Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

Was the original SSB game very low budget or short dev time or something? I know it's N64 and all, but for a 1999 game it looks extremely bad.

Low budget, a lot happening on screen, and it kept a good framerate from what I remember.

Does anybody know the framerate of the original Smash?
 
Credit to Reila,

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Ooh, pretty!

- 3DS Link is my favorite Link so far with the vibrant colors but without the Wii U case of the uglies.
- Brawl Toon Link is disgusting. He actually has realistic hair strands! Just look at his Wii U counterpart in comparison to see how mismanaged the "more realistic" look was for some characters.
- 3DS and N64 Donkey Kong are painful to look at.
- Samus got off surprisingly easy even in the N64 version.
- Marth got a more masculine breast plate... in exchange for a shorter and more feminine haircut.
 
Low budget, a lot happening on screen, and it kept a good framerate from what I remember.

Does anybody know the framerate of the original Smash?

This is all based on memory, but I remember it being no better than 30fps (maybe it peaked at ~60 occasionally?) but it mostly hovered lower than that from how taxing multiplayer battles could be. It also definitely had pretty big dips with four players when things like bob-ombs blew up. Someone can correct me if I'm remembering wrongly though..

Edit: Reading some other sources it looks like it ran at 60fps, at least at times? Surprises me, although I guess the higher framerate was one of the things that made it popular on N64.
 
Methinks that some people need to prove people that we are not really bad as people claimed that smashgaf are. So people, please behave for next 13 days until we get a new update. :P

Zelda is in? I'm in.

EDIT: Apparently no Shiek. Further reading is necessary.

Yeah, we should get Sheik in the future updates.

It's gonna be a looooooooong SmashGAF Weekend.

Yeah, but i'm going to work on small projects for SSB4. Hopefully I would manage to finish one or two by next week.
 
It'd be cool if Sakurai brought back music previews. Hearing new remixes were some of my favorite Dojo updates.

I've gone on tangents about it before, but I really hope we get Kirby Air Ride levels of orchestration / music quality across the board rather than nintendo gonna nintendo lo-fi MIDI synthesizer sample remixes.
 
My wacom pen is getting a replacement in the mail so my smash poster work has been delayed

Now I must resort to talking about smash bros.

Something that I have thinking about, anything you all would like to be included in future iterations of smash from other more normative fighting games?

I have some opinions, but I would like to hear yours first.
 
Sakurai has more time to take pictures of his cat now. I am expecting a New Year's photo shoot to be released on twitter soon.
 
Sakurai's cat will be the Hitchcock of video game cameos.
 
I think its weird that so many forum goers seem to be regurgitating the "Sakurai already confirmed no DLC" line considering that wasn't at all what he said about it. In the article that the OP links to, he leaves it pretty open and states that they'll think about it when the game is done. I don't think Smash having DLC would be surprising or a bad thing at all, with how many different types of content the game holds it seems ripe for free/cheap DLC added now and again.
 
My big concern with DLC is that there isn’t actually a stationary Smash Bros. studio that could continue supporting the game post-release. Namco Bandai is housing the development, but there are still independent contractors working on the game. Sakurai also said he moved near the Namco Bandai studio “temporarily until development is complete.”

I honestly think that as soon as the game ships the ad hoc team will disband, Sakurai will move back to where he lived prior to development, and he’ll begin work on his next project — just like he did after finishing Brawl and Uprising. Sakurai doesn’t seem to enjoy staying put in one place for too long.
 
Battlefield 3ds.

It might be neat to have a mode where you can build meter for final smashes. But only as an optional mode.

Well, I would be okay with that if you can remove their stocks if you manage to touch them with your final smash.

Final Smash Mode - Everyone start with 3 or 4 stocks and only way you can remove their stocks is that you must hit them with your final smash.
 
Do we know if HAL is assisting in any way? And how about the disbanded Project Sora team?
 
I think its weird that so many forum goers seem to be regurgitating the "Sakurai already confirmed no DLC" line considering that wasn't at all what he said about it. In the article that the OP links to, he leaves it pretty open and states that they'll think about it when the game is done. I don't think Smash having DLC would be surprising or a bad thing at all, with how many different types of content the game holds it seems ripe for free/cheap DLC added now and again.

People take pretty much any Sakurai quote the wrong way all the time.

I wouldn't be surprised if people have used Sakurai's love for cats as an argument for Meowth to be confirmed.
 
