peanutbutterlatte
Member
Watching some of the smash gameplay, Villager looks like alot of fun.
My most wanted newcomer and he got announced Day 1. Love it. Everything else is just cherries on top. Love me some AC.
Watching some of the smash gameplay, Villager looks like alot of fun.
Guys, are there differences in gameplay mechanics between the two versions? I've been following the latest impressions, but I haven't found anything about that yet.
Guys, are there differences in gameplay mechanics between the two versions? I've been following the latest impressions, but I haven't found anything about that yet.
Guys, are there differences in gameplay mechanics between the two versions? I've been following the latest impressions, but I haven't found anything about that yet.
Guys, are there differences in gameplay mechanics between the two versions? I've been following the latest impressions, but I haven't found anything about that yet.
Gameplay is 1:1. Only difference is that Pokemon and Assist Trophies run at 30fps. Besides stages and modes, everything else is the same, mechanics and framerate.
Oops wrong thread.
Btw, I've been thinking about how different Melee-Brawl-WiiU/3DS really are. Do you think they built every one from the ground up? How much code do they share?
SMASH ON NES CONFIRMED
Oops wrong thread.
Btw, I've been thinking about how different Melee-Brawl-WiiU/3DS really are. Do you think they built every one from the ground up? How much code do they share?
Uh what? Is this the stream?
Edit : look at you and your ninja edit
Who do you plan to use for Mii Smashers, if you are?
Brawl's built on top of Melee as I recall, and it's the main reason HAL is credited for Brawl since all their code and assets are included.
SSB4's probably built directly on top of Brawl so they can port assets from there easily. Too early to tell, but it'd be silly for them to be making all the veterans from scratch.
If they're smart, Brawl's replays will be combined with Mario Kart TV to give us the option to upload full (if short) matches to Youtube. If that happens, I fully plan to upload as many "dream matches" as possible. Such as Sonic vs. Robotnik, Greninja vs. Oshawott, & an epic 16 mii Doctor Who tournament featuring all 12 main docs, War, Peter Cushing, Valeyard, & Mr. Bean.
Just watched the 3ds tournament from yesterday on youtube. I guess that smashgaf has already talked about this yesterday... but i am going to ask anyway:
What do people think about the "edge-guard" game??
It seemed to me that a lot of factors made edge-guarding really limited:
1. grab the ledge (when your oponent is off stage) in not as usefull as before, because of the new ledge mechanic (this is the biggest factor, i guess).
2. because of the brawl air-dodge (you dont fall after using it in the air) you cant just jump off stage and expect to hit them while they are coming back. They can air dodge.
3. most characters had an easy time covering big horizontal/vertical distances when off stage thanks to:
-you cover a decent distance before using your upB because the game is "floaty" (you dont fall like a rock)
-generally great (and sometimes godlike) upBs that covered both great horizontal and vertical distances (when watching, i was thinking: "fox melee upB everywhere")
- characters grabbed the ledge from really far away, its really easy to sweet spot the ledge (because of this, it seemed that some upBs had more range that what they actually had).
4. some big blast zones??
And its not just edge-guarding because, if edge-guarding is "weak", that changes all the game. Before, in smash bros, you didnt necessarily have to wait untill your opponent was at 100% to kill them... you could, for example, hit them with a move that you knew would send them diagonally down and off stage so you could edge-guard them. I mean, part of the game was to know in what direction each of your moves would send your opponent (or in what directions a specific move could send your oponent depending on with what part of the move you hit them with)... so you could send them off stage. All that is still there, but its a lot less important/effective with this edgeguarding... no!?
It slowed the pace of the matches. It was boring without it. For me, a big part of what smash bros is was missing without all the "edge-game".In smash bros, you fight in a floating platform for a reason!! (i thought... :,( )
Am i looking at it wrong? its to early to tell? (the game is not even out yet after all)
IIRC, the only ways to unlock characters in Brawl was playing the "brawl" mode or playing SSE
There is no lack of edge gaurding. There is a lack of edge hogging. Which is fine. Just means you actually gotta go out and earn your kill and not just wait for them to approach the edge. The reason why some of you felt the tournament was boring, was because, with everbody being new at the game, nobody was willing to take any risks. Once plays get familiar, it will force some really exciting play.
