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Tekken 5: Dark Resurrection Announced - Two New Characters

crunker99

Member
Fighting Game fans head up:

Namco has announced it will release an upgraded edition of its popular Tekken 5 fighting game, which will be titled Tekken 5: Dark Resurrection. The upgraded edition will feature two characters, as well as newly rendered stage backgrounds. It's expected that the game will also feature balance fixes. Tekken 5: Dark Resurrection will be shown at the upcoming Amusement Machine Show in Japan on September 1. The game will hit arcades in the country this winter.


http://www.gamespot.com/news/2005/08/25/news_6131934.html
 
I smelled this one coming. Tekken 5 seems to have gained respect as a serious and kick-ass modern Tekken and very tournament worthy - so a VF4 Evo-style upgrade was coming, what with the 5.1 tweak for the arcades out.

Probably a no-brainer for a PS2 console port, though if they do, they really, REALLY should fix/expand the profile system so that folks can have their own profiles more easily and it tracks statistics properly for VS mode, etc.

It also wouldn't be a bad piece of fluff to add in a greater variety of accessory parts for the characters. Customization is fun, but some of the characters are limited in what they have available that really does much for them.
 
My guess is that Tekken 6 won't be shown at TGS. Its still probably at least a year away if they are still planning on upgrading T5.

T5DR will likely be the Tekken that gets launched with the PS3.
 
Tekken On PS3 would definitely be nice.. then again im a big DOA guy.. tekken not really.. but im a fighting gam guy in general.. ahh i miss the good old days of 2D glory.. Street fighter 4 & MVC3 where are youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
 
Tekken PS3 aka Tekken 6?

tekken-next-20050516080618078.jpg

tekken-next-20050516080620968.jpg
 
I wouldn't be surprised if Namco took this new version of Tekken 5, souped up the character models (maybe even adding a new boss), redid some backgrounds, made some new real-time endings, tossed in the 'tag' feature, and called it Tekken Tag Tournament 2, getting it out for PS3 launch.

It would essentially be the exact thing they did with Tekken 3/Tekken Tag for PS2 launch... and it worked.

Hell, I'd scoop it up at launch.
 
http://www.tekkenzaibatsu.com/news/index.php?mode=article&newsid=411

Yet another upgrade to Tekken 5 is just around the corner, and it isn't just a minor patched up version this time!

Word has leaked out on the next installment of the Tekken franