So I finally got through the game and to the.future arc
Everyone kept telling me it was worth it even though the game is mediocre to me and I already finished the Wii version.
I completely disagree about its worth. I went from thinking the cast and story were "okay" to now thinking the story is stupid and Asbel is one of the worst characters in the franchise. He went from being "just there" to being someone I actively dislike. And the rest of the cast (except Malik) went down a few notches too.
I wish I never played this extra content. It puts this game quite a few places further back in my list. I think I can actually say I do not like Graces anymore.
I honestly do not think I've had the urge to slap someone as much as I do Asbel.
Not really, unless you want a weapon that'll easily give you an attribute of another character in the Tales series (ex: Guyabulous on a weapon/armour will make one of your characters Petrified if they're attacked by a female enemy).Book of Striking get! FUCK YEAH
There is no point of upgrading Turtlez beyond that, right?
I think you should just move onto a NG+ since you'll retain your recipes and other things if you select them in the Grade Shop menu, and you can just start levelling up your pot right at the beginning. You're still going through the entire game if you're getting the 60 seconds trophies, so it doesn't hurt to level up the pot during the NG+ anyway since it won't really feel like a chore since you aren't really grinding the pot, and will probably feel more natural.So I have finished all the inn requests finally and pretty much done everything I can do on my first play through. I am still worried about maxing out my eleth mixer though since I am only around 5,500. Should I try grinding the rest out on this play through or move onto a new game + to finish it? I am not completing a second play through since I got the 60 second fight for the final boss and the future arc boss already.
If there are two or three things where Legendia actually beats other Tales games [besides music], story/characters and voice acting would be a few of them.
Although, admittedly, I didn't partake in any of the post-game content. I think the lack of voice acting played a big factor in that.
The main story is also better than some Tales games (it isn't bad, stupid nor offensive).
All inn requests done!
At least I think so because new requests stopped appearing.
Does something trigger when completing them?
Edit: No, they aren't done! Now that I recall, nobody asked for the Dreamer's Flange :O
But I am at the end of the game... unless they appear or are requested after finishing it.
In case anyone else is going for the platinum trophy, I wasn't aware that I had to kill the final boss so many times. Unlike other games where completing the game on a higher difficultly nets you all the lower difficulty settings, Tales of Graces f does not stack. You have to fight him on Moderate, Hard, Evil, AND Chaos to get all the trophies.
Sorry for the duplicate post!
Last time, I heard that it can be stacked. Apparently, it was not true.
Have you made sure to check every location for inn requests? Katz Korner is an easily missed location for inn requests since you can't travel directly to it and you need to actually go there to see the requests.
You also can't finish all the inn requests until you complete the Future Arc and the Zhonecage up until level 9.
They cannot be stacked at all. It's like that in both the JP and ENG versions. You have to beat the boss four times to get the difficulty trophies. And beat the boss once again on any difficulty after you beat the Zone Cage.Last time, I heard that it can be stacked. Apparently, it was not true.
More quests open up after 8-10 minutes. You'll know you've reached the last inn request of the town when someone named "???" gives you a request.Yeah. Out of nowhere and seemingly random, more quests appeared.
I agree. If I have a criticism of Graces' gameplay, it's this. As I've expanded upon in another post, it's ridiculous that other games allow you to set more and position characters (Rebirth actually did something clever with character positioning à la Genso Suikoden V), and Graces doesn't let you do that or make more specifications to strategy--especially given the nature of its battle system.I'm just fucking around and mastering all of my titles in. It's taken me this long to realize it, but goddamn, the strategy options are pretty shit compared to previous tales games. That and the AI are retarded. Have them all set to "Leader's Target" yet they go and attack whatever they feel like. Shit is getting annoying.the area with all of the golems just before the final boss of F arc
Positioning Grid
Tales of Xillia's Strategy Board
Item Strategy Board
Lillial Orb System
Skills
They cannot be stacked at all. It's like that in both the JP and ENG versions. You have to beat the boss four times to get the difficulty trophies. And beat the boss once again on any difficulty after you beat the Zone Cage.
More quests open up after 8-10 minutes. You'll know you've reached the last inn request of the town when someone named "???" gives you a request.
