Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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I could see them doing some different taunts for each koopaling inside the car. Just a couple animations, shouldn't be too hard.

It wouldn't really rep them well because they always fight with their wands, but yeah.
 
While I don't see reason to believe it (nor rule it out), I will say that the Koopa Clown Car would add something that's been missing from the newcomers so far, at least in terms of aesthetics.

So far, many of the newcomers have been human or human-esque (Villager, Mega Man, Wii Fit Trainer, Rosalina, Little Mac, Mii Fighters, Palutena, Lucina, Robin), so this would add some more animal mascots that feel distinctly "Nintendo-y." Also, it'd add some needed color -- the newcomers so far have prominently featured dark colors, especially blue, so adding the Koopalings with their greens and oranges and reds would be nice.

Yeah, while I think it's 'out there' I think it's a *PERFECT* fit for smash bros. It's whacky, it gives great mario rep in a way that we haven't had/couldn't have. It provides a new type of newcomer that we haven't had before. It's actually really cool the more I think about it. Much cooler than shulk, for me, anyway. (Not saying I don't want shulk, but if I had to pick...)
 
So far, many of the newcomers have been human or human-esque (Villager, Mega Man, Wii Fit Trainer, Rosalina, Little Mac, Mii Fighters, Palutena, Lucina, Robin), so this would add some more animal mascots that feel distinctly "Nintendo-y." Also, it'd add some needed color -- the newcomers so far have prominently featured dark colors, especially blue, so adding the Koopalings with their greens and oranges and reds would be nice.

This is kind of the reason I don't want shulk, I just feel like the swordsman role has been filled and don't have any affinity for the character. But I didn't want Little Mac either and now he's probably going to be my main so whatever.
 
But the Koopalings shouldn't/wouldn't play the same, and that's part of the problem. I might put stock in the rumor if it mentioned only Bowser Jr., but the Koopaling alts are too nonsensical for me to believe. They don't fight or behave like each other in the Mario games, so why would they all be alternate costumes? I understand color homages, sure, but full-on model changes would be bizarre.
The way the rumor presents it:

The overall fighter model would be the same. That's the Koopa Clown Car, with its glass dome and propeller and boxing gloves and chassis.

So it plays the same no matter what.

What's inside the glass dome would vary, but it's only a visual. The team would model and animate eight pilots, who'd only be seen from the waist up and probably only exhibit as much variation as they did in MK8.

It just comes down to whether Sakurai would consider it worthwhile. It's easy to be cynical in this case, but it's still within the realm of possibility.

Like I said before and I'll say again, though -- I don't see reason to believe it or rule it out at this point. It's just a rumor.
 
The Clown Car could contort and bend in a cartoonish way.

But then, how is it supposed to grab items, climb ladders, jump, crouch...? It's just too odd.
 
The way the rumor presents it:

The overall fighter model would be the same. That's the Koopa Clown Car, with its glass dome and propeller and boxing gloves and chassis.

So it plays the same no matter what.

What's inside the glass dome would vary, but it's only a visual.
What glass dome?
 
The Clown Car could contort and bend in a cartoonish way.

But then, how is it supposed to grab items, climb ladders, jump, crouch...? It's just too odd.
It has limbs for manipulating items. Remember the extend-arms with the boxing gloves?

Crouching could just be hovering -really- close to the ground. :-D
 
The Clown Car could contort and bend in a cartoonish way.

But then, how is it supposed to grab items, climb ladders, jump, crouch...? It's just too odd.

Boxing gloves as the default state.

But that begs the question of how will it look when you are carrying an item and then do an attack that switches out the gloves. Unless they are always out...
 
I could see them calling it Koopa Clown Car. It's the car doing the fighting, after all. You could still name the individual pilots on the victory screen, similar to Pokémon Trainer (which honestly wasn't that great a name, either).

They could conceivably vary the animations a bit for the different pilots. Enclosed in a glass bubble, they'd still have the same hit-boxes no matter how they're shown moving inside.

The car would have to be rather large to accommodate Roy and Morton, however. Which means Lemmy, on the opposite end of the spectrum, would look rather small in the car. However, that could be part of the visual humor.

