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TAKEDOWN: Red Sabre |OT| A Taste of Rainbow Six for Only the Price of a Vegas Buffet

soultron

Banned
Has stat tracking on either version been mentioned?

Are you for or against stat tracking? Serious question.

I'd be fine without it and I don't feel like most R6 players are the type to care about KDR either. At least in my experience.
 

demolitio

Member
Are you for or against stat tracking? Serious question.

I'd be fine without it and I don't feel like most R6 players are the type to care about KDR either. At least in my experience.

Agreed pretty much. I have good stats in most games but just don't care and if ANY stat should be represented in every game, it's win percentage or objective-based.

I understand why some want it in every game but I also think it's not necessary for this type of game where it's not ALL about the kills. So many games place an emphasis on KDR above everything else and create a new breed of selfish gamers that rather get a few kills than help the team so if this game didn't put any emphasis on KDR, I'd be fine with that.

I hate the idea that KDR somehow dictates who's a good player and this is coming from someone who usually has a good KDR.
 
Oh no, I may now have to rebuy an xbox to play this, I've waited so long for a game to release like this and now I only have a PS3. I take it its also releasing this friday on Xbox live?

Yup Xbox Live Arcade on 360 this Friday


Has stat tracking on either version been mentioned?

No stat tracking, mainly because the devs did not want KDR mentioned anywhere as they feel strongly against its importance especially since TAKEDOWN's adversarial modes were all built around no respawns.
 

Winkle

Member
Yup Xbox Live Arcade on 360 this Friday




No stat tracking, mainly because the devs did not want KDR mentioned anywhere as they feel strongly against its importance especially since TAKEDOWN's adversarial modes were all built around no respawns.

any xbox footage? all Ive seen is PC. Also does anyone know the download size of this game for the xbox?
 

Jackpot

Banned
BAD NEWS
the XBLA version has been delayed at least 2 weeks after failing certification

Source: http://www.serellan.com/forums/index.php?/topic/2849-takedown-xbla-delayed/

good old 505 Games botching another release after Payday 2...

Why blame 505? Serellan left the bug in and MS is inflexible with certification slots.

TD Director said:
MS doesn't just let you release on a date you set, like Steam does. We failed certification because of a bad error message when you unplug your router while joining a game.

We lost our release slot, and have to wait for microsoft to assign us a new one.

The build is done, the issue is fixed, and is being resubmitted to MS, but we'll have to see when they decide it can be re-certified and released.
 

soultron

Banned
Why blame 505? Serellan left the bug in and MS is inflexible with certification slots.

We don't know who to "blame," but it could very well be 505 (publisher) handling QA. IIRC, Serellan is all of 10 people.

Small dev and publisher, seems pretty excusable, IMO. Just means a bit of a wait for 360 dudes.
 
Why blame 505? Serellan left the bug in and MS is inflexible with certification slots.

"left the bug in"? You say it like it was a known issue and they was ignored. The details of the "bug" are pretty ridiculous. It's a UI issue that only happens when someone loses their network connection during a game.

I place most of the blame on 505 Games because this is a trend and as the publisher you are responsible for the release of the game. By now every professional publisher knows about Microsoft's certification process. I'm sure this delay could have been avoided if they would have required Serellan to submit the final build to Microsoft with enough lead time. Instead 505 has botched another console release along with Payday 2 in the span of 2 months.
 

Jackpot

Banned
The details of the "bug" are pretty ridiculous. It's a UI issue that only happens when someone loses their network connection during a game.

Which falls on MS for their strictness.

I place most of the blame on 505 Games because this is a trend and as the publisher you are responsible for the release of the game.

Fudging one game launch is not a "trend", and it would still a really dumb reason to blame the publisher as it's independent of what actually happened during testing. Dev comments make it sound like it was in-house testing.

Silly to hold a grudge like that.
 

sgtmofo

Neo Member
If anyone doesn't think Microsoft's certification process here isn't ridiculous, just have a look at this.

http://www.serellan.com/forums/index.php?/topic/2849-takedown-xbla-delayed/?p=54958

Observed Behavior:










The title displays a placeholder message when the player selects Quick Match after losing their
connection to Xbox Live.



Steps to Reproduce:


1. Sign into a gamer profile and launch the title.

2. At the main menu, emulate the loss of connection to the Xbox Live by
disconnecting the uplink cable (i.e. the uplink that feeds a hub/switch, not
the Ethernet cable that directly connects the hub/switch to the console).

3. Before the console recognizes the disconnection from Xbox Live, select Play > Quick Match.







Make sure and quickmatch AFTER you have unplug your hub/switch (but not the network cable on the box), but BEFORE the console recognizes it has been disconnected.

So its not that the game crashes in this very unique circumstance, it just doesn't display the standard "You've been disconnected from Xbox Live" message when it should. How is that justification for delaying a game?
 

soultron

Banned
For anyone who wants to play at about 12 EST tomorrow, my Steam is souitron (yes, that's an I and not an L). Won't have my mic since I'll be at work.
 

