once shared by the Chozo. I built mighty Mogenars out of stone, and place them outside the walls of my home, there to silently protect me from all enemies."

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Decline

"Forgotten in exile, a creature of myth, I, the last Lord of Science, worked tirelessly to protect myself and this world. I crafted magics and machines to bring life back to the wastelands. I found a new source of natural energy in the land and called it Fuel Gel. I vowed to atone for the devastation inflicted upon Bryyo, caused by both science and war. Yet, while I toiled, the Primals slipped slowly into barbarism. With no Science Lords to hunt, they turned on each other, tribe against tribe. Magic was lost to them, and they became as savage as the predator beasts of the wild."

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Prophecy

"As time slowly passed, I grew old; even the combined power of magic and science couldn't cheat death forever. In order to preserve Bryyo's environment, I would need a successor. Finding one was a daunting task, for most of the folk saw me as a monster. Time passed quickly as I searched, and my efforts appeared to be in vain. Seemingly by chance, I found a young Primal wandering the wastelands and rescued her. But this was not a chance encounter. She was a prophetess, tirelessly searching for the last Lord of Science to speak to about her visions. In her dreams she saw a starborne death coming to Bryyo, and with her vision came a plea to save her world. Based on her information, I began work on improving the existing decontamination equipment to help prepare a defense for Bryyo against the eventual catastrophe."
 
Give me an example. Outside of maybe the phazon stuff, like how it travels to the different planets? At the very least, it's not very deep.

There's hours worth of reading on detailed Pirate lore alone, let alone Chozo lore and just general world information. And all of it is presented in a very dynamic way. Plus nearly all of it is optional and adds only to the atmospheric side of things, not the gameplay side.

EDIT : Also what Toxi said.
 
It's not terribly detailed, but things like Miteralis and the decline of the Bryyonians into feral berserkers are interesting concepts that you're given just enough information on, through environmental cues and description, to be intrigued by.

Bryyo was the exception, I'll give you that. Even Miteralis though is just some random thing that they threw in there and never bother to revisit again. It's just really shallow, that's why you always see people asking questions about Ridley's role in the Space Pirates and stuff. It's confusing because it changes so much from game to game, because there isn't really a consistent lore. Even Zelda has more stuff going on.

There's hours worth of reading on detailed Pirate lore alone, let alone Chozo lore and just general world information. And all of it is presented in a very dynamic way. Plus nearly all of it is optional and adds only to the atmospheric side of things, not the gameplay side.

EDIT : Also what Toxi said.
The pirate lore, chozo lore, and general world information isn't detailed though, it's shallow. It just serves to tell you what's going on, and where to go next.
 
What exactly is it you're looking for? I'd be happy to check as well when I end up going.

Looking for that Link action figure.

Note: whichever of you two pick it up (if you do), I'll be able to pay for it towards the end of next week, so you're more than welcome to hold onto it until then.
 
Bryyo was the exception, I'll give you that. Even Miteralis though is just some random thing that they threw in there and never bother to revisit again. It's just really shallow, that's why you always see people asking questions about Ridley's role in the Space Pirates and stuff. It's confusing because it changes so much from game to game, because there isn't really a consistent lore. Even Zelda has more stuff going on.

Ok it's too early to continue this conversation with you, but just know while I still think you're completely wrong, there's a difference between being shallow and using subtleties to express a lore. A pretty big one.
 
Ok it's too early to continue this conversation with you, but just know while I still think you're completely wrong, there's a difference between being shallow and using subtleties to express a lore. A pretty big one.

There's no big lore though haha. The problem isn't the subtlety, the problem is that there's nothing behind the subtlety. There's nothing beyond what you see in logs and writings, and there's not really a whole lot there.
 
Looking for that Link action figure.

Note: whichever of you two pick it up (if you do), I'll be able to pay for it towards the end of next week, so you're more than welcome to hold onto it until then.
Cool. Will let you know if I find one. If georly already found it for you, I'll keep it for myself. :)
 
Bryyo was the exception, I'll give you that. Even Miteralis though is just some random thing that they threw in there and never bother to revisit again. It's just really shallow, that's why you always see people asking questions about Ridley's role in the Space Pirates and stuff. It's confusing because it changes so much from game to game, because there isn't really a consistent lore. Even Zelda has more stuff going on.

The pirate lore, chozo lore, and general world information isn't detailed though, it's shallow. It just serves to tell you what's going on, and where to go next.
Here's the Elysian lore. Also keep in mind that the lorebook entries are not all of the story data; there is a lot of worldbuilding that's not recorded, like how the guardians of the temples in Metroid Prime 2 died.