I don't "believe" the rumor, but I think it's a legitimately workable idea.

Besides Roy and Morton (which is enough to make me want this to be true), the other thing I would wonder about would come to Team Play.

Would Wendy or Roy be the "Red" color?
Who would be "Green"? Iggy or Junior, himself?
Likewise "Blue" for Larry or Ludwig.

I suppose they could make it so you could select between the two. But I guess you're just SOL if you really wanted to play Morton or Lemmy in a Team Battle!

And if your idea for giving each alt their own "weight" was to come to pass, that could just make things even messier, which is why I don't think they would go that far.

I love this idea and would love to see it happen so that both sides of the Jr and Koopaling debate could be pleased by this. But I would definitely need to see it for myself in action...
 
While I don't see reason to believe it (nor rule it out), I will say that the Koopa Clown Car would add something that's been missing from the newcomers so far, at least in terms of aesthetics.

So far, many of the newcomers have been human or human-esque (Villager, Mega Man, Wii Fit Trainer, Rosalina, Little Mac, Mii Fighters, Palutena, Lucina, Robin), so this would add some more animal mascots that feel distinctly "Nintendo-y." Also, it'd add some needed color -- the newcomers so far have prominently featured dark colors, especially blue, so adding the Koopalings with their greens and oranges and reds would be nice.
I agree, though. I'd love to see more variety and "joke" characters in the roster.
 
Right, but Brawl certainly had 2 or 3 per character.

Yup! Looks like there might only be one this time around though.

Besides Roy and Morton (which is enough to make me want this to be true), the other thing I would wonder about would come to Team Play.

Would Wendy or Roy be the "Red" color?
Who would be "Green"? Iggy or Junior, himself?
Likewise "Blue" for Larry or Ludwig.

I suppose they could make it so you could select between the two. But I guess you're just SOL if you really wanted to play Morton or Lemmy in a Team Battle!

And if your idea for giving each alt their own "weight" was to come to pass, that could just make things even messier, which is why I don't think they would go that far.

I love this idea and would love to see it happen so that both sides of the Jr and Koopaling debate could be pleased by this. But I would definitely need to see it for myself in action...
There aren't team colors in this game. The "Red" team has a red outline.
 
Calling Intelligent Systems second-party just seems dirty to me. They've been with/owned by Nintendo since their inception, right?

It'd be like calling Sonic Team a second-party Sega studio.
 
It having a dome isn't unprecedented:

468px-BowserJrP1.jpg
 
Besides Roy and Morton (which is enough to make me want this to be true), the other thing I would wonder about would come to Team Play.

Would Wendy or Roy be the "Red" color?
Who would be "Green"? Iggy or Junior, himself?
Likewise "Blue" for Larry or Ludwig.

I suppose they could make it so you could select between the two. But I guess you're just SOL if you really wanted to play Morton or Lemmy in a Team Battle!

And if your idea for giving each alt their own "weight" was to come to pass, that could just make things even messier, which is why I don't think they would go that far.

I love this idea and would love to see it happen so that both sides of the Jr and Koopaling debate could be pleased by this. But I would definitely need to see it for myself in action...
I wasn't saying they'd add the weight distinction here. The way the rumor presents it, it's one uniform weight and set of properties. I was saying that in the past, when I proposed the Koopalings, I envisioned one move-set with variable properties based on the Koopaling selected. But that's not what the rumor describes here. In this rumor, it appears to be one set of properties and the pilot's appearance simply changes inside the bubble.

As for team colors, this is handily solved by a colored outline around the Clown Car, I'd imagine.
 
Calling Intelligent Systems second-party just seems dirty to me. They've been with/owned by Nintendo since their inception, right?

It'd be like calling Sonic Team a second-party Sega studio.
Nintendo doesn't own Intelligent Systems, but they have an incredibly close working relationship -- they're both in the same building (or used to be).
 
Yup! Looks like there might only be one this time around though.

The demo is so old I just can't accept that. I mean we saw Brawl assets in the direct like Diddy's character select portrait. There is no way the final game will have 1 victory pose per character.