Everdred

Member
Heading to bed. In 8 hours I'll wake up, walk down stairs and hopefully be playing a great tactical shooter. I have so much hope for this game, I really want them to pull it off.
 

LiquidMetal14

hide your water-based mammals
Game's out today eh? I'm knee deep in GTA. Like I've hardly turned on my PC but only to gloat that I'm playing GTA to a PC friend type of knee deep.

I don't know if I will be playing this today but if I had the day off I would certainly allocate some time to it. That is not the case unfortunately so I may not hit this until tomorrow.

I'm still pretty excited to play it based on TotalBiscuits video.

Really don't want to pre-order this without seeing at least one review.

15 dollars is a modest amount and doesn't seem like too much for me. I actually thought the game was going to be a 30-40 dollar
 

mclem

Member
"left the bug in"? You say it like it was a known issue and they was ignored. The details of the "bug" are pretty ridiculous. It's a UI issue that only happens when someone loses their network connection during a game.

There's a big reason why the certification requirements are in the form of a checklist. On the one hand the publisher absolutely should be running through the checklist to check the elements. On the other, though the developer should run through the checklist themselves and verify that each rule is adhered to fulfils the requirements.

It's hard to make a call on this specific one, but there's two situations when I was developing that we'd fail:

* Situations where we had failed to implement a measure clearly outlined in the requirements
* Situations where we'd failed to take into account an obscure edge case which would cause a breach of the requirements.

The first one is arguably on the developers. The second one is on the testers (and implicitly in turn, the publishers)
 

soultron

Banned
There's a big reason why the certification requirements are in the form of a checklist. On the one hand the publisher absolutely should be running through the checklist to check the elements. On the other, though the developer should run through the checklist themselves and verify that each rule is adhered to fulfils the requirements.

It's hard to make a call on this specific one, but there's two situations when I was developing that we'd fail:

* Situations where we had failed to implement a measure clearly outlined in the requirements
* Situations where we'd failed to take into account an obscure edge case which would cause a breach of the requirements.

The first one is arguably on the developers. The second one is on the testers (and implicitly in turn, the publishers)

To add a bit to this, there's usually a compliance specialist in the QA department whose job it is to make sure the title will pass by testing and bugging the things that may fail them (as outlined in MSFT's technical requirements checklist) before they go to submit their game for certification. Not sure if 505 has one of these (I'd assume so), but they can be lifesavers in this kind of situation.
 

LiquidMetal14

hide your water-based mammals
Don't forget mod support too. I should have reiterated that in my earlier post.

If we can have custom maps like Rainbow Six Raven Shield then we may have some good maps like some of the custom sniper maps in Raven Shield.
 

soultron

Banned
Don't forget mod support too. I should have reiterated that in my earlier post.

If we can have custom maps like Rainbow Six Raven Shield then we may have some good maps like some of the custom sniper maps in Raven Shield.

I totally forgot that this supports custom maps.

I'm totally into doing this once I play the game for a bit. I'd love to start messing about with the prefab stuff and then eventually partner up with a texture artist and/or modeler (I do LD stuff but I'm not the greatest LA) to make some proper custom stuff. I'd want to make original content rather than rehash old R6 maps, however.
 

smik

Member
wasnt this originally pitched as a third person shooter?

Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up
 
wasnt this originally pitched as a third person shooter?

Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up
I don't believe so. Anyway the first Ghost Recon was FP, the SWAT games were FP, the older R6 were FP. FP is actually a lot more realistic for this kind of game in my opinion, since you're perspective is from your characters eyes and not from a camera flying behind and above your character. In other words you're not seeing anything your character wouldn't be seeing. In 'tactical' third person games it always seems a bit strange that when your character is up against a wall behind cover or whatever that you can see around/above him giving you an advantage your character wouldn't actually have.
 

soultron

Banned
wasnt this originally pitched as a third person shooter?

Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up

Maybe you're thinking of H-Hour: World's Elite? David Sears, who worked on many of the SOCOM games (and R6 Patriots) is heading the project.

To echo Neuro, I think Christian Allen (CD on Takedown) seems pretty against third-person elements in tactical shooters. Note some of the points in the OP like no third-person cover like in R6V/R6V2.
 

smik

Member
Maybe you're thinking of H-Hour: World's Elite? David Sears, who worked on many of the SOCOM games (and R6 Patriots) is heading the project.

no its definetly Takedown RS

just did some more searching and found the PS4 version is pitched as a third person shooter, apparently they are still deciding if they are going to go through with it
 

soultron

Banned
no its definetly Takedown RS

just did some more searching and found the PS4 version is pitched as a third person shooter, apparently they are still deciding if they are going to go through with it

Personally, I'm not sure how that would work out. You'd probably need to define a proper TP player camera for that. (I'd guess there's already a chase cam in for spectating, but still.) Also, the current animations don't look as polished as I'd expect from a typical TPS. They're pretty stiff, but I think that works okay in the context of a FPS. Finally, I think making the game in TP would probably affect the way people play -- it'd be a different game altogether.