At the very least id love to at least get dlc stages. DLC characters would be the dream scenario considering we probably wont see a new smash for a very long time after this.
 
Not doing DLC is leaving money on the table and everyone knows it. I trust Sakurai not to leave content aside for DLC either given his games are usually content rich. Of course if he decides to neglect DLC to start production on Uprising 2 I have no qualms either! :p
 
Do we know if HAL is assisting in any way? And how about the disbanded Project Sora team?
HAL is not involved directly, but they're credited because of the original game code. They offered Melee to Sakurai to use as the base for Brawl, and since this game looks to be built off of Brawl, HAL's original code remains in some form. I think Sakurai said the only HAL employee who worked on Brawl was a sound guy, and it's probably not much different this time around.

Some of the people who worked on Uprising are on the new team. The development structure is pretty similar to Brawl, actually -- there's a big studio at the core with hand-picked staffers filling out the rest of the team, only instead of Game Arts it's Namco Bandai.
 
With how Nintendo is handling DLC, I somehow think they wouldn't be okay with selling Characters or Stages as DLC for a competitive game like Smash. They'd want everybody to have access to everything. Especially the characters.
 
This is all based on memory, but I remember it being no better than 30fps (maybe it peaked at ~60 occasionally?) but it mostly hovered lower than that from how taxing multiplayer battles could be. It also definitely had pretty big dips with four players when things like bob-ombs blew up. Someone can correct me if I'm remembering wrongly though..

Edit: Reading some other sources it looks like it ran at 60fps, at least at times? Surprises me, although I guess the higher framerate was one of the things that made it popular on N64.

Yeah, it was definitely 60 fps (as all SSBs so far have been. You can't have it any other way), one of the very few on the N64 that reached that frame rate. Granted, since most N64 games had somewhat unstable frame rates, it's probably not surprising that people would be surprised at SSB64.
 
Call me weird but I liked the card mode in MvC3 where you could equip abilities. It would be fun if this was the custimization sakurai was talking about (and has yet to clear up....). Instead of getting stickers we would be getting cards or hell, make trophies have abilities so that they can be more fun to collect. Possibly trade/transfer trophies from WiiU to 3DS and vice versa.


I just thought of this now, dont hate D:
 
I want Master Hand mode. 2nd player could be Crazy Hand for added insanity. It'd be a throwaway mode like playing Galactus in UMvC3, but it'd be a nice diversion from time to time.
 
HAL is not involved directly, but they're credited because of the original game code. They offered Melee to Sakurai to use as the base for Brawl, and since this game looks to be built off of Brawl, HAL's original code remains in some form. I think Sakurai said the only HAL employee who worked on Brawl was a sound guy, and it's probably not much different this time around.

Some of the people who worked on Uprising are on the new team. The development structure is pretty similar to Brawl, actually -- there's a big studio at the core with hand-picked staffers filling out the rest of the team, only instead of Game Arts it's Namco Bandai.

The Smash for team seems like a more cohesive hodgepodge than the last team. Even though I would have preferred some direct involvement from HAL, this new ensemble should be more than capable of delivering a game that is better than Brawl.
 
Real talk: Any Toon Link=Bowl full of mush.

The Smash for team seems like a more cohesive hodgepodge than the last team. Even though I would have preferred some direct involvement from HAL, this new ensemble should be more than capable of delivering a game that is better than Brawl.

At the very least, they should be able to make a game about as big as Brawl in less time.
 
The Smash for team seems like a more cohesive hodgepodge than the last team. Even though I would have preferred some direct involvement from HAL, this new ensemble should be more than capable of delivering a game that is better than Brawl.

Seems to be the case with crossoever.

No one ever really seem to have a crossoever team.
 
Heard about it but never tried it out. Was it any fun? I'd take a playable Master Hand over Giga Bowser any day of the week.

It was a neat little gimmick, not balanced in any way obviously, and he only had HP since it's impossible to ring him out. It's more enjoyable for the novelty than anything else.
 
Was the original SSB game very low budget or short dev time or something? I know it's N64 and all, but for a 1999 game it looks extremely bad.
Low budget and also the low polycount was to keep it 60fps. (But I think it does not run at 60fps anyway)
 
Should we expect any new organic Smash villains? Metal Wario? Wire frame dinosaurs?
 
Maybe, but I think 64 did it best with bosses. Crazy Hand aside, none of the bosses afterwards fit the series as well.

I like Giga Bowser, but Tabuu can go to Kingdom Hearts.
 
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