Well this is the first truly awful game I have kickstarted. Which is a shame because i have a true love for rainbow six.
This game is an unplayable piece of garbage. DO NOT BUY.
they should be good now, let me know if you have issues seeing them
Seems a little dramatic. Perhaps you should list what exactly is unplayable by your stanards. You may not be able to connect to online matches, but there's still SP.Well this is the first truly awful game I have kickstarted. Which is a shame because i have a true love for rainbow six.
This game is an unplayable piece of garbage. DO NOT BUY.
Started playing single player because multi player isn't working well. Mission mode is actually really fun and challenging. when you finally make it through a mission it's so rewarding. There is no hand holding when looking for objectives. You have to really search and learn the levels by trial.
Funding Takedown via Kickstarter wasn't the developer's only means of making the game a reality. "Early on we had some angel investor interest, and that was our original direction," Allen said. "When I did the Kickstarter, I had these [venture capital] angel guys, and they were interested, and they bailed on us at a certain point." Allen said the developer also had "a lot of pressure to go free-to-play" from unnamed publishers located in China. In February of this year, Serellan found a publishing partner in 505 Games, 10 months after its Kickstarter project closed.
Kinda sorry to hear that. I recall questioning the financials at the outset (I've just looked back at the original thread) and there was lots of talk about the Kickstarter being used to inspire investors to buy in to the project.
It does sound here like a predominant issue was a lack of resources, which suggests that maybe they didn't get what they wanted from those investors. 'That says, they might still have a reasonable chunk of money left over to iterate and improve what they do have available to them, it depends what their budgeting's been like.
(As I side note: My word, I flogged a particular dead horse relentlessly in that thread!)
The investors that were mentioned in the Kickstarter pitch never materialized
Being able to customise teammate load outs (maybe they use yours?) would be nice too. Having a teammate with a sniper that's unsupressed doesn't help when you're trying to stay quiet (but have offensive ROE) and he won't switch to his sidearm when indoors/in CQB situations. It also is a bit pointless how they have equipment but will not use it themselves, you cannot tell them to use it, and/or you cannot switch to them at will so you can use a tool they have in their load out that you do not.I tried one terrorist hunt and was not super impressed by the game. I really wish there were more options such as AI team mates and choosing enemy count. Or maybe there are but I didn't see any.
A patched has been pushed out that is suppose to fix the follow:
-The correct exe will now run automatically depending upon your windows version (Win32/Win64)
-Servers will be displayed now in the Steam list to enhance visibility of games being played, plus accuracy of information being shown.
-TTS/Text to speech feature has been removed
-TAKEDOWN process now ends properly which will alleviate some server conflicts.
Yeah, their announcement was a little misleading. They said it would be released shortly, which most people thought implied within 24 hours. About 12 hours ago, they said the patch was in "testing" so it's hard to say when it will be released.Has it been issued yet? I've not checked but I know this went up (23 Sept) on the game's Steam library page: http://steamcommunity.com/games/236510/announcements/detail/1659864895730247930
EDIT: Don't think it's up yet since it's still starting 32-bit for me and won't end its own process when X'ing out to quit.
EDIT2: Yeah, definitely not out yet. http://www.serellan.com/forums/index.php?/topic/3129-incoming-patch/
That's basically exactly what I was worried about in my posts on the original thread. I wonder how much they were going to stump up; it's amazing how much extra resources actually give to a game in the long run. As one small tinfoil-hatted comment, though, I do hope they *really* existed.
Well, if nothing else, at least this gives us an approximate benchmark to wave at people: This is what a $200k budget buys you in the FPS field.
Edit: My word, the comments thread on the Kickstarter is depressing reading.
By Brett Todd
Takedown: Red Sabre is an unfinished, broken mess of a tactical shooter that offers not even one redemptive bright spot.
The Bad
Broken and incomplete Terrible enemy AI No squad options when it comes to engaging in tactical battles Buggy, limited multiplayer modes of play.
There is nothing in Takedown: Red Sabre that would encourage even the most middling sort of recommendation. Even the sound quality is awful. Weapon fire sounds as if it's coming from everywhere, making it impossible to locate enemies shooting at you by the sound, even when they're blazing away with something as loud as a combat shotgun. This is a game that should not have been released in its current state, and is certainly not one you should waste your time and money on.
The initial point of this project was to build an alpha that would entice a publisher to pick up the game and give it proper funding.
Was hoping for something a little better. By the time this game is up to snuff everyone will have forgot. BF4, COD, next gen consoles... It's already too late.Patch #3 detailed:
Steam/UE3 Authentication Updates to improve connectivity
You will no longer required to be logged into Steam to save your profile settings
Provided a suppressor to Squad Mate #3 - based on forum feedback
When playing against someone who has not yet installed a patch (or if you haven't installed the latest available patch yourself), you should now have a more accurate message (instead of referencing a "downloadable content" mismatch)
Many doors have been closed in various locations - based on forum feedback
HQ Alley: host should no longer spawn next to the Defender
UI no longer shows incorrect player counts in Last Man Standing
In Radar Base in Last Man Standing game mode, missing doors have been fixed
Steam language selection should now function correctly with TAKEDOWN: Red Sabre
Updated several mis-translations in the Spanish version - based on forum feedback
Added audio indicators (beeps) to bombs in Att/Def to more easily locate them - based on forum feedback