Taco_Human
Member
Come on update
click to play. it should autodetect update
Come on update
Why so slow!
not sure if trueEric Smith ✆
10:45 AM (1 minute ago)
to Half-Life, Half-Life, hlds_announce
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
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Source Engine Changes (TF2, DoD:S, HL2M)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
- Added new items
* City on Fire item sets
* Pyroland weapons and cosmetics
* Community-contributed cosmetic items for all classes
* Mysterious treasures have been incinerated, but are now craftable
* Added crafting recipe for Pile of Ash
* Scorched Keys are now available in the store for a limited time
* New promo item
- Weapon balancing changes
* Gloves of Running Urgently
* Removed self-damage over time penalty
* Heavy takes mini-crits while active and for 3 seconds after switching away
* Attack damage penalty reduced from -50% to -25%
* Tomislav
* Spin-up speed bonus reduced from +40% to +10%
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
* Cozy Camper
* Regenerates 1 heath per second
* Reduced movement penalty from -90% to -80%
* Sticky Jumper and Rocket Jumper
* Added 'flying' sound to blast jumps
* The Concheror
* Changed rage building source from "damage done and damage received" to only "damage done"
* Increased the rate at which Rage builds for this item by +25%
* The Equalizer
* Removed player move speed modification and added it to a new item named The Escape Plan
* All owners of the Equalizer will be automatically granted The Escape Plan
* Crit-a-Cola
* Added +25% increased movement speed while active
* Increased duration from 6 to 8 seconds
* Atomic Bonk
* Increased duration from 6 to 8 seconds
* All Flamethrowers
* Increased base damage by +10%.
* Backburner
* Removed +10% damage bonus attribute
* Note: Because of base damage increase, damage remains unchanged
* Degreaser
* Added -10% damage penalty attribute
* Note: Because of base damage increase, damage remains unchanged
* Phlogistinator
* Damage defense while taunting reduced from -90% to -75%
- Item bug fixes
* Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
* Improved visual and audio cues for when the Manmelter is ready to fire
* Fixed Manmelter being able to earn crits via friendly Pyro self-damage
* Fixed Scotch Bonnet's blue team skin not showing
* Fixed Unarmed Combat's taunt not working
* Unarmed Combat's color now matches the team using it
* Fixed the Apparition's Aspect showing a burning texture in DX8
Equalizer ruined? :C
I would too, but only cause it looks like:If we get a rainbow flamethrower I will use it forever and ever.
Haha, pyro weapon getting a nerf on the pyro update day. =(
Ha at tomislav. I hardly ever even noticed it used before, and the change should make it as useless/unused as natascha.
Rocket jumping medics! Faster crossbows! I'm okay with this.
* Quick-Fix
* Medic mirrors blast jump of their heal target
* Crusader's Crossbow
* Reload speed time reduced by +40%
What if we have a S. Equalizer?
Equalizer ruined? :C
The Escape Plan sounds like it has a speed boost, but probably no damage boost. The damage boost + random crits was dumb anyways.
WHat is an Escape Plan?
WHat is an Escape Plan?
Also, I can't join any servers. Its stuck at "sending client info"
For the movement buff granted, but I actually liked using Equalizer for its intended purpose-- to have a moment of stupid rush melee boost.replaced with The Escape Plan.
Don't know why people are crying about Heavy nerf. The Tomislav is a joke compared to the default, and the Gloves of Running Urgently were only ever used to get back to the front asap if a teleporter was down.
-10% on backburner but +10% on all?
But then the Degreaser changes?
I am confused.
But it still seems that now the Backburner only has the Airblast penalty and crits from back, while the OG FT doesn't?
-10% on backburner but +10% on all?
But then the Degreaser changes?
I am confused.
But it still seems that now the Backburner only has the Airblast penalty and crits from back, while the OG FT doesn't?
The only thing that's changed for pyro is the OG flamethrower has 10% extra damage.
From the few minutes I've played of it, those who hate hightower are gonna have issues with this map.
I love Hightower, so <3.
You just jump around trying to market garden people, so it doesn't even matter what the objective type is >>I love Hightower, so <3.