Super Smash Bros Wii U and 3DS Thread 2: Where Pilotwings is apparently Minecraft

Yeah, I hope the platforms swing and the crowd cheers when someone gets smashed.

What hazard could it have?

*tharja pic*

I'd like this as a collectable trophy, no not because it's inappropriate, because it has an amazing level of detail on it, it's so cool and well modelled.

ugh no thanks
 
I'm expecting him too but either would be fine. Lucina has grown on me. In the back of my mind I'm expecting 4 FE characters :3 lol not gonna happen

4 reps... Well, I could only imagine Marth, Chrom and Lucina. I would say the 4th rep should be Roy but I think that's too many clones.
Panne could be good if they were actually thinking about putting 4 FE reps. Not gonna happen though :)


2394801-krom_portrait.png
 
I dunno that I'd want something that overt as Tharja's trophy. I was thinking trophies could just be based on their character artwork.
 
Oh no, i'm extremely happy Arena Ferox is in. I love FE:A.

Don't get me wrong, I was kidding.



It's unlikely anyway. :P

The first part of my post was tongue-in-cheek too, I still wonder why some people have a problem with FE:A being representated in Smash, though.
 
I just want a masked costume for Marth. I don't think it's too much to ask.

New character wise, I'd also like My Unit to be playable, but more realistically, I'd settle for Chrom replacing Ike.

I guess I'll say I want Anna for a new Fire Emblem rep. She's been in many games in the series (basically the closest the series has to a mascot besides Marth), was finally made into a playable character in Awakening, has a ton of classes to take move inspiration from, and would add variety to the FE roster (not a lord, female). Give her the Awakening design and there you go.

I think it would work.

This is a brilliant idea. Trickster Anna would be great.
 
It's most likely just gonna be Chrom and Marth.

I'll be very disappointed if that happens :<

Chrom doesn't look too different from Marth and Ike.

My ideal is Marth, Ike and a FE:A character (That way, it's classic, in between and most recent.)

I don't want Ike to be removed since he has a unique moveset and he already has a fanbase. Not a fan of cutting characters. I wouldn't mind if Roy is back though but then 4 FE characters might be overkill...
 
I'll be very disappointed if that happens :<

Chrom doesn't look too different from Marth and Ike.

My ideal is Marth, Ike and a FE:A character (That way, it's classic, in between and most recent.)

I don't want Ike to be removed since he has a unique moveset and he already has a fanbase. Not a fan of cutting characters. I wouldn't mind if Roy is back though but then 4 FE characters might be overkill...

I feel like 4 characters is a good standard. Especially since Pokemon has like, a million. I'm also not a fan of characters being cut, though.
 
I'm betting that Alph (or any of Pikmin 3 captains) is a secret character or whatever and uses Red, Blue, Yellow, Rock, and Pink (flying) Pikmin. I never played Pikmin 3, but I recall reading that Purple and White Pikmin are not in the single-player campaign for Pikmin 3, so Capitan Olimar would use Red, Blue, Yellow, Purple, and White Pikmin.


Also, Sonic Lost World 3DS looks like a trap. DO NOT TRUST DIMPS!
 
I'm not expecting a lot of characters. Production values increased further and further with each iteration of Smash. They have to hit a ceiling at some point. Brawl already had a whopping 35 playable characters, more if you count transformations (like Pokemon Trainer having three character, and Zero Suit Samus). It also had fewer clones than Melee, making the roster size and detail all the more impressive. This is in addition to assist trophies, which I'm sure make a return.

In an ideal world the roster would keep growing, but I have to be realistic about it. 35+ is pretty fucking massive, and given the amount of work put into each character alone there has to be a point where they just don't have the time or manpower to keep adding characters. Honestly, I'd be happy with a roster about the same size as Brawl's, as long as the roster itself was good. Even if they do buff it, 40 would be a nice ceiling to me.

What I am interested in is what Smash 4 will add to the series that wasn't present in the previous games. I know they're downscaling the whole campaign thing, but each of the two sequels has really thrown in a heap of new shit on top of the existing mechanics. Melee added in a ton of stuff that was never present in 64, and Brawl did exactly the same. At the moment, we don't really know what Smash 4 is doing outside of a few new characters and a portable iteration. We expect all the stuff from Brawl to return (as in, items/final smash/assist trophies), but it could have anything else going on and we'd be none the wiser.
 
Guys I think I have unraveled SSB4's release date! November 21st, 2014. Why?