Creators

"I am Elysian, descendant of both the Chozo and the First. I am facing the last moments of my life and transferring my memory to the data pod. In a way, our chronicle begins nearly 1500 years ago. That was when our noble creators, the Chozo, began to build that which would become our home. A place of exploration and knowledge, floating in the clouds of planet Elysia, a fitting home for its great Chozo builders. They built many linked, hovering pods; in time they formed a net in the skies across the globe, instruments peering out in all directions, studying the cosmos. We did not exist then, only the Chozo walked these hallowed halls. To the distant stars they looked, and a great many things they discovered - including that which would later spell grim disaster for all."

Gift

"Several decades passed for the Chozo here at Elysia. The harsh winds and storms began to take their toll on the station, and upkeep began to take up more and more of their precious time. Seeing a need for assistance, they created us. The first Elysian, built by Chozo hands, stepped out of the mechanicreche 1, 450.82 years ago. Crude by our current standards, the First was soon given the greatest gift of all by the Chozo. To better assist the creators, the First was given self-awareness. To all other Elysians, the First shared the Chozo gift. This event marks year One of the Elysian reckoning."

Discovery

"The Chozo were watchers, studying the depths of space tirelessly to quench their thirst for knowledge. From this facility they launched observatation satellites, firing them into the heavens toward distant worlds. These satellites returned information that allowed them to analyze the various phenomena occuring across the cosmos. Through this process they were able to satisfy their intellectual appetite, one planet at a time. One day, a Chozo Searcher happened upon a very rare discovery. A once-thought-lost satellite delivered information on a distant world. It was incredibly far away, even by Chozo reckoning. Study of the stellar object revealed that it was, in many ways, a planet - and yet also sentient. Alive. This chance event was brief, and the information being collected was lost before the true identity of the planet was revealed."

Alone

"In the year 400 of Elysian reckoning, the time for our Chozo creators to leave had arrived. To us they entrusted the station and its purpose. We were to stand vigil and watch over the station until the time when others seeking knowledge and enlightment arrived. With their departure came one last request from the Chozo Searcher - to continue exploring the skies for the answers to the mysterious planet. We gave her our word and resumed her tireless search. Day after day we hunted for the answers she desperately sought, but our efforts yielded nothing. We failed."

Slumber

"By the year 600, we of Elysia were low on critical supplies and fuel. We created smaller mechanoids to process fuel from the atmosphere of Elysia, but they proved unable to produce a sufficient supply. Unable to secure the necessary resources to sustain ourselves, we entered a state of hibernation to preserve our remaining stores of energy and parts. While we slumbered, the data collected by the station's equipment was fed to us in dreams. During this long period of sleep,we had many dreams countless great events came to us, including a reunion with our creators, who had come to call a new planet their home. It was not long before disaster struck. A stellar object hit planet Tallon IV, bringing with it a catastrophic corruption that sent the chozo world into chaos. We watched helplessly as our creators perished, the few survivors fleeing to an unknown location. Powerless, we slept and in our dreams, we lamented the deaths of our creators. This was our final vision, after which we were never able to see our creators again."

Federation

"Time passed slowly as we suffered through our bad dreams. We endured their visions until finally, in year 1435, our automated defense systems were triggered. A number of aliens, well armed and armored, had penetrated our battle screens and entered Elysia Station. Per protocol, we were revived from stasis to defend our home. As we mustered for battle, the aliens communicated with us and declared themselves to be under the banner of peace. A truce was called, and soon we began negotiations with the Galactic Federation. The Treaty of Elysia began a new era of prosperity for us."

Agreement

"The treaty brought with us new supplies, fuel, and parts from the Federation. In return, we allowed them to use Elysia Station as they saw fit. They were glad to use the station's powerful scientific systems, and gleaned a great deal of knowledge from our databanks. Unfortunately, the harsh atmosphere of our world was dangerous for the Federation researchers. They proposed to replace the humanoids with a single artificial intelligence unit, which they called Aurora."

Aurora

"Aurora was placed within one of our floating pods and connected into the station's network. This connection allowed Aurora to control not only the facility, but us as well. Our link allowed us to reap the benefits of the Aurora's own connection to the Federation's Aurora network. The units were capable of communicating with one another regardless of the distance, and vast amounts of information were passed down to us. As the years went by we aided the Aurora and our Federation allies in their research. We studied potential enemy threats and collected data on their activities. It was, in some small way, a means to atone for our inability to help our creators years ago. Through our alliance with the Federation, we were able to prevent many disasters, and bring an end to numerous threats in the cosmos. We are not certain if that was what our creators would have wished to happen, but it certainly was a peaceful life."

Loss

"It was approximately 5 months ago that our systems detected a meteor-like object collide with a planet in a nearby galaxy. The impact was followed by a spreading corruption identical to the one we saw devour our creators' planet. More so than ever, we were determined to aid the Aurora and discover the source of these objects. Months passed before we could uncover its origin-it had come through a wormhole from an incredibly distant planet. We studied this link between the tear in space and the location it was connected to. As we delved deeper it became clear that this was the mysterious planet the Chozo Searcher had been seeking. The living planet was aggressively attacking the other worlds, hurtling parts of itself across the cosmos like missiles. We had finally discovered the source of these corrupted meteors. It was about one month ago that we made our revelation, but all attempts at transmitting the critical data to the Federation were unsuccessful. It appeared that the Aurora Unit had become disabled. We tried desperately to restore the Aurora but, it had been corrupted by an unknown virus. Our only means of communication with the Federation was severed."

Phazon

"One week after we had lost communication with the Aurora Unit, we witnessed the living planet strike again. It sent forth several stellar objects, one aimed directly for us. It streaked through the clouds of Elysia, destroying a large portion of our home, ultimately striking the distant core below. Soon our sensors detected the presence of strange energy. Our readings matched with the Federation's data-this was the same toxin that corrupted countless other planets and our creators' world-the galactic scourge called Phazon."

Invader

"We watched as Elysia fell victim to the meteor's corruption, its Phazon beginning to consume her. High above the noxious surface, we continued to collect data on the object. It was not long before we met a new enemy. Space Pirates, hostile alien life-forms and sworn enemies of the Federation, entered the station and attacked. The Pirate forces struck swiftly, their numbers and weapons dwarfing our own. After their initial assault, they began construction of a massive energy shield around the meteor. They referred to the fallen object as a "Seed" and quickly built the protective barrier. Any resistance they met from us was crushed, and the massive shield was built without interruption. Our attention then turned to the Pirates themselves. If we could not stop them through combat, perhaps there was another way. Our studies quickly yielded unexpected results. All of the Space Pirates were corrupted with Phazon, but unlike other life-forms, they were actually being sustained by it. This Phazon kept them alive, and it appeared to control their minds with a will of its own."

Defeat

"The two weeks following the Seed's impact were disastrous. Like the Aurora Unit, we too were infected with a Phazon-based virus. The spreading corruption consumed many of us, putting us under Space Pirate control. It was not long before only a handful of us remained. During this time there was but a moment that we received aid. Ghor, the Hunter dispatched by the Federation, arrived here to restore the Aurora Unit. Our hope quickly vanished as he too was corrupted by Phazon and lost his own will. He now leads the assault on the remaining survivors, taking more and more of the station over with each passing day. There is no hope left for us. Soon, we too will be among the enemy forces. The last of us now stand before the brink of history's end, silently waiting out our final hours. I am Elysian, descendant of both the Chozo and the First. I am facing the last moments of my life and transferring my memory to the data pod."
 
The pirate lore, chozo lore, and general world information isn't detailed though, it's shallow. It just serves to tell you what's going on, and where to go next.

For me, at least, the strength of Prime's lore isn't in its detail or depth, but rather its breadth. While the 2D games and Other M endlessly re-iterate the GF and Space Pirates with occasional references to the Chozo, Prime can just allude to a sentient global gaseous exterminator virus in an offhand comment, and while it isn't explored, it serves to make its universe a little larger. The prophecies of the Chozo, lamentations of the Luminoth and pirate research form a consistent tonal backdrop which serves to give personality and context to your actions and surroundings, which when combined with the wider universe you get glimpses of through mentions of Ylla, N'kren, High Command and such, the overall effect is fairly cohesive and strong even if constructed from individually shallow snippets.
 
I loved prime lore. Particularly the lore in Prime 1. The stuff with the Chozo fading in and out of existence was excellent. It really set the Chozo up as this race that wasn't perfect at all, but rather constantly conflicted about how they should do things... you know, like any society would be.

The Space Pirate lore was just funny. It's like they knew how constantly fucked they were. Prime 2 is even better in this regard because they're really just caught between a rock (Samus) and a hard place (the Ing).

It's not supposed to be a detailed account of everything. It's supposed to be bits and pieces of a grander story, small windows that provide context to the world around you. There wasn't any Chozo left to tell samus what happened to Tallon IV, samus can only learn about it through whatever she can find.

Actually, did you even play prime? The lore rarely tells you where to go next nor does it tell you what's going on.
 
One of the great things about Metroid Prime's storytelling is that a lot of it is environmental. Did you notice how close the Ing were to the Great Temple's energy controller in Metroid Prime 2? They were preparing for an attack when Samus arrived.

Anyway, some more miscellaneous scans.

I-Sha, guardian of Agon Temple

"Luminoth subject terminated 1.5 decacycles ago. Damage from multiple weapon systems detected. Subject definitely went out fighting."

A-Voq, guardian of Torvus Temple

"Subject Luminoth has been dead for 1.2 decacycles. In addition to heavy combat damage, subject shows signs of numerouls Ing possession attempts - all failed. Resisting these assaults would require incredible stamina and psychic durability."

O-Lir, Guardian of Sanctuary Temple

"Luminoth subject terminated 1.1 decacycles ago. Subject has taken damage from a number of Luminoth weapon systems, most likely used by rogue Luminoth combat drones. It took more than the Ing to defeat this warrior."

D-Chr, the Child Hero of Agon

"Once a lowly acolyte squire, he became a warrior when the temple was attacked. All warriors but D-Chr were slain, leaving the boy as sole defender of the temple. He served Agon for nearly a centicycle before being lost in a battle on Dark Aether."

A pair of dead Luminoth

"Bioscan complete. Luminoth subject expired 1.12 centicycles ago. Target Luminoth shares DNA code with other dead Luminoth in area. He is the father of that Luminoth. Scans indicate they died within moments of one another, most likely from exposure to Ingstorm particles."

"Bioscan complete. Luminoth subject expired 1.12 centicycles ago. Target Luminoth shares DNA code with other dead Luminoth in area. She is the daughter of that Luminoth. Scans indicate she died from exposure to Ingstorm particles."

The Keybearers

"Soon I shall pass to final rest. My key is in place. Through my spiritual link to the others, I know where their bodies lie. I shall leave this knowledge, that their last location in the dark world can be known. May this knowledge lead our warriors to the Sky Temple Keys. The time draws near. Hear the words of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Do not look unkindly upon their failure, for they died to save us all."

"Gallant B-Stl. She lies deep in a fortress of dry land."

"Gentle G-Sch. With a Bearerpod, he sleeps in a flooded temple."

"Noble J-Stl. Lost his soul before a fortress in the scorched land."

"Brave S-Dly. Beside the marsh of a raining land she laid her body forever."

"Judicious C-Rch. In a small corridor within the depths of a high fortress, he lies silently."

"Steadfast D-Isl. Who shall disturb you among the trees of holy ground?"

"Mighty J-Fme. In the last what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?"

"Fearless M-Dhe. The one who shall move the pillar of holy ground will see your souless body."

"Loyal S-Jrs. He no longer breathes, looking down at the great bridge of a holy fortress."

And I'm done posting lore for now. It's safe to come back to the thread. :P
 
Oh fuck, I'm in a LORE THREAD.

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The deepest lore.

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It's happening.

As much as I'd like to play with a GCN controller rather than the 3DS controls, I sense a practical problem: you'd have to set the 3DS down somewhere while you hold the controller, meaning it wouldn't move with you. Normally, when you play on a handheld, the console moves with you as you shift in your chair or tilt your head or whatever other little motions you make. Thus you continue to look at the screen head-on the entire time. But if you're holding the controller, you can't move the 3DS as you move to keep that head-on perspective. TV screens are large enough that this isn't a problem - your movements aren't big enough to significantly alter your perspective - but on the much smaller 3DS screen, the effects will be more dramatic.

Maybe I'm making too much out of this, but I foresee this being a real problem.
 
The deepest lore.



As much as I'd like to play with a GCN controller rather than the 3DS controls, I sense a practical problem: you'd have to set the 3DS down somewhere while you hold the controller, meaning it wouldn't move with you. Normally, when you play on a handheld, the console moves with you as you shift in your chair or tilt your head or whatever other little motions you make. Thus you continue to look at the screen head-on the entire time. But if you're holding the controller, you can't move the 3DS as you move to keep that head-on perspective. TV screens are large enough that this isn't a problem - your movements aren't big enough to significantly alter your perspective - but on the much smaller 3DS screen, the effects will be more dramatic.

Maybe I'm making too much out of this, but I foresee this being a real problem.
How's about the stand that comes with Kid Icarus Uprising? #basedsakurai #blessed
 
How's about the stand that comes with Kid Icarus Uprising? #basedsakurai #blessed

That could work, but is it sold separately from Uprising? The only way that would be viable is if Nintendo started selling the stand separately, or if a similar thing was made to go along with the GCN adapter. Even so, it would probably really run into money.
 
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