Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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You know who would be better than Popeye?

Hamtaro
Close enough

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Maybe I'm reaching, but the Rayman trophy makes me think we'll get trophies for significant 3rd party Nintendo games.

ie: Gimme a Flynn and Agnes Oblige trophy, dangit.
Agreed, that would be awesome.
 
I'll just do a quick rundown of things I noticed:

  • He muses that a number of her/his attacks recover damage because the actions she/he performs are good for your health (lol Sakurai)
  • Up Special - Hula Hoop Dance: mash the button to spin faster and propel yourself higher
  • Side Special - Header: press the button after tossing the ball to do an immediate header
  • Down Special - Deep Breathing: press the button just when the white circle overlaps with the red one to increase knockback and recover damage
  • Neutral Special - Sun Salutation: charge and release to damage opponents, allowing the move to fully charge recovers damage
  • Customization 1 - Propulsion Sun Salutation: slow but hits the opponent multiple times and pushes them away
  • Customization 2 - Concentrated Sun Salutation: grows smaller as you charge the move, stronger that usual but no recovery effect
  • Final Smash - Wii Fit: faces forward and unleashes a ton of hologram-like figures, figures travel far and spread out as they move forward

That's super neat that EVERY SINGLE ONE of her special moves has a 'tap b again to do something else' mechanic.
 
I just want to remind everyone that Solid Snake from Metal Gear Solid 2 was in Brawl. Popeye is possible and I'd take him over Takamaru any day.

So would the universe explode if Captain Falcon ate some of Popeye's spinach and then falcon punched someone? If so then yes to him being in.
 
Honestly this is embarrassing that we're still talking about this. Suggesting or wanting popeye is worse then half of the suggestions I've seen on miiverse
 
Are people serious with Popeye? Might as well actually add Naruto and Goku at that point SMFH

Let's at least stick to video game characters thx

I view both Melee and Brawl apologists as people who can't explain why their game of choice was more fun to them. For example "it's not worse, just different" is so annoying because it doesn't even bother to explain the difference let alone tell me why they liked it or why that's even a good thing.

That makes sense and I can understand your frustration. I imagine though that a fair number of people just don't have the vocabulary to accurately describe why they do or don't like something. You see this in plenty of other scenarios and the language of fighting games is pretty damn esoteric. I'd imagine an "apologist" would certainly lack or purposely avoid such language but I don't think everyone unable to use such language is an apologist.

I don't consider someone who just prefers brawl an apologist, people have different tastes and can enjoy what they want, I won't say I necessarily understand it, but that's just how individual tastes work.

Even if we're talking in the competitive sense and not just from a general audience perspective, someone thinking Brawl is better doesn't necessarily make them an apologist as long as they're prepared to back that opinion up in an argument.

The Brawl apologists are usually the types of people who'll just say "Brawl wasn't worse, it was just different!", they'll usually avoid the actual content of the post and focus on the fact that aspects of Brawl or defensive play in general are being criticized and lash out against that.

I personally consider the person to be a bit of an apologist when you hear them say something along the lines of "But a game that favours defensive play isn't bad, someone told me that SF4 is considered defensive and that is popular so Brawl must be better too, you just wanted a melee 2.0 and couldn't accept something different" without actually taking into consideration that Smash plays completely different to a traditional fighting game and what works in SF doesn't work for Smash, they're just trying to ride the success of another game rather than explain why their game is good. Which happened a lot in that thread from what I saw.

With regards to language use see my reply to Anura - some can't use the language because they straight up lack the experience (but that doesn't negate their opinion). I can certainly see those who don't use the language because they have NO IDEA what they are talking about and bandwagon off of another opinion or are aware how it would hurt their own argument being described as "apologists" though.

I will say that it certainly feels that someone who says they enjoy Brawl in the internet community automatically has a higher burden of proof placed upon their opinion. I'm not sure that's fair but I'm also not sure if this feeling is correct and it would be hard to quantify.

As for the last paragraph it is certainly true that Smash =/= SF (or any other fighting game known to have strong defensive aspects to it) and trying to use the popularity of the later to argue for the "superiority" of defensive play seems very odd (someone actually said that?). However, I think the comparison has value as a counterpoint of the general thesis of many critiques I've seen - defensive/more defense = noncompetitive. I can certainly understand how it might influence fun but that's so subjective I dunno how to even quantify that of its really worth debating at this point in time. Game speed, how long rounds/tournaments can take, etc. are all valid concerns but those don't really have any strong influence on how much a game rewards skill, how much a game rewards strategy and thought, how much reward you get from putting effort/time into a game, how randomness (which is NOT inherently bad) is handled and managed, etc. Those last characteristics are much more important to discerning the competitive viability of any game though how much they correlate to "fun" will vary from person to person and audience to audience.
 
