JackFrost2012
Banned
Gattsu; I really want that larger Shodan pic, but the link's busted for me. Anywhere else I coul get it?
JackFrost2012 said:Gattsu; I really want that larger Shodan pic, but the link's busted for me. Anywhere else I coul get it?
Redbeard said:
BioShock is not a sequel to any of the System Shock games, nor does it have any official relation to those games.
element said:doh. tribes:vengence engine aka Unreal Engine 2.5
BG&E paved the way!However, you'll also need to carefully choose between using these upgrades for your weapons or using them for a biological scanning device you'll carry that can capture photos, like a camera. If you can capture exceptionally clear photos of specific creatures, you'll actually be able to expose their weaknesses. Successfully getting a high-quality picture will therefore automatically grant you a bonus in battle the next time you encounter them.
no way! Give credit to Pokemon Snap!!bishoptl said:BG&E paved the way!
Society said:The art screams DOOM III engine. I do not mind, DOOM III was a weak SYSTEM SHOCK III anyway.
they must have re-wrote some of the Unreal render to support normals and high per pixel lighting.Society said:The art screams DOOM III engine. I do not mind, DOOM III was a weak SYSTEM SHOCK III anyway.
Nice to see they are avoiding prescripted enemy interaction, a-la Doom III. Having overlaying animalistic behavior dictate enemy A.I. actions instead of pre-scripted nonsense easily heightens emotional impact by a massive amount. I know the SS series isn't/wasn't known to be a hallmark of A.I. brilliance but I hope they spend enough time with this to avoid the shortcomings of the previous titles. Of course back then we never thought about A.I. complexity when we were running scared but they could really rachet up the fear-factor if they spend enough time with the A.I. this time around. Having an enemy merely look around for you versus having them sniff you out in key locations for example, would make a world of difference with this title.Gamespot said:Yet instead of being controlled individually by different kinds of artificial intelligence, these creatures apparently comprise what the developer calls an "AI ecology." Essentially, Irrational decided to try to create an instinctive behavior in the creatures that inhabit the game in lieu of creating individual characters with scripted lines (because characters like these have a tendency to be misused by players in unexpected ways, and eventually they will break down). Instead, each of the three creature types is driven by overriding motivations--a concept that was inspired by, among other things, watching wildlife TV shows with animals and insects that have comprehensible, biologically intuitive, but decidedly non-human behaviors.
I demand high quality animations for this and other examples. The impact on the player observing something as primal and grotesque as this for the first time is simply too awe-inspiring to glance over. I don't need any fancy real-time cinema events (a-la Doom III) but I do want a very dramatic moment of gameplay to encompess an enemy interaction like this. Earth shattering animation is of course not needed but they really need to capitalize on the pseudo animalistic/human behavior this time around. Doom III (must be annoying for me to use that title so much! ) was an excellent example of how having dramatic and well done animation and can impact a situation.Gamespot said:For whatever reason, the drones' daily routine involves roving the compound in search of corpses, which they feed on, digest, and process the dead flesh into usable, recyclable genetic material (similar to the way cows digest plant matter in their four stomachs). They then return to the complex with their harvest.
This is fucking fantastic. It sounds like a highly improved recycle of the "research" feature from SS2. I really liked that part of the game but I felt i was way too under-utilized and always had underlying gameplay potential that was never exploited. EXTREMELY glad to see them go in full-force with that idea and really fleshing it out (pun intended).Gamespot said:But as it turns out, the material that drones harvest is also the currency of the strange new world of BioShock. As such, you'll spend a good deal of the game trying to devise both direct and indirect means of acquiring harvested DNA from drones without incurring the wrath of a hungry predator or a protective soldier. This genetic material can take the form of "plasmids," which are essentially DNA implants that you can inject into your body to grant a wide array of enhanced abilities--including powers that can indirectly help you take advantage of your environment. By implanting the proper plasmids in your body, you may be able to affect your body's resistance to extreme air pressure or extreme temperatures.
Too. Fucking. Great. Seriously, re-read that and realize how awesome and strategic that'll make the gameplay. Another layer of uneeded complexity in a dire situation to really ramp up emotional duress means GOLD. The more I read with what they're doing to the title in terms of gameplay strategem the more I realize how much brilliant potential they have on their hands.Gamespot said:However, unlike in typical first-person shooters where you'll keep picking up new guns as you go, BioShock will instead present you with prototype hardware for each weapon class. You'll then end up finding or scrounging up additional upgrades for your weapons that you can use to turn a rifle into a sniper rifle or a simple ballistic launcher into a grenade launcher. However, you'll also need to carefully choose between using these upgrades for your weapons or using them for a biological scanning device you'll carry that can capture photos, like a camera. If you can capture exceptionally clear photos of specific creatures, you'll actually be able to expose their weaknesses. Successfully getting a high-quality picture will therefore automatically grant you a bonus in battle the next time you encounter them.
Excellent, another awesome holdover/improvement from the originals. I am salivating at the storyline potential with that bit of news.Gamespot said:Levine hints that the new game may feature the same kind of dramatic ambiguity seen in System Shock 2 and the motion picture Fight Club. Like in those other sources of inspiration, in BioShock, you may meet characters and have firsthand experiences early on that you'll come to doubt later. You may even begin to wonder whether you had actually seen what you thought you did--or whether your mind was playing tricks on you.
Gattsu25 said:Jack, check your PMs
Mrbob said:Now speaking of the original, how are you guys getting the game to run under Windows XP? I can't get it to run at all...