Super Smash Bros. Melee released on November 21st in Japan. It's the week before Black Friday, which is always when Nintendo releases their biggest game of the holiday season. November 21st is a Friday, which is now officially the day of the week that Nintendo release it's games.

It must be November 21st!!
 
Guys I think I have unraveled SSB4's release date! November 21st, 2014. Why?

Super Smash Bros. Melee released on November 21st in Japan. It's the week before Black Friday, which is always when Nintendo releases their biggest game of the holiday season. November 21st is a Friday, which is now officially the day of the week that Nintendo release it's games.

It must be November 21st!!

I was hoping March 4th 2014..

it's my birthday
 
What's new in Smash 4 is that Sakurai is going to add a dating sim mode so you can finally date Donkey Kong.

Also about final roster size I think 45 sounds about right.
Production values are of course increasing, but given that they can "port" most of the characters from Brawl they don't have to make them from scratch, only would have to work with them on updating their overall work and balancing them with the rest of the cast.

That said I don't expect that many newcomers, I think 6-7 is about what I expect.
 
Guys I think I have unraveled SSB4's release date! November 21st, 2014. Why?

Super Smash Bros. Melee released on November 21st in Japan. It's the week before Black Friday, which is always when Nintendo releases their biggest game of the holiday season. November 21st is a Friday, which is now officially the day of the week that Nintendo release it's games.

It must be November 21st!!

Too. Far. Away. :(
 
Shulk vs KOS-MOS dreammatch!

Too bad were more likely to get shitty Pacman from them :(

Would the Monado be effective against reploids KOS-MOS? Also, Pacman is okay, I just want me some KOS-MOS, too.

If Tharja gets confirmed I know what her sprite would be like.

No way she'd be playable, ever.

I don't think Tharja would ever be playable. I just think she's popular enough to warrant a trophy.
 
I'll be very disappointed if that happens :<

Chrom doesn't look too different from Marth and Ike.

My ideal is Marth, Ike and a FE:A character (That way, it's classic, in between and most recent.)

I don't want Ike to be removed since he has a unique moveset and he already has a fanbase. Not a fan of cutting characters. I wouldn't mind if Roy is back though but then 4 FE characters might be overkill...

I don't know about Ike. I wouldn't mind if he made it back in but I also wouldn't mind if he was cut.
 
They are.

They're just an asset farm/development mule anyway. All the major decisions come from Sonic Team.

That's right, Sonic 4 sucks because it's just a shitty game.

(I also meant to say we don't know what involvement they have. They might be doing the engine work while Sonic Team does the level design.)
 
The thing that bothers me is that in this entry people are now fighting over returning characters rather than new ones. Now Sakurai has to worry about bringing almost everyone back and making new characters. Thank god I got basically every character I TRULY wanted now that villager and megaman are in.

Its almost like some smash fans have never played a roster based game outside of the series. Old characters are left out all the time in place of new ones who may or may not stay, sometimes new characters moves are influenced by cut characters. I mean how many fans would have bugged out over an axed toon link vs just picking up regular link and mastering him?

You also have people hostile towards obscure characters, but okay with filling the roster with a shit ton of sub characters from main franchises.

I guess Im not particularly fuming over this, but ginuenely confused as fuck.
 
Yea, Sonic Lost World's graphics look really really good, but the gameplay vids I saw made it look like a mess. =/

They're just an asset farm/development mule anyway. All the major decisions come from Sonic Team.

That's right, Sonic 4 sucks because it's just a shitty game.

Sonic 4 was mostly done by DIMPS wasn't it?

(I also meant to say we don't know what involvement they have. They might be doing the engine work while Sonic Team does the level design.)

I think the Sonic Team is more focused on Wii U version.


Smash is a different series. Just because some other series does that, doesn't mean Smash has to do that.
 
Sonic 4 was mostly done by DIMPS wasn't it?

I think the Sonic Team is more focused on Wii U version.

DIMPS is always a "co-developer" in any Sonic games they develop - Sonic Team has a strong involvement in all of them. They're actually pretty good with the engines they make. Generations 3DS was a disappointing game but it's got Genesis accurate physics on classic levels. The Advance series, Rush, Rush Adventure, and Colors DS were all decent to excellent games and they were developed by DIMPS, so there's more at work than their hand in development making the games bad.
 
The thing that bothers me is that in this entry people are now fighting over returning characters rather than new ones. Now Sakurai has to worry about bringing almost everyone back and making new characters. Thank god I got basically every character I TRULY wanted now that villager and megaman are in.