I agree. If I have a criticism of Graces' gameplay, it's this. As I've expanded upon in another post, it's ridiculous that other games allow you to set more and position characters (Rebirth actually did something clever with character positioning à la Genso Suikoden V), and Graces doesn't let you do that or make more specifications to strategy--especially given the nature of its battle system.
At least Xillia, as I've said before, lets you do more. But I feel like it isn't always needed because Xillia is not a hard game at all when facing normal encounters. It's one of the easier Tales games I've played outside of the bosses breaking out of combos because it takes after Tales of Hearts in that manner.
I'll repost the pics from Xillia in case people are curious:
Xillia allows the player to set their player characters on a grid, regardless of who they're linked with (so, I have Jude and Elise linked together and she's pretty far away from him). I can't remember if you swap someone in battle with someone who's currently on the bench during the battle if he/she will go to his/her set position or if he/she will take the previous character's place. Oh well, doesn't matter.
Oh yeah, in Xillia, you can swap characters in and out of battle, if you didn't know that. You need to get at least 5 people to join your group to do that, though.
I've outlined the Strategy Menu translations in this post, but as you can see, yeah, there are definitely more of them than there are in Graces. That's partially due to a few of the options being tied to the Link system. Other than that, Strategy is sorta on-par with Vesperia's.
And this is the Item Strategy menu. If you tell characters that they can use items within battle, they'll follow this strategy menu accordingly. So I have Life Bottles set as a priority. Column 4 is how much of an item you want to keep in reserve. Column 5 is how much of the item you have left in your inventory. Column 3 is item conditions (HP/TP remaining when you'd like the AI to use it, or during some sort of status effect; for life bottle it's: use when 1 ally is dead, use when 2 allies are dead, use when 3 allies are dead.)
And for kicks, I threw in the Lillial Orb system. This is what you use to get extra skills and stuff. Basically, you need to make a complete trapezoid in order for the skill in the middle of the trapezoid to be activated. If you light up the three greyed bulbs in the corner under Jude's name (beside his character portrait), you'll expand the web a little bit, granting you access to more skills. You get at least 3 points to level up the Lillial Orbs every time you level up. So think of it as the Crystarium or Sphere Grid or something. There are several levels of the Lillial Orb grids to complete so you won't max out the Orbs until you get everyone to Level 99, which isn't very hard. (There are trophies to get everyone to level 99, and believe me, it isn't hard since Milla and Rowen are cheap characters to use to get the EXP bonuses with, and I wish I'd known that when I went for the plat the first time).
If you look closely, I'm on Lillial Orb Grid Level 2 for Jude (and everyone else). This is early-game (not even beaten the first quarter of the game yet), so it's... actually, it's kind of unreasonable, given that I grinded in a difficult but accessible area and I'm probably at a higher level than I should be.
And these are how skills are handled in Xillia. If you've played Abyss or Vesperia, you'll know what you're looking at here. Just like AD Skills. The ones you see here just increase stats. If I scroll down a little more, you get the ones that help out in battle. As I said before, you get skills from the Lillial Orb system.
I agree. If I have a criticism of Graces' gameplay, it's this.
Yeah, this game really does have an amazing combat system, but the awful strategy options and the atrocious boss design really conspire to make it less enjoyable than it could be.
Which ones in particular?
Xillia Director's Cut! :lol (I dunno, but it seems like natural progression based on nearly every mothership title getting a DX or expanded edition the year after now.)Nice post. Makes me really want English Xillia now. Hopefully something is announced at Tales Festival.
I never knew about the switching of characters during battle. Took them long enough.
I'd say that the Champion Boar is also a good example. I've fought that boss on Chaos during three playthroughs, and I've hated it all three times because of its unpredictability and maddening rushing around/calling other enemies to join in. It was frustrating. It had excessive HP, chaotic movement (so chaotic that sometimes you couldn't find the time to dodge correctly, and your teammates' issues in terms of constantly getting in the way and dying didn't help much), and it constantly summoned enemies that you ended up having to take care of to stop your party members from getting killed due to their obnoxiousness or because the enemies seemed to target spellcasters/healers.I foundparticularly galling just in its interminable tediousness, but they're all awful. Start with balancing-via-excessive-hitpoints, add obnoxious movement powers, continue with arbitrary ignoring of other basic battle system rules, season with endless waves of adds to taste.Emeraude
The combat system of, say, Vesperia is mashier and especially has far less interesting defense mechanics, but at least the bosses are actually fun to fight.