Honestly, if we're going multi-media on this, Mickey Mouse and Bugs Bunny would be the top of my list.

But that would never happen since Disney would never want to see Mickey causing violence, KH games notwithstanding.
 
If this is how we're going to spend the thread, getting to the 12th thread by the end of the week will be a very bitter accomplishment.
 
Honestly, if we're going multi-media on this, Mickey Mouse and Bugs Bunny would be the top of my list.

But that would never happen since Disney would never want to see Mickey causing violence, KH games notwithstanding.

You mean the game where I pummel walking shadows with a key and star and sparkles appear everytime?
 
I prefer Brawl to Melee because Brawl has more characters, stages, items, and multiplayer modes. Other then tripping the physics changes didn't really phase me one way or the other. I do acknowledge melee's physics worked better for a more offensive focused meta game, but as someone who largely plays smash as a 4 player party fighter that didn't mean much to me. If that makes me a Brawl apologist then guilty as charged.
 
Honestly, if we're going multi-media on this, Mickey Mouse and Bugs Bunny would be the top of my list.

But that would never happen since Disney would never want to see Mickey causing violence, KH games notwithstanding.

I would enjoy kh mickey with his keyblade and magic attacks but that's not happenning ;_;
 
You mean the game where I pummel walking shadows with a key and star and sparkles appear everytime?

Dissidia's essentially the same thing in terms of impact, but Disney rejected the initial pitch which featured their characters on those grounds. So I don't think it's out of the question for them to not license a mascot to Smash, even if we disregard the paperwork and licensing fees.
 
Popeye will get in but it will be Robin Williams Popeye.
but isn't he already playing Ganondorf

I prefer Brawl to Melee because Brawl has more characters, stages, items, and multiplayer modes. Other then tripping the physics changes didn't really phase me one way or the other. I do acknowledge melee's physics worked better for a more offensive focused meta game, but as someone who largely plays smash as a 4 player party fighter that didn't mean much to me. If that makes me a Brawl apologist then guilty as charged.
This applies to me as well. If I had way more friends who were into Smash competitively I'd probably feel way more burnt by Brawl dumbing down the formula, but while I have more of an interest thanks to Project M and the Smash documentary in learning more advanced styles of play (and I do agree that non-competitive types wouldn't have given a shit if Brawl played like Melee so slowing it down was ultimately pointless), Brawl's changes didn't really affect me much.
 
Dissidia's essentially the same thing in terms of impact, but Disney rejected the initial pitch which featured their characters on those grounds. So I don't think it's out of the question for them to not license a mascot to Smash, even if we disregard the paperwork and licensing fees.

Gotcha. It's gotta be bad guys. Oh well
 
If they put in KH Mickey Mouse I'd be cool with it, but that's really the only multi media character worth discussing

Or maybe captain n as a joke
 
I don't really agree. Large returns on a health recovering move with no clear drawbacks would make any character nearly impossible to KO as long as they have some distance, especially in an FFA setting where it's very easy to gain breathing room. It'd also compound an existing issue in this game where it already seems pretty hard to kill anyone. :lol

Maybe "a whole lot" is too much. I was thinking 5% fully charged Sun, with 8% if you have Deep Breathing active. Because 1%-2% is too low and makes the custom moves a lot more appealing (stronger with no recovery, and slow but multihit/ more knockback (I think))
 
I prefer Brawl to Melee because Brawl has more characters, stages, items, and multiplayer modes. Other then tripping the physics changes didn't really phase me one way or the other. I do acknowledge melee's physics worked better for a more offensive focused meta game, but as someone who largely plays smash as a 4 player party fighter that didn't mean much to me. If that makes me a Brawl apologist then guilty as charged.
The term is specific to a competitive context so you don't qualify.
 
That's super neat that EVERY SINGLE ONE of her special moves has a 'tap b again to do something else' mechanic.

I thought so, too! It makes me feel like she'll take quite a bit of finesse in order to play well and take advantage of all of those little tricks.
 
So I wonder if Nintendo is going to pay-I mean if the game is going to get a perfect score from Famitsu when it gets reviewed in Japan.

From what I understand, companies don't pay for good review scores in Famitsu or anywhere else. They do pay for advertising, etc.

However, Famitsu sees their job as trying to promote a healthy gaming industry and so refuses to give bad scores to any large Japanese game.
 
Sakurai ain't needa pay for shit.
Gotta get that 50 out of 40 somehow.

From what I understand, companies don't pay for good review scores in Famitsu or anywhere else. They do pay for advertising, etc.

However, Famitsu sees their job as trying to promote a healthy gaming industry and so refuses to give bad scores to any large Japanese game.
So that's what the problem with Famitsu is. Every time I see this joke thrown around, I've always assumed they were just getting paid off lol.
I'll still be surprised if it scores lower than Nintendogs...
 
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