Hudo
Member
I actually remember reading that this remaster uses a community-made texture mod. Dunno if that's true or not.Exactly. I swear when I played this game like 6 years ago modded it looked exactly like this.
I actually remember reading that this remaster uses a community-made texture mod. Dunno if that's true or not.Exactly. I swear when I played this game like 6 years ago modded it looked exactly like this.
How do I claim my kickstarter free version of this?
It's true, it uses several community mods. You can read about them in the settings and uncheck the ones you don't want.I actually remember reading that this remaster uses a community-made texture mod. Dunno if that's true or not.
Now imagine playing it in 1999!Oh my God, this game is SO GOOD.
It takes a bit to come to grips with everything at the beginning, but it settles into its rhythm before long and the game just keeps ratcheting things up. The way the audio logs gradually uncover what's going on, the evolution of the enemies, the fucking atmosphere... fuck. It all just works. While I was initially a little dismayed by the melee combat, even that made functional sense before too long, but everything else from a gameplay standpoint just feels great. The game's sense of exploration is fantastic and feels just directed enough make you feel in control, yet know what you're doing. It all channels a lot of the same notes as something like Super Metroid - that feeling of complete isolation and being lost in an alien world comes through razor fucking sharp. And the game has some legs - I've played a lot of it these last few days, and it just keeps going.
Bioshock really was a pale imitation. It does all the same things SS2 does with a bit more polish, but absolutely none of the poignancy.
This is a masterpiece.
Now imagine playing it in 1999!
Now imagine playing it in 1999!
I think the last time I played through this was like 2004/5? It was my windows XP computer so we are talking a loooong time ago, but I do remember the game leaving an impression but I don't think I finished it.
The remaster is great but putting all the technical stuff aside wow is this an incredible game. The atmosphere is so thick, and the story telling and audio logs (something I usually blow off as uninteresting in most games) have me hooked. The rpg mechanics are great fun and feel meaningful, and the resources feel just scarce enough without being frustrating.
Just crazy how good this game still is. It never holds your hand but still provides more than enough information to guide you along. The voice acting and audio work for shodan sounds absolutely awesome. The ship feels very real despite the simple visuals thanks to the level design. It all comes together perfectly.
Deep dive with nightdive studios and Ken Levine
So just to understand this, Warren Spector had nothing to do with System Shock neither 1 or 2, right? It's Ken Levine's baby.
Ah, ok i see. So it was Warren Spector but only System Shock 1.System Shock 1 was 100% Warren Spector
Ken Levine was making "Shock" and then publishers suggested to use System Shock IP and they reworked it for their game to become System shock 2.
What's really amazing is how these games from 20+ years ago haven't really been surpassed in the immersive sim space.Started my run tonight after finishing a Deus Ex one.
OSA build
Already so good. I think these graphics age well honestly. I wish more indie devs would give this kind of art style a spin over GZDoom looking ones.
I'm waiting for the VR Deus Ex version which should come out this year.Started my run tonight after finishing a Deus Ex one.
OSA build
Already so good. I think these graphics age well honestly. I wish more indie devs would give this kind of art style a spin over GZDoom looking ones.
What's really amazing is how these games from 20+ years ago haven't really been surpassed in the immersive sim space.
With all the technological advances and so much more powerful systems and crazy $300+ mil budgets, Deus Ex and System Shock 2 are still at the pinnacle of their (admittedly niche) genre.
I need to do a playthrough of both games as I haven't done so in a few years.
You may have already gotten replies but when you get used to the control scheme, it plays great! It's a little clunky with the menus but as someone who enjoyed the remake of 1, it's been a short learning curve.Anyone playing this on Deck? Does it have decent controller support?
Thank you, I hadn't read my backer updates and completely missed this!Warren Spector worked on System shock 3 and then cancelled for Thick as Thieves. Not nightdive.
Those who backed or preordered System Shock 1 remake get SS2 remaster for free btw, was surprised to see it in my library.
I never could get my head around Bioshock popularity and high praise of the game, it just always felt like a SS2 from Temu/Wish. Also, there was that feeling it was dumbed down for consoles.Oh my God, this game is SO GOOD.
It takes a bit to come to grips with everything at the beginning, but it settles into its rhythm before long and the game just keeps ratcheting things up. The way the audio logs gradually uncover what's going on, the evolution of the enemies, the fucking atmosphere... fuck. It all just works. While I was initially a little dismayed by the melee combat, even that made functional sense before too long, but everything else from a gameplay standpoint just feels great. The game's sense of exploration is fantastic and feels just directed enough make you feel in control, yet with plenty of opportunity for discovery. It all channels a lot of the same notes as something like Super Metroid - that feeling of complete isolation and being lost in an alien world comes through razor fucking sharp. And the game has some legs - I've played a lot of it these last few days, and it just keeps going.
Bioshock really was a pale imitation. It does all the same things SS2 does with a bit more polish, but absolutely none of the poignancy.
This is a masterpiece.
I never could get my head around Bioshock popularity and high praise of the game, it just always felt like a SS2 from Temu/Wish. Also, there was that feeling it was dumbed down for consoles.