Its almost like some smash fans have never played a roster based game outside of the series. Old characters are left out all the time in place of new ones who may or may not stay, sometimes new characters moves are influenced by cut characters. I mean how many fans would have bugged out over an axed toon link vs just picking up regular link and mastering him?

You also have people hostile towards obscure characters, but okay with filling the roster with a shit ton of sub characters from main franchises.

I guess Im not particularly fuming over this, but ginuenely confused as fuck.

It is only natural for people to want to be able to play as their favorites.

Sometimes someone's favorites are already characters in Smash (In my case, C.Falcon and Ness) and sometimes they are not part of the roster yet.

We understand characters getting cut is a normal thing, but that doesn't mean we still won't hope for favorites making a return.
 
How does Smash GAF feel about characters being cut, but parts of their moves et being incorporated into a new character?

For example most of Ike and Roy's moves could be used to make Chrom's moveset.
 
Yea, Sonic Lost World's graphics look really really good, but the gameplay vids I saw made it look like a mess. =/

I'd have to agree. For instance, during one of the developer's demos, someone asked about multiple paths. They said "Oh sure, of course!" Their example ended up being a short cut that consisted of falling into a hole and getting blasted through some cannons Donkey Kong Country style. That completely misses the point!
 
I'm not expecting a lot of characters. Production values increased further and further with each iteration of Smash. They have to hit a ceiling at some point. Brawl already had a whopping 35 playable characters, more if you count transformations (like Pokemon Trainer having three character, and Zero Suit Samus). It also had fewer clones than Melee, making the roster size and detail all the more impressive. This is in addition to assist trophies, which I'm sure make a return.

In an ideal world the roster would keep growing, but I have to be realistic about it. 35+ is pretty fucking massive, and given the amount of work put into each character alone there has to be a point where they just don't have the time or manpower to keep adding characters. Honestly, I'd be happy with a roster about the same size as Brawl's, as long as the roster itself was good. Even if they do buff it, 40 would be a nice ceiling to me.

You're right about production values being increased, but I have a good feeling that we will go beyond 40 characters ceiling. At least, they are more likely to stopping at 45-ish. Also you shouldn't forget the fact that they are working with Namco-Bandai on Smash 4 so it would help with their development and production. Only problem with our end is that we don't know how big their teams are. I really hope that their team would be big enough to make the production more effective so their progress would be more smoother. Also I hate to sound like a selfish prick but I'm expecting to see the number between 45 to 47 but I would be very happy if they manage to reach at 50-ish numbers.

What I am interested in is what Smash 4 will add to the series that wasn't present in the previous games. I know they're downscaling the whole campaign thing, but each of the two sequels has really thrown in a heap of new shit on top of the existing mechanics. Melee added in a ton of stuff that was never present in 64, and Brawl did exactly the same. At the moment, we don't really know what Smash 4 is doing outside of a few new characters and a portable iteration. We expect all the stuff from Brawl to return (as in, items/final smash/assist trophies), but it could have anything else going on and we'd be none the wiser.

Yeah, I'm interested by possibilities of new modes and features. I'm glad that they got rid of SSE because I heard that it took most of their production times since you have to think that they have to fit all cutscenes, mazes, stickers (to power up the characters), etc.

I'm curious how they would work on returning modes and all that. Will we have individual "Break the Target" back like Melee's or not, Event mode, etc.

Guys I think I have unraveled SSB4's release date! November 21st, 2014. Why?

Super Smash Bros. Melee released on November 21st in Japan. It's the week before Black Friday, which is always when Nintendo releases their biggest game of the holiday season. November 21st is a Friday, which is now officially the day of the week that Nintendo release it's games.

It must be November 21st!!

That's not bad idea, but I'm still set on Sept 21 or 23. It will be Nintendo 125th Birthday so it's perfect for them to releasing Nintendo All Stars on those date to celebrating their Birthday.

What's new in Smash 4 is that Sakurai is going to add a dating sim mode so you can finally date Donkey Kong.

Also about final roster size I think 45 sounds about right.
Production values are of course increasing, but given that they can "port" most of the characters from Brawl they don't have to make them from scratch, only would have to work with them on updating their overall work and balancing them with the rest of the cast.

That said I don't expect that many newcomers, I think 6-7 is about what I expect.

I think we will get more newcomers than just 6-7 since we already have 3 confirmed newcomer and 3 leaked newcomers if it's real.
 