I usually just used Crab Fried Rice and Miso Stew, and then Beef with Red Wine Sauce to signal when I hit below 50%. I found it a little time-consuming to make the 20 second activation. I also tried to use other characters who didn't have their Master or Adept titles for some skills as party leaders, and set everyone else to passive so it felt like I was actually doing something during the battles as opposed to just grinding out the mixer. So... I just have the character use the skill I'm levelling up to get rid of all the enemies but one, and then I wait for Crab Fried Rice to activate, and then I get rid of the last enemy with the same skill.Ugh, this grinding for the eleth mixer is such a pain. I don't think I will get it in a new game + since I am just going to run through as fast as possible to get the 60 second trophies so I am trying to do the majority of it before. I am currently sitting at 6,400.
I am getting 10 points towards my eleth mixer a battle currently. I am grinding in Orlen Woods by guarding in battle until Crab Fried Rice and Fried Manju activate at 10 and 20 seconds respectively. Miso Stew is my after battle with Beef with Red Wine Sauce as my backup when I hit below 50%. I run to the Turtelz when that happens though since I get 1 point less with Beef with Red Wine Sauce.
Assuming that you haven't gotten past it yet, I usually set Hubert or Sophie to cancel spells, but it takes them a while into their combos to make them quit with their magic. I generally try to get rid of the spellcasters first as a result (especially since once they get below 50% HP they like to cast a spell that I don't like them casting). The projectile/magic ones are truly the worst though because they like to interrupt combos. In cases like that, I just spam Aurora Lotus because it reduces the likelihood of getting hit mid-combo. If they do have the chance to cast a spell, I usually try to evade it completely. And once they're in Arles Break, their hi-ougis are annoying, so it's best to get away from them/set people to passive.Stuck on my chaos run at10 Little Queen round 2 at the bottom of the dungeon, I can never stun lock them long enough to keep them from casting magic, and their magic decimates me.
I usually just used Crab Fried Rice and Miso Stew, and then Beef with Red Wine Sauce to signal when I hit below 50%. I found it a little time-consuming to make the 20 second activation. I also tried to use other characters who didn't have their Master or Adept titles for some skills as party leaders, and set everyone else to passive so it felt like I was actually doing something during the battles as opposed to just grinding out the mixer. So... I just have the character use the skill I'm levelling up to get rid of all the enemies but one, and then I wait for Crab Fried Rice to activate, and then I get rid of the last enemy with the same skill.
But I agree, the mixer grinding is pretty boring. Really tedious, especially if you haven't been concentrating on it during the game. :/
Also, Man of Means Trophy Get! in Nier because of your fishing strategy, so thank you for the advice earlier.
I ended up using the custom soundtrack feature, set this up as the primary fishing theme, and fished away for a while. Also listened to a few podcasts, so it wasn't so bad. I ended up saving, selling a bunch of fish and materials, getting the trophy, and reloading. All that's left now are the weapons' trophies and the final two endings + that last boss fight trophy.
I usually just used Crab Fried Rice and Miso Stew, and then Beef with Red Wine Sauce to signal when I hit below 50%. I found it a little time-consuming to make the 20 second activation. I also tried to use other characters who didn't have their Master or Adept titles for some skills as party leaders, and set everyone else to passive so it felt like I was actually doing something during the battles as opposed to just grinding out the mixer. So... I just have the character use the skill I'm levelling up to get rid of all the enemies but one, and then I wait for Crab Fried Rice to activate, and then I get rid of the last enemy with the same skill.
But I agree, the mixer grinding is pretty boring. Really tedious, especially if you haven't been concentrating on it during the game. :/
I'd say that the Champion Boar is also a good example.
they obey the Tales of Hearts philosophy of breaking out of combos after 7 hits, which is absolutely counterproductive in a combo-based battle system.
Gaf should i wait for eu and boost eu sales (pushed to end of june iirc but my backlog is huge) or get it now to boost for xillia
I do remember 3-4 instances of them breaking out after 7 hits so it was a slight exaggeration on my part, but it's about 7-12 hits, thereabouts, usually 10. Seems to happen for no reason or automatically, so I guess it was a means of increasing difficulty artificially. Depending on the boss, they can enter overlimit too often (sometimes it seems like it happens whenever they feel like it) and spam their hi-ougi. Using multi-hit attacks can sometimes be useless or dangerous depending on how quickly the boss can recover out of a block.Do you mean they have a tendency to break combos for no reason (which would be bad) or they always literally break them after exactly 7 hits (which would be much worse)?