Then again the character intros disappeared in Melee so maybe not.

As for team colors we don't know how it works on Wii U.
 
It having a dome isn't unprecedented:

468px-BowserJrP1.jpg
Yep, that's how I picture the glass dome looking. Just imagine that on top of its airborne form, and the pilot changes inside. A little extra work varying the pilot appearances, but in terms of attacks, properties, etc, it's all constant since the car does the fighting.
 
The demo is so old I just can't accept that. I mean we saw Brawl assets in the direct like Diddy's character select portrait. There is no way the final game will have 1 victory pose per character.

Then again the character intros disappeared in Melee so maybe not.
A lot of the victory poses have been modified to accommodate the new results screen and 3D effect. There will likely only be one per character, unfortunately.
 
The demo is so old I just can't accept that. I mean we saw Brawl assets in the direct like Diddy's character select portrait. There is no way the final game will have 1 victory pose per character.

Then again the character intros disappeared in Melee so maybe not.

As for team colors we don't know how it works on Wii U.

I mean maybe, but I wouldn't get my hopes up. I was just answering your question. There's not more than one right now.
 
If the Koopa Clown Car is real, I can see why they're saving it. It would generate huge momentum right before launch. Something like that seems like an ideal crowd-pleaser for the Miiverse demographic.
 
I wasn't saying they'd add the weight distinction here. The way the rumor presents it, it's one uniform weight and set of properties. I was saying that in the past, when I proposed the Koopalings, I envisioned one move-set with variable properties based on the Koopaling selected. But that's not what the rumor describes here. In this rumor, it appears to be one set of properties and the pilot's appearance simply changes inside the bubble.

As for team colors, this is handily solved by a colored outline around the Clown Car, I'd imagine.

Ah, I gotcha.

Again, it's certainly interesting enough, but I'd really like to see how it works in action. At least, assuming this at all comes to pass.
 
Koopa Clown Car would also go nicely with the Mushroom Kingdom U and Golden Plains stages, I must say

I'd love for it to be real. Expect the worst, hope for the best, etc.
 
Did they ever specifically go out of their way to establish enemy hierarchies for the non-Prime Metroid games? I'd have to imagine Ridley's the head of military in the Space Pirate faction and they deploy certain wildlife into biomes for excavation / recon / offensive purposes, like Kihunters. Dunno where Kraid fits in.

I've always imagined Mother Brain is basically Metroid's Weyland-Yutani, and it's not directly targeting Samus from the beginning so much as it is serving as a master control program for all of the world-integrated tech in the Zebes encampment, culminating in Samus taking it down so that she can activate the self-destruct sequence, blowing up the planet's encampment.

It'd be neat if they went out of their way to establish some of this stuff in one of the games, moreso than Zero Mission did.
 
Who could get they for commentary, though? None of the NA players are going to Gamescom afaik. I don't know of any German Smash players... (doesn't mean they don't exist but I can't name any off the top of my head).

Apparently, you can apply to commentate.

http://www.gonintendo.com/s/234354-nintendo-hosting-smash-bros-wii-u-3ds-tournament-at-gamescom

#‎Nintendo‬ is looking for a german co-host for the tournament of ‪#‎Smashbros‬ that will take place on the ‪#‎gamescom2014‬ !
If you wanna be one of the 3 co-host that Nintendo is looking for, you just have to go to one of this communities and participate in this contest with some examples of yourself as a commentator
- http://www.gameswelt.de/super-smash-bros.-for-wii-u/gewinnspiel/smash-bros.-profis-gesucht,225749
- http://forum.germansmash.de/showthr...h-Bros-Kommentator-f%FCr-die-gamescom-gesucht!
- http://www.forumla.de/f-internes-ankuendigungen-45/t-super-smash-bros-gewinnspiel-220678
- https://www.facebook.com/BrawlOneHH?ref_type=bookmark
If you are selected, you will get a free copy of Super Smash Bros for Nintendo 3DS and another for Wii U when the game launches, and you can choose 3 Amiibo figure to get on them launches as well!!
Let us know if you have been selected!
 