DIMPS is always a "co-developer" in any Sonic games they develop - Sonic Team has a strong involvement in all of them. They're actually pretty good with the engines they make. Generations 3DS was a disappointing game but it's got Genesis accurate physics on classic levels. The Advance series, Rush, Rush Adventure, and Colors DS were all decent to excellent games and they were developed by DIMPS, so there's more at work than their hand in development making the games bad.

I guess you're right about that. But its the physics of jumping in Lost World in the 3DS version that I'm worried about. It looked really janky.

No no no no, this can't be true! This is the best we've seen Sonic in decades. I will not accept Lost World's being shitty!

Only talking about the 3DS version, which can definitely be improved, so I hope it turns out good.

The 2D section in the 3DS version looked really interesting.
 
I'm not expecting a lot of characters. Production values increased further and further with each iteration of Smash. They have to hit a ceiling at some point. Brawl already had a whopping 35 playable characters, more if you count transformations (like Pokemon Trainer having three character, and Zero Suit Samus). It also had fewer clones than Melee, making the roster size and detail all the more impressive. This is in addition to assist trophies, which I'm sure make a return.

In an ideal world the roster would keep growing, but I have to be realistic about it. 35+ is pretty fucking massive, and given the amount of work put into each character alone there has to be a point where they just don't have the time or manpower to keep adding characters. Honestly, I'd be happy with a roster about the same size as Brawl's, as long as the roster itself was good. Even if they do buff it, 40 would be a nice ceiling to me.

What I am interested in is what Smash 4 will add to the series that wasn't present in the previous games. I know they're downscaling the whole campaign thing, but each of the two sequels has really thrown in a heap of new shit on top of the existing mechanics. Melee added in a ton of stuff that was never present in 64, and Brawl did exactly the same. At the moment, we don't really know what Smash 4 is doing outside of a few new characters and a portable iteration. We expect all the stuff from Brawl to return (as in, items/final smash/assist trophies), but it could have anything else going on and we'd be none the wiser.
If my memory serves right, they're using Brawl's engine (or implied it so), so bringing back the veterans will probably be an easier job (don't know by how much) this time. It also helps with the lack of SSE (by the looks of it, it looked a lot of time and resource), so they might be able to have more time to add more characters.

But of course then there's the HD factor, which Nintendo isn't experienced enough with. I imagined hiring Namco's tekken team helps since they're very experienced with HD game development. (I think Sakurai mentioned they hired them to make development of the game faster and easier? If anyone have the quotes, I would greatly appreciate it.)

But you may be right since we don't know what they're adding, and it could potentially take up a lot of dev time like SSE.

So yeah, I guess at this point it's hard to tell what the roster is going to end up like. I can see it being near Brawl's number, but at the same time I can see them stopping at 45 slots.

No no no no, this can't be true! This is the best we've seen Sonic in decades. I will not accept Lost World's being shitty!

They're talking about the 3DS version which is handled by Dumps Dimps. Their record with Sonic games is a true mixed bag. Sonic Colors DS was pretty good surprisingly. Sonic Team is handling the Wii U version and I trust them.
 
Smash is a different series. Just because some other series does that, doesn't mean Smash has to do that.

But that doesn't mean the policy of remixing a roster isn't unusual for the genre, nor is it necessary something that should be avoided. I don't think it's fair to expect the same roster to return over and over again with the only changes simply expanding it. New games do not make the old games obsolete, and I don't think it's right to view Smash as singular title routinely evolving and expanding. Not only is that boring, but it's an unfair pressure to place on the developers, when the reality is they're not going to be able to continue expanding the roster forever without hitting absurd development costs.

It's not even Smash in question here, it's more or less every single franchise that have ever existed. Items are removed and replaced in The Legend of Zelda. The pool of power-ups in Super Mario Bros. constantly changers. Every fighting game series has a mixed roster from title to title. And even though working with established characters from Smash should be less work than a new character, it's still work. Work that may, should the developers feel it, be better spent on establishing someone new.

End of the day, at least for me, part of the excitement of a Smash game is not playing that character I loved a game or two ago all over again as I have done so before. It's trying new characters and seeing what they'll bring to the formula. Captain Falcon is one of my favourite characters in the roster, but playing as him in Brawl still evoked similar feelings to playing as him in Melee and 64 (timings, speed, and damage aside). Meanwhile playing as Snake, Metal Knight, Pokemon Trainer, and Pit was a totally refreshing experience. Same goes for playing Peach, Bowser, Zelda/Sheik, and Mewtwo in Melee. And this is what I'm excited about for Wii Fit Trainer and Villager.