I don't think you'd get as much, but battles feel like they go a little faster since you're not waiting for a 20 second activation, imo, and if you're doubling it up with getting extra titles for people who you don't use often. Generally, Mixer grinding takes a few hours, though.I'll have to try just using Crab Fried Rice and Miso Stew. I did that a couple of times on accident but I never checked to see how much I got in my eleth mixer just from that. I will take a look tonight since I was going to grind a bit again.
Nice job on getting the Man Of Means trophy! I am glad my advise worked. I wasn't sure since it's been a while. The weapon trophies are a bit annoying as well. There was an item that was only obtainable in the desert but it takes forever to grind for it since you have to get it from those flying enemies and there are only three of them in the area.
This is exactly why I didn't have a problem with the critic reviews for this game, in particular, the GameTrailers one. Their criticisms made a lot of sense.All and all, I like the game, but goddamn does it have flaws. I would recommend it to a friend, but I would perfectly understand if they didn't like it.
Aw... I'm sorry. :/ I usually feel like I'm being paranoid whenever I preface spoilers with something like "ending spoilers" or something like that, but I guess it might be a good thing.Dammit! By mistake I clicked the black covered text (it's pretty cool how it works) and I just got spoiled D:
Kind of suspected something like that because of Asbel's Mystic Arte artwork, but still...
Edit:
Completely off-topic, but right now I am listening to the Battle Arrange Tracks 2 from Sakuraba. So good!
I suspected that the second arranged album would be like the first one.
I don't know if I have the patience to get the weapon trophies at all. I think I might try for the 15 weapons trophy, and the Ending C trophy at least. :lol
The first one was like a varied progressive album, the second one is pretty much straight rock all the way.
Dammit! By mistake I clicked the black covered text (it's pretty cool how it works) and I just got spoiled D:
The fishing wasn't as much of a chore as going into the DLC repeatedly and running through the gauntlet ad nauseam (especially since I don't think you get experience for it?). And I thought the Man of Means trophy was bad? The weapons trophies are even worse! I'd been grinding items nearly all day yesterday and I barely got a thing I wanted. Giant Eggs? LOL, I only got 1 in the multiple times I passed through the village. Forlorn Necklace/Subdued Bracelet? Even with the word that increases item drops and playing the game on Hard, I didn't get any of those. I did manage to get a ton of Broken Wristwatches, though. That's good. Commanding Kaine and Emil to not attack helps, since enemies they kill don't seem to count or drop anything cool.
I don't know if I have the patience to get the weapon trophies at all. I think I might try for the 15 weapons trophy, and the Ending C trophy at least. :lol
Though once you get a certain skill for Milla, you can probably spam it on them because they can't block it. Bosses aren't really hard, but they can feel cheap. Essentially, you're using the fun battle mechanics like Link Artes, Link Mode, higher combos, etc. during normal battles as opposed to the boss battles when these mechanics sometimes feel stripped away.
Normal battles in Xillia are fun. Boss fights can be tedious.
I do remember 3-4 instances of them breaking out after 7 hits so it was a slight exaggeration on my part, but it's about 7-12 hits, thereabouts, usually 10. Seems to happen for no reason or automatically, so I guess it was a means of increasing difficulty artificially. Depending on the boss, they can enter overlimit too often (sometimes it seems like it happens whenever they feel like it) and spam their hi-ougi. Using multi-hit attacks can sometimes be useless or dangerous depending on how quickly the boss can recover out of a block.
I know I read that some people liked this mechanic, and to their credit, yes, it might be a good thing that bosses are no longer infinite hit sponges. But at the same time, I don't think many people try to beat bosses via an infinite combo string, but instead try to rack up as many hits in a combo as possible.
Got the game. Wonder if I should get a PS3 too...
This happened to me on Vesperia quite a few times before I finished it yesterday. It seems like every Tales of game I played but Graces f is chock full of bosses that breaks combos for seemingly no reason.
Got the game. Wonder if I should get a PS3 too...