Has stat tracking on either version been mentioned?
Are you for or against stat tracking? Serious question.
I'd be fine without it and I don't feel like most R6 players are the type to care about KDR either. At least in my experience.
Oh no, I may now have to rebuy an xbox to play this, I've waited so long for a game to release like this and now I only have a PS3. I take it its also releasing this friday on Xbox live?
Has stat tracking on either version been mentioned?
Yup Xbox Live Arcade on 360 this Friday
No stat tracking, mainly because the devs did not want KDR mentioned anywhere as they feel strongly against its importance especially since TAKEDOWN's adversarial modes were all built around no respawns.
any xbox footage? all Ive seen is PC. Also does anyone know the download size of this game for the xbox?
Supposedly 3 GB on PC so I would assume similar but a little less on console.any xbox footage? all Ive seen is PC. Also does anyone know the download size of this game for the xbox?
BAD NEWS
the XBLA version has been delayed at least 2 weeks after failing certification
Source: http://www.serellan.com/forums/index.php?/topic/2849-takedown-xbla-delayed/
good old 505 Games botching another release after Payday 2...
TD Director said:MS doesn't just let you release on a date you set, like Steam does. We failed certification because of a bad error message when you unplug your router while joining a game.
We lost our release slot, and have to wait for microsoft to assign us a new one.
The build is done, the issue is fixed, and is being resubmitted to MS, but we'll have to see when they decide it can be re-certified and released.
Why blame 505? Serellan left the bug in and MS is inflexible with certification slots.
Why blame 505? Serellan left the bug in and MS is inflexible with certification slots.
Is there any word on TrackIR support?
The details of the "bug" are pretty ridiculous. It's a UI issue that only happens when someone loses their network connection during a game.
I place most of the blame on 505 Games because this is a trend and as the publisher you are responsible for the release of the game.
Observed Behavior:
The title displays a placeholder message when the player selects Quick Match after losing their
connection to Xbox Live.
Steps to Reproduce:
1. Sign into a gamer profile and launch the title.
2. At the main menu, emulate the loss of connection to the Xbox Live by
disconnecting the uplink cable (i.e. the uplink that feeds a hub/switch, not
the Ethernet cable that directly connects the hub/switch to the console).
3. Before the console recognizes the disconnection from Xbox Live, select Play > Quick Match.
Make sure and quickmatch AFTER you have unplug your hub/switch (but not the network cable on the box), but BEFORE the console recognizes it has been disconnected.
Really don't want to pre-order this without seeing at least one review.
"left the bug in"? You say it like it was a known issue and they was ignored. The details of the "bug" are pretty ridiculous. It's a UI issue that only happens when someone loses their network connection during a game.
There's a big reason why the certification requirements are in the form of a checklist. On the one hand the publisher absolutely should be running through the checklist to check the elements. On the other, though the developer should run through the checklist themselves and verify that each rule is adhered to fulfils the requirements.
It's hard to make a call on this specific one, but there's two situations when I was developing that we'd fail:
* Situations where we had failed to implement a measure clearly outlined in the requirements
* Situations where we'd failed to take into account an obscure edge case which would cause a breach of the requirements.
The first one is arguably on the developers. The second one is on the testers (and implicitly in turn, the publishers)
Don't forget mod support too. I should have reiterated that in my earlier post.
If we can have custom maps like Rainbow Six Raven Shield then we may have some good maps like some of the custom sniper maps in Raven Shield.
I don't believe so. Anyway the first Ghost Recon was FP, the SWAT games were FP, the older R6 were FP. FP is actually a lot more realistic for this kind of game in my opinion, since you're perspective is from your characters eyes and not from a camera flying behind and above your character. In other words you're not seeing anything your character wouldn't be seeing. In 'tactical' third person games it always seems a bit strange that when your character is up against a wall behind cover or whatever that you can see around/above him giving you an advantage your character wouldn't actually have.wasnt this originally pitched as a third person shooter?
Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up
wasnt this originally pitched as a third person shooter?
Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up
Maybe you're thinking of H-Hour: World's Elite? David Sears, who worked on many of the SOCOM games (and R6 Patriots) is heading the project.
no its definetly Takedown RS
just did some more searching and found the PS4 version is pitched as a third person shooter, apparently they are still deciding if they are going to go through with it
wasnt this originally pitched as a third person shooter?
Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up
no its definetly Takedown RS
just did some more searching and found the PS4 version is pitched as a third person shooter, apparently they are still deciding if they are going to go through with it
just uninstalled. easily one of the worst, most bland games i've played in a long, long time. everything about it. no amount of patching/updating can fix this. save your money, please.
Pretty unexcusable for a game that is co-op focused to release with the multiplayer functionality pretty much not working...
I was hoping to play this on 360, but since that's delayed I played my free Steam copy I got as a Kickstarter in Singleplayer Mission Mode and it's about what I expected.
The A.I. is still as disappointing as the Alpha. They run right at you too much, when it was mentioned they would use the Unreal Engine's cover system and coordinate attacks. I'll withhold final judgement until the server browser is working and I can link up with others.
Any chance to rehosting the images in the OP?