OmegaSupreme
advanced basic bitch
Perfect length for a brawler.2 to 2.5 hours, wow, that's really short.
Perfect length for a brawler.2 to 2.5 hours, wow, that's really short.
I'm trying to figure out where you're coming from with some of these complaints. What do you mean by "impact"? If it's about the characters being too similar, then I can't recall the Konami brawlers changing them up in any major way - heck, the NES games and the first arcade game basically headswapped them like Ryu and Ken. The second, even in my best attempt to make sense at what you're trying to articulate (Are the bosses too large or too small to you?) , sounds more like a nitpick than a legitimate gameplay concern (And this is coming from a guy who actually CAN think of critiques about the boss design), and then the next are all about extra modes that aren't even in the "old games" to begin with. If you don't like those modes, just play Arcade mode - heck, if you're such an avid fan of the old games, why weren't you playing Arcade Mode from the start?There's something off about it compared to the old games.
The lack of impact the different characters have, the size and scale difference between the enemy bosses and the Turtles themselves, the grind in story mode and the challenges being stupid easy or stupid hard to pull off ultimately due to the balance around enemy placement, their downtime, etc.
I see everybody all hyped up and liking it. I played it, picked Leo, and immediately picked up on all the boring bullshit this game's giving with how it plays. It's almost awesome, but not there.
This game is textbook "overrated" to me, when you get beyond all the Konami game throwback/worship.
I'm trying to figure out where you're coming from with some of these complaints. What do you mean by "impact"? If it's about the characters being too similar, then I can't recall the Konami brawlers changing them up in any major way - heck, the NES games and the first arcade game basically headswapped them like Ryu and Ken. The second, even in my best attempt to make sense at what you're trying to articulate (Are the bosses too large or too small to you?) , sounds more like a nitpick than a legitimate gameplay concern (And this is coming from a guy who actually CAN think of critiques about the boss design), and then the next are all about extra modes that aren't even in the "old games" to begin with. If you don't like those modes, just play Arcade mode - heck, if you're such an avid fan of the old games, why weren't you playing Arcade Mode from the start?
Really, if this was that "off" compared to the older games, you would not be stretching so much here. We've had literal Turtles in Time remakes that fumbled it worse compared to this.
They need stage select or saves on Arcade mode like SOR4. The game as a beat'em up is too long,.Great game but man, I dont want the overworld/story mode and arcade mode didn't let me save.
I spent 2 hours playing through the game since the arcade mode wouldnt let me save my progress. Im all for limited lives and continues, but this is a very long game.
The other entries are less than half the length of this game, so their lack of saving had never been an issue.
Also I feel it can be really hard to do some of the double tap inputs or throws (Switch with Switch Pro Controller).
My hands are very sore now.
It's extremely fun and you enjoy every minute, I'd rather a game like this than some bloated mess on an open world map with hundreds of collectables.So because the genre has shit gameplay lengths that makes it OK? For this price, they could've easily made it a bit longer.
I share your sentiment. This game has a handful of quirks that aren't showstoppers, but they are puzzling, given the game's pedigree."Legitimate gameplay concern" is a nonstarter.
I'm "stretching" to point out that something is off about the game for me. Something is wrong here and it's hard to nail down. The impact is the gravity, responsiveness, or general feedback of the basic and strong attack differences, the downtime and recovery from attacks that characters and enemies have. Konami games were shallow, so still is this game, and that's all fine; but it's missing some refinement found in countless other games. This game is a heavy throwback, and even still it's bested by old shit like Streets of Rage 2 for how it feels when beating the shit out of enemies. I've said before, the stages also feel empty and too long. Arcade mode is tedious in it's length with how the game plays. It also feels like the boss characters are slightly too big compared to the old games or some of the show.
The biggest problem in how it feels, is how fast the enemies can break your attacks.
You're comparing the game to Streets of Rage 2. That is your problem. Konami's TMNT games never felt like a Streets of Rage."Legitimate gameplay concern" is a nonstarter.
I'm "stretching" to point out that something is off about the game for me. Something is wrong here and it's hard to nail down. The impact is the gravity, responsiveness, or general feedback of the basic and strong attack differences, the downtime and recovery from attacks that characters and enemies have. Konami games were shallow, so still is this game, and that's all fine; but it's missing some refinement found in countless other games. This game is a heavy throwback, and even still it's bested by old shit like Streets of Rage 2 for how it feels when beating the shit out of enemies. I've said before, the stages also feel empty and too long. Arcade mode is tedious in it's length with how the game plays. It also feels like the boss characters are slightly too big compared to the old games or some of the show.
The biggest problem in how it feels, is how fast the enemies can break your attacks.
So, the game is too hard for you.They need stage select or saves on Arcade mode like SOR4. The game as a beat'em up is too long,.
I am ok with double taps but rising attack needs a dedicated button.
Also, throw NEEDS invincibility frames!
The game also need some form of alternative costume, in multiplayer games the hardest thing isn't killing the enemy, it's keeping track on your own character!
You're comparing the game to Streets of Rage 2. That is your problem. Konami's TMNT games never felt like a Streets of Rage.
You probably don't actually remember just how unpolished the fighting mechanics actually were in the original arcade games, where hitstun didn't guarantee a combo and throws had RNG elements to their activation, or how long the "Extended" stages were in the NES games (Made even more plodding by how slowly the Turtles move in that version).
And I'm calling it out right here, the whole thing about enemy sizes is absolute nonsense.
In the original arcade game, the only boss that didn't outright tower over the Turtles in height was Shredder himself.
As can be seen here, this trend continued in Turtles in Time's arcade. Heck, "Super Krang" and Shredder (along with his tweaked SNES version, Super Shredder) are arguably larger than their counterparts in Shredder's Revenge.
You could maybe make a case about the consistency and continuity of boss sizes, but it's clear Konami wasn't innocent in that regard either.
Dude, what are you even showing here?
"AbSoLuTe NoNsEnSe"
Fuck off. I'm not making a case about anything. The sizes feel off. You could blame it just on the action figures from the era being all the same sizes. I don't give a fuck.
The old games played like janky shit, this new one gets no pass because of it being another part of the throwback. The game feels off, and you're having a sperg tantrum over somebody on the internet not liking it.
There are unlockables to keep you playing.2 to 2.5 hours, wow, that's really short.