I can't see them doing this if they've already made the 360 version in FP.

I'm basically talking out of my butt though since I've not worked on this game and know nothing of the inner workings. I'll zip my lip now. :)
 
wasnt this originally pitched as a third person shooter?

Im sure alot of people back this project on the merits of GR2 and GRAW and this being sort of a successor, really wanted to pick this one up

no its definetly Takedown RS

just did some more searching and found the PS4 version is pitched as a third person shooter, apparently they are still deciding if they are going to go through with it

There was the possibility of PS3 version discussed and the thought was initially to make it 3rd person because most Sony gamers were more familiar with SOCOM.

PS3 never materialized (it was never promised though and neither was a 360 version). The Kickstarter was for a PC version to get to alpha to get more financial backing with the possibility of consoles as well. Serellan found that PC to 360 was an easy port whereas a PS3 port would have taken a lot more time and effort that they didn't have.

Right now no other versions are being worked on. The word from Christian Allen is they may be able to do post release support and port this to other platforms if it sells well enough.
 

soultron

Banned
For people who care, it appears there's no lean walking (yet). I really don't care either way.

Not sure if the devs intend to add it in. Some people on the forums are already asking about it.
 

Shane

Member
Multiplayer isn't working correctly for many people (myself included). No lobbies showing and no 'invite friend' options. If you're interested, hold off and keep an eye on the Steam Community page.
 

Tak3n

Banned
It seems the steam forums have gone into meltdown on how bad this is, I bought this after watching TB's video the other day

Have I wasted my cash?
 

Afro

Member
just uninstalled. easily one of the worst, most bland games i've played in a long, long time. everything about it. no amount of patching/updating can fix this. save your money, please.
 

soultron

Banned
just uninstalled. easily one of the worst, most bland games i've played in a long, long time. everything about it. no amount of patching/updating can fix this. save your money, please.

It's made by 10 people. I managed my expectations going in and haven't really been let down yet.

Once the online issues have been sorted, I can see this being a very fun COOP game to play with friends.
 

Jackpot

Banned
Well, it wasn't as threadbare as the videos made it look but I see where people are coming from.

There's a wealth of UI fixes that are needed and clearly didn't make it in due to lack of resources rather than lack of knowledge. I have mouse speed up to max and it's still not as fast as I'd like it.

Not being able to move and lean at the same time is inexcusable. You try to do it so much that there's no way you'd overlook its absence during any pre-release play. And cops do it a lot in real life.

Seems to be what I suspected would happen: it took so much effort to implement the basics of the game - making their own maps, getting the AI to respond in any way different from the default UE3 bots - that there was no time to do all the stuff that makes a tactical shooter what it is. Seeing your body when you look down, mirrors round corners, friendly AI that are more than just mobile turrets, full-screen scopes that aren't embarrassing. It really needs to be fleshed out. This is a proof-of-concept, not a game.

edit: http://www.youtube.com/watch?v=hKxgc54nGGY
 
Pretty unexcusable for a game that is co-op focused to release with the multiplayer functionality pretty much not working...

I was hoping to play this on 360, but since that's delayed I played my free Steam copy I got as a Kickstarter in Singleplayer Mission Mode and it's about what I expected.

The A.I. is still as disappointing as the Alpha. They run right at you too much, when it was mentioned they would use the Unreal Engine's cover system and coordinate attacks. I'll withhold final judgement until the server browser is working and I can link up with others.
 

Cru

Member
Pretty unexcusable for a game that is co-op focused to release with the multiplayer functionality pretty much not working...

I was hoping to play this on 360, but since that's delayed I played my free Steam copy I got as a Kickstarter in Singleplayer Mission Mode and it's about what I expected.

The A.I. is still as disappointing as the Alpha. They run right at you too much, when it was mentioned they would use the Unreal Engine's cover system and coordinate attacks. I'll withhold final judgement until the server browser is working and I can link up with others.

This is disappointing. I should have waited for some more impressions before preordering. Hopefully things get sorted out.
 

soultron

Banned
Well, here's hoping the dev team can put in the more manageable, smaller requests from fans. Maybe in a patch or DLC. Hopefully they support the game in the future past basic bug fixing.
 

soultron

Banned
I'm bummed out that I won't be able to play this again until Monday. I'd like to get better impressions on it than the super quick play session I put in at work.

Hopefully by then the online issues will at least be sorted so I can try some COOP and competitive MP. That at least sounds promising if the AI won't be improved. People seemed to enjoy the online play at recent events, from what I remember reading.
 
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