Gameplay-wise, SMS is about as imaginitive and far from repetitive as you can get in the 3D platformer genre without veering off into pseudo-platformer elements as in games like R&C and so on.ourumov said:I have yet to play it...Saw it and I can't say I particulary fell in love it...It looked VERY poor, unimaginative and repetitive.
Perhaps when you play it it's the greatest game ever...Definitelly I've got to get it.
ge-man said:I disagree with the objective part--there are like 120 shines in the game and only need a little more than half that to face the final battle.
Gek54 said:Conker still reins supreme in my book.
DavidDayton said:SMS is a good game, but it had two major problems:
1) The tacked-on blue coin challenge.
2) The forced linearity. SM64 allowed to progress through the levels at your own pace, even grabbing stars out of order. This allowed for a more flexible play through. You could beat the game with about half the stars, then go back and leisurely enjoy the "extra" levels.
SMS forces you to beat each level's objectives in a preset order. On top of that, you MUST complete the majority of the game's levels before battling the final boss. This means that once you beat the game, you have little incentive to return to it.
Do The Mario said:What makes Banjo Kazooie the best 3D Platformer ever and a step above its competition is that you need around 97 of 100 jiggies to finish the game.
ManaByte said:It felt like a sequel to Mario 64 done by a third party.
ImNotLikeThem said:i just looked through the "I, Mario" stuff, and I have to say that is exactly NOT what mario should ever be.... but damnit i would play that in a second if it had good gameplay. it's the same thing like American McGee's Alice.
ImNotLikeThem said:i just looked through the "I, Mario" stuff, and I have to say that is exactly NOT what mario should ever be.... but damnit i would play that in a second if it had good gameplay. it's the same thing like American McGee's Alice.
As a game it's better than Mario 64 in every way.
Azih said:-And the worst. THE GAME GAVE ME AN OBJECTIVE THAT I COULD NOT COMPLETE AND DIDN'T BOTHER TO TELL ME. I was going through the game and getting every shine in a level before moving on to the next one. The last shine in the ship level NEEDED YOSHI and yet there was no warning. The game was content to GIVE ME AN OBJECTIVE THAT I COULD NOT COMPLETE. I must have spent a solid hour trying every trick I could think of with combinations of jumping from various platforms and using up all the water in Fludd using various nozzles to get to that damn platform. I had to resort to a freaking FAQ to find out that oh I SHOULD GO SOMEWHERE ELSE, GET YOSHI AND COME BACK. Fucking horrible.
Stinkles said:Apart from the controls, camera and gameplay, the above statement is 100% true.
ge-man said:Also, I don't understand all this crap about the voice acting and story. If that's turning you off, why are you playing Mario? I can definately understand some of the gameplay complaints like fludd or the awkard pacing, but the story?
0wn3d said:I enjoyed Super Mario Sunshine.
Firstly, it was a Mario platformer that actually provided a challenge! Probably the hardest Mario to date.
Secondly, the levels were great. I never understood the whole "OMG this level doesn't have snowflakes falling from the sky I HATE THIS GAME" attitude. The island setting was pretty neat. I liked how they actually structured a world for the island and you could see into other levels from the level you were on. The actual level designs were great. Pinna Park, Ricco Harbor, etc. Each level had a lot of Shines to get, and 100 normal coins to procure an extra Shine. Also, the "Secret of..." levels were something I looked forward to each level, and they all had an extra bonus Shine to get on them! Oh, and the ropes they added to the game were really cool! Some of the levels were very high vertically.
Music was typical Mario fanfare. Delfino HUB theme was pretty catchy. I liked how it was also used in Super Mario 64 DS. Pinna Park and again Ricco Harbor had good music. THe remixed pipe music and original theme were nicely done to. How can you guys complain about the music?
Controls were perfected over Mario 64. I liked the camera and never had a problem with it. It was very free and if you got stuck behind a building you could still see a siloutte of Mario. That was pretty clever IMO.
I didn't particularly like the cutscenes. Its the same problem Sonic Adventure had. I don't need to Mario in a courtroom... they should have been skippable. Also, the beginning tutorial dragged on pretty long. Why do today's games need a tutorial at the beginning anyways? I can look up the moves in a manual or figure them out on my own.
I didn't like the blue coins either. I think people would have the liked the game a lot more if Nintendo scaled back on the blue coins or didn't even include them at all.
Odnetnin said:The lack of any sort of crazy unlockable is a disgrace.
0wn3d said:I didn't like the blue coins either. I think people would have the liked the game a lot more if Nintendo scaled back on the blue coins or didn't even include them at all.
well, like beating the "special zone" in SMW and ALL OF THE enemies and most of the world graphics changed, or the 120 stars yoshi super-flip and 120 lives in SM64.Ristamar said:Huh? Perhaps I'm having a senior moment here, but what other Mario platformer had a "crazy unlockable?"
ImNotLikeThem said:well, like beating the "special zone" in SMW and ALL OF THE enemies and most of the world graphics changed, or the 120 stars yoshi super-flip and 120 lives in SM64.
scola said:The best part of SMS is that it makes it hard to go back to SM64. it just plays like shit comparitively, and SM64 had awesome play control too.
Azih said:-second squid shine in the boat level. Ok fine, squid racing was fine, and finding the best route to get all the things you had to collect was fun. But what's this? the Shine shows up not in the water, but on the fucking PIER? Ok, so can I get off the squid to run up and get the Shine? Dammit I have to do a PERFECT JUMP on the pier and hope the Squid doesn't randomly hit something and die(which happened to me, twice)? I had to repeat that freaking section a dozen times to finally finish it. A dozen times where I had done everything else the damn shine required of me EXCEPT GRABBING IT.
-And the worst. THE GAME GAVE ME AN OBJECTIVE THAT I COULD NOT COMPLETE AND DIDN'T BOTHER TO TELL ME. I was going through the game and getting every shine in a level before moving on to the next one. The last shine in the ship level NEEDED YOSHI and yet there was no warning. The game was content to GIVE ME AN OBJECTIVE THAT I COULD NOT COMPLETE. I must have spent a solid hour trying every trick I could think of with combinations of jumping from various platforms and using up all the water in Fludd using various nozzles to get to that damn platform. I had to resort to a freaking FAQ to find out that oh I SHOULD GO SOMEWHERE ELSE, GET YOSHI AND COME BACK. Fucking horrible.
ChristKiller said:PS if you couldn't figure out that you needed Yoshi in order to complete the shine entitled "Yoshi's Fruit Adventure", then the problem isn''t with the game