Switch Shock 2. The price. SHOCK!Waiting for a Switch 2 port or a confirmation that the eventual update will be free.
Waiting for a Switch 2 port
Join Ken Levine, the game director of the original System Shock 2, for a behind-the-scenes look at the creation of the 1999 sci-fi horror action RPG, including its story and more.
System Shock 2: 25th Anniversary Remaster is a modernization of the classic 1999 game, featuring a fully revamped co-op multiplayer mode that vastly improves upon the 1999 original and Nightdive's first System Shock 2 re-release from 2013. Cross-platform multiplayer between PC and consoles will be available in this definitive edition, along with remastered visuals and more.
System Shock 2: 25th Anniversary Remaster will be available on Windows PC (via Steam, GOG, and the Humble Bundle Store), PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox Series X/S, Xbox One, and Nintendo Switch on June 26, 0225.
Set 42 years after the events of the first System Shock, antagonist SHODAN and her army of merciless mutants return to infest the starship Von Braun. Players embody a soldier who awakens from cryo-sleep with cybernetic implants grafted to his flesh. As he sets out to unravel the horrifying mystery of the derelict starship, he'll need to hone his upgradable skills and utilize powerful weapons and paranormal psionic abilities to survive the monstrous creations of SHODAN — and endure her narcissistic god complex.
Co-op counts as multiplayer, yes.Multiplayer wtf
Check out 16 minutes of tense early gameplay footage from System Shock 2: 25th Anniversary Remaster in this video for the upcoming modernization of the classic 1999 game. System Shock 2: 25th Anniversary Remaster features remastered visuals; a fully revamped co-op multiplayer mode; settings for an adjustable FOV, post-processing effects, and ultra-widescreen support; and more. System Shock 2: 25th Anniversary Remaster will be available for Windows PC via Steam, GOG, and the Humble Bundle Store, and for PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox One, Xbox Series X|S, and Nintendo Switch on June 26, 2025.
Set 42 years after the events of the first System Shock, antagonist SHODAN and her army of merciless mutants return to infest the starship Von Braun. Players embody a soldier who awakens from cryo-sleep with cybernetic implants grafted to his flesh. As he sets out to unravel the horrifying mystery of the derelict starship, he'll need to hone his upgradable skills and utilize powerful weapons and paranormal psionic abilities to survive the monstrous creations of SHODAN — and endure her narcissistic god complex.
Multiplayer wtf
I played it when it came out and I somehow had no idea this game had any MP. That's wild.Co-op counts as multiplayer, yes.
PC version also had it.
At this stage it is a bit weird to not announce anything related to Switch 2. It's not like they're just relying on backwards compatibility, otherwise they wouldn't announce both PS4/PS5 and Xbox One/Xbox Series version, but omitting Switch 2 version.Waiting for a Switch 2 port or a confirmation that the eventual update will be free.
One of the best games of all time. Turns out SS1 was as well, after playing the Nightdive remake.
I don't think that's going to be changed. SS1R had them as well and it was especially annoying in later levels like Engineering, because more elite enemies kept showing up.Please, please fix the respawning enemies. It got so tedious at the end!
I played it when it came out and I somehow had no idea this game had any MP. That's wild.
Please, please fix the respawning enemies. It got so tedious at the end!
Not gonna lie, killed both games for me. Never finished either. Git gud and all but limited resources + unlimited enemies is a combo that gives me crazy inventory anxiety and drives me nuts lol.I don't think that's going to be changed. SS1R had them as well and it was especially annoying in later levels like Engineering, because more elite enemies kept showing up.
The game itself is great but the port sucks. The controls are terrible and the remaining bugs around it make it worse.Currently finishing my second playthrough of SS1R ahead of SS2, this time on PS5 (my first playthrough was on PC). And man, I really hope that Nightdive will create a better console UI. The current one is dreadful, scrolling the map or activating wares is super unintuitive on a controller.
A vague semblance of it, yeah. I watched my wife and her brother play it - or rather, try to. I think the story goes that the publisher forced them to develop a co-op mode, and the devs really didn't want to. So it was technically in there to satisfy their demand, but they didn't really bother making it function properly. The game would crash quite regularly in co-op mode, probably from desyncs.Co-op counts as multiplayer, yes.
PC version also had it.
I can deal with part 1 but 2 was the worst, especially when you have to backtrack to the lower levelsNot gonna lie, killed both games for me. Never finished either. Git gud and all but limited resources + unlimited enemies is a combo that gives me crazy inventory anxiety and drives me nuts lol.
26 bucks? Too expensive imo. Shame, i was interested in this but not for that price.Nice to see its almost ready
I found myself constantly refilling power because of the aggressive respawning. It became an OCD drama where I'd pop off a few shots, run back again lol. I know that's my own problem not the game's but boy. Those fucking invisible puff balls respawning was infuriating.Wait, so respawning is worse in the sequel? Damn, I really hope Nightdive will address that in the remaster. Respawns in the remake of SS1 are dangerously close to what I find acceptable and that's only because I liked relying on power stations to get "free power" for energy weapons.