Maybe Sakurai and co have a different policy, but I don't know. Brawl cut Roy, Pichu, Mewtwo, and Dr. Mario. Granted, Dr Mario and Pichu were clones, Roy to a smaller degree, and Mewtwo the only totally unique moveset. But still, it would not surprise me to see a small portion of the roster cut for Smash 4, or at the very least massive redesigns made to some clones. Do we really need Fox, Falco, and Wolf to return at the expense of a new character? I love playing as Falco, but I've played him for three games, and if cutting Falco and Wolf to keep Fox as the only one with that moveset rewards with two totally new characters, I'd take it.

Toon Link and Luigi kind of throw a spanner in the "cut clones" theory. Luigi less so.

You're right about production values being increased, but I have a good feeling that we will go beyond 40 characters ceiling. At least, they are more likely to stopping at 45-ish. Also you shouldn't forget the fact that they are working with Namco-Bandai on Smash 4 so it would help with their development and production. Only problem with our end is that we don't know how big their teams are. I really hope that their team would be big enough to make the production more effective so their progress would be more smoother. Also I hate to sound like a selfish prick but I'm expecting to see the number between 45 to 47 but I would be very happy if they manage to reach at 50-ish numbers.

That's kind of what I mean. We don't know the team size, we don't know their roster plans, and we don't know the budget. It's worth keeping in mind they're making two games. Roster stays the same, but stage selection does not.

If my memory serves right, they're using Brawl's engine (or implied it so), so bringing back the veterans will probably be an easier job (don't know by how much) this time. It also helps with the lack of SSE (by the looks of it, it looked a lot of time and resource), so they might be able to have more time to add more characters.

But of course then there's the HD factor, which Nintendo isn't experienced enough with. I imagined hiring Namco's tekken team helps since they're very experienced with HD game development. (I think Sakurai mentioned they hired them to make development of the game faster and easier? If anyone have the quotes, I would greatly appreciate it.)

But you may be right since we don't know what they're adding, and it could potentially take up a lot of dev time like SSE.

So yeah, I guess at this point it's hard to tell what the roster is going to end up like. I can see it being near Brawl's number, but at the same time I can see them stopping at 45 slots.

The HD dev cost seems like one of those things that would hurt stages more than characters, to me anyway. I'm of the opinion that as good as Smash 4's characters look, they don't look a million light years away from Brawl's, which already looked fucking amazing. Indeed going 1080p @ 60fps holds back just how much work you need to put into individual assets. Stages, too. Like Melee and Brawl, I expect Smash 4 to make game-specific themed stages from previous generations to use assets almost identical to that game, as a homage.
 
Meet, DIMPS, the guys who like to butcher Sonic handheld games. :(

It's odd but even though Sonic Gen 3DS is mediocre, the physics were actually better than the console versions, in fact, it felt kind of close to the Genesis titles. I'm not sure how they managed to do that...
 
It's odd but even though Sonic Gen 3DS is mediocre, the physics were actually better than the console versions, in fact, it felt kind of close to the Genesis titles. I'm not sure how they managed to do that...

Probably by mistake or something.

In all seriousness, if DIMPS actually try hard, they could produce a good title, but i'm not holding my breath. I'll buy it if it's good, though.
 
I'm assuming Snake and Ike are the two characters getting cut, if any. Brawl set a precedent of Marth representing the classic series and a second lord representing the modern series. (Even if Roy was meant to be kept on) As long as the core Lords of the Fire Emblem series continue to be blue haired, caped swordsmen, I don't see FE's representation in Brawl growing beyond more than a couple of characters.
 
Probably by mistake or something.

In all seriousness, if DIMPS actually try hard, they could produce a good title, but i'm not holding my breath. I'll buy it if it's good, though.

Fun fact: All DIMPS projects are done with supervision. Games that DIMPS co-develops are bad because the project was a shitty idea to begin with.

DIMPS has had their hand in Sonic Pocket Adventure, Sonic Advance, Sonic Rush, Street Fighter 4, and DBZ: Budokai, which are all pretty well received.
 
I'm assuming Snake and Ike are the two characters getting cut, if any. Brawl set a precedent of Marth representing the classic series and a second lord representing the modern series. (Even if Roy was meant to be kept on) As long as the core Lords of the Fire Emblem series continue to be blue haired, caped swordsmen, I don't see FE's representation in Brawl growing beyond more than a couple of characters.
Chrom or "Marth" from Awakening is definitely one of the new FE reps and will likely replace some of the characters.
 
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