Yeh it was on the stream, and I posted on the wrong thread. My edit beat your quote
A young actor guy claimed he played a lot of Smash "back in the day" on NES. Barf.
Yeah that is what I was thinking as well. It is a shame that we still have not seen an upgrade of similar proportions as N64-Melee.
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I <3 this game
SSB4's probably built directly on top of Brawl so they can port assets from there easily. Too early to tell, but it'd be silly for them to be making all the veterans from scratch.
There is no lack of edge gaurding. There is a lack of edge hogging. Which is fine. Just means you actually gotta go out and earn your kill and not just wait for them to approach the edge. The reason why some of you felt the tournament was boring, was because, with everbody being new at the game, nobody was willing to take any risks. Once plays get familiar, it will force some really exciting play.
Sakurai said in an early interview about the game that porting Brawl's systems would be the beginning of development.
There's also that Lucina gif that shows an animation taken directly from Brawl Marth. Also, the only classic stages we've seen so far have all been from Brawl (even the Melee stage is actually one of Melee's stages in Brawl).
If they're smart, Brawl's replays will be combined with Mario Kart TV to give us the option to upload full (if short) matches to Youtube. If that happens, I fully plan to upload as many "dream matches" as possible. Such as Sonic vs. Robotnik, Greninja vs. Oshawott, & an epic 16 mii Doctor Who tournament featuring all 12 main docs, War, Peter Cushing, Valeyard, & Mr. Bean.
I wonder if any Melee stages will appear in the Wii U version. It would be nice. I'd also love to see some SSB64 stages return in general.
All of brawl's items are returning, too, right? The food themselves are different, at least on Wii U, but that's understandable since they're just sprites.
Not sure if it's even popular with community, but I'd love Kongo Jungle (DK Rap and all). It doesn't really represent DKC all that well, but I always liked that stage layout.I wonder if any Melee stages will appear in the Wii U version. It would be nice. I'd also love to see some SSB64 stages return in general.
I wonder if any Melee stages will appear in the Wii U version. It would be nice. I'd also love to see some SSB64 stages return in general.
Brinstar depths x poke floats for wii u please
Brinstar needs to return.
Suddenly I'm interested in Kill La KillMoonlight said:
I believe at least the ones in Brawl will returnI wonder if any Melee stages will appear in the Wii U version. It would be nice. I'd also love to see some SSB64 stages return in general.
There is no lack of edge gaurding. There is a lack of edge hogging. Which is fine. Just means you actually gotta go out and earn your kill and not just wait for them to approach the edge.
I'm actually really excited to see how much the new ledge mechanic changes edge-guarding. I feel like it could lead to more crazy scrambles off stage.
I'm actually really excited to see how much the new ledge mechanic changes edge-guarding. I feel like it could lead to more crazy scrambles off stage.
All it means is you'll no longer have people jump off to grab the ledge, that's all. Well, that and it means you're not risking the opponent grabbing the ledge before you when you jump off to try and hit them (and then miss). So in that regard, it's slightly less risky to jump off and try to attack your opponent.
I'm happy to see it if it means fewer people jumping off the edge and just doing repeated jump grab jump grab jump grab loops to get the invincibility frames.There's less risk involved with leaving the stage, but there's little to gain from it due to the air dodge system.
Lot's of weird decisions that in my mind are conflicting honestly, I don't see why you would need to have people live this long and nerf one of the best aspects of smash.
I'm happy to see it if it means fewer people jumping off the edge and just doing repeated jump grab jump grab jump grab loops to get the invincibility frames.
I think that was the primary intention of the change.
I wonder if any Melee stages will appear in the Wii U version. It would be nice. I'd also love to see some SSB64 stages return in general.