Yep, that's how I picture the glass dome looking. Just imagine that on top of its airborne form, and the pilot changes inside. A little extra work varying the pilot appearances, but in terms of attacks, properties, etc, it's all constant since the car does the fighting.

As strange as the Clown Car with eight different characters would be, there are actually some simple fixes for the proposed problems:

- Give each Koopaling one unique taunt that carries over to the Clown Car's three different taunts.
- Keep the Car and its drivers as one character, with the victory screen including all of the Koopalings and the Car in one animation.
- Exclude the dome so that the characters themselves can pick up items and duck into the Car as a crouch.
- Their Final Smash could cause the Car to grow larger and have all of them appear inside of it, allowing them to throw out their own unique attacks at once (Lemmy's bombs, Wendy's Rings, ect.)
 
Nothing about that is unpopular. I mean, I'm asusming you're putting Prime 2 above Prime 1, which, while I'll respectfully disagree, it's definitely an opinion I've seen multiple times on this forum. Other than that, this is close to probably 90% of metroid lists. The only change I'd make is to the A Tier, but all three of those games would still be in the A tier for me.

Eh, fair enough.

The Primes and the regular Metroids are like two different series to me. I can barely compare them.

Prime 2 holds a special place in my heart almost purely due to Torvus Bog and Sanctuary Fortress. From an environmental art standpoint, they remain unmatched in the entire series.

I actually really liked Agon wastes too. While it's a smidge too similar to chozo ruins I really liked the desolation.

The main reason I really like Prime 2 is because of the boss battles. The sheer quantity, diversity and difficulty of fights in the game beats out all of the other Metroid games to me. Bosses are my favorite part of video games, and MP2 delivers like no other FPS I've played since.
 
Nintendo doesn't own Intelligent Systems, but they have an incredibly close working relationship -- they're both in the same building (or used to be).

Oh, their Wikipedia page said they were a subsidiary. I see their own website just says they're a partner.

EDIT: See, it's stuff like this that makes me not even sure http://en.wikipedia.org/wiki/List_of_Nintendo_development_teams#Intelligent_Systems

http://en.wikipedia.org/wiki/List_of_Nintendo_divisions And here they're listed under the SPD division.
 
As strange as the Clown Car with eight different characters would be, there are actually some simple fixes for the proposed problems:

- Give each Koopaling one unique taunt that carries over to the Clown Car's three different taunts.
- Keep the Car and its drivers as one character, with the victory screen including all of the Koopalings and the Car in one animation.
- Exclude the dome so that the characters themselves can pick up items and duck into the Car as a crouch.
- Their Final Smash could cause the Car to grow larger and have all of them appear inside of it, allowing them to throw out their own unique attacks at once (Lemmy's bombs, Wendy's Rings, ect.)
All interesting ideas. :-) I think they would keep the glass dome, however, because without it, the different shapes of Jr. and the Koopalings might affect the hit-boxes (or perceived hit-boxes, at least).

On a side note, imagine this:

A newcomer trailer set in Mushroom Kingdom U. The Koopa Clown Car flies onto the scene, perhaps coming to the aid of Bowser, who has kidnapped Peach and is fighting Mario. Cue montage of game footage showing the Koopa Clown Car punching with its boxing gloves, bouncing on its propeller, firing Bullet Bills, lobbing Bob-ombs and Mecha-Koopas, dropping Big Steelies and more, all while the pilots change inside its glass bubble.

Then...

Something shoots the Koopa Clown Car out of the sky! A pixelated bullet smacks into it and sends it spiraling into the familiar Mario bushes. And from out of the bushes appears the Duck Hunt Dog, laughing with its paws to its mouth. Cue the game footage of the Duck Hunt Dog doing his thing, wielding the NES Light Zapper and working in tandem with the ducks themselves.

It'd be a hell of a trailer and add some much-needed visual variety to the roster (animal characters, colors other than blue, etc).
 
lol he probably just saw that trophy and assumed.

That's my best guess.

Also:
I think the dome fixes a lot of design problems. It keeps the character uniform, 100% of the time and you don't need special hitboxes. They can still duck into the car for fun, though :)
 
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