IntelliHeath
As in "Heathcliff"
I'm looking around the forums, but I found the link, and cednym posted the information in other thread.
I was going through some of my old discs and hard drives and I came across something that I've been trying to find for years: beta Smash Bros. roster information that I typed up waaaay back in 2002.
These notes come from the official Japanese N64 Smash Bros. site and a bunch of old Famitsu magazines from early 2002 (I want to say somewhere between January and April). I'd greatly appreciate any help in relocating some of these articles, because it appears that they've been lost in time. I'm hopeful that there's additional information out there in issues that I haven't had the chance to read.
In the original Super Smash Bros., Sakurai wanted to include some hidden villains: Bowser, Dedede, Wolf (Star Fox 64 was brand new during the planning period), and Mewtwo. However, time and budget constraints meant that Sakurai had to ditch these characters.
Fast forward to Melee: Bowser, Dedede, and Mewtwo were planned for inclusion, but later on Sakurai decided to cut Dedede in favor of adding six clones in his place. (Fans were asking for more characters, so Sakurai figured it would be better to add six clones than to add one original character.) Wolf was going to be one of these clones, but ultimately Falco made the cut because he received more fan requests and because he stood out more from Fox visually. So… Dedede and Wolf were both planned for the first Smash Bros. AND Melee, but they made the final cut for neither. You could say that Dedede and Wolf were eight years in the making.
Just for fun, here's a quick mock-up of what the N64 Smash Bros. select screen probably looked like in terms of placement:
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I'm amazed at how conveniently the villains line up below their respective universes. I didn't even have to change the order of any of the default characters!
What does this mean for SSB4? Some of the "Forbidden Seven" might be more likely than we think, given Sakurai's evident propensity for carrying over planned characters into future games.
I can't remember if I posted this on NeoGAF, and it isn't really 100% on topic, but I made bullet points of the old 2002 Famitsu translations I found on my old computer pertaining to Melee. There's some good insight in here, I think. It's interesting that a lot of these concepts ended up making it into Brawl.
- It was decided early on to separate the newcomers into two even groups for balance reasons: fan favorites (as determined by a survey) and unique, unexpected characters.
- Bowser, Peach, Mewtwo, and Marth were culled from the fan survey.
- Zelda, Sheik, Ice Climbers, and Mr. Game & Watch made up the other group.
- Just in case Sakurai couldn't get approval to use Marth from Intelligent Systems, he had some King Dedede concepts ready as a backup.
- Wario placed third in the poll, but with Bowser and Peach pencilled in, Sakurai didn't want to include 3 Mario newcomers.
- Sakurai considered adding a character from Pokémon Gold/Silver during planning, but none of the popular options were feasible.
- He thought about having a trainer summon the second generation starters, but there wasn't time/resources for such a labor-intensive character.
- Pichu was promoted as the main Pokémon from those games, but it would have been too similar to Pikachu, so Sakurai passed on it.
- Thinking back to Pichu is partly what made Sakurai want to include clones.
- Clones were not included in Melee's planning documents.
- Sakurai had a hard time deciding on all of the clones, though some choices came easy like Pichu and Young Link.
- Sakurai says that he probably could have finished Dedede in the time it took to make the 6 clones, but he's glad he was able to beef the roster up a bit.
- Wario was briefly considered as the Mario clone, with low speed and high attack power, but Sakurai felt that Wario deserved better.
- Dr. Mario made sense for a few reasons: he's from a critically-acclaimed retro game, the team wanted to include his music, and because a doctor would probably be on hand at an event as violent as Smash Bros.
- Wolf was considered as Fox's clone, but with shared animations Sakurai felt he would just be perceived as a gray-colored Fox, so he went with Falco for his drastically different appearance and excellent jumping capabilities.
- Leaf was considered as Marth's clone, but when Sakurai went to Intelligent Systems for approval they gave him an early look at the GBA Fire Emblem, and he agreed that Roy would be a better fit. Sakurai mentions his fire properties as making him stand out.
- Ganondorf was the last character added to the game. He was only included because he was popular, had a similar body type to Captain Falcon, and because Sakurai couldn't really think of any additional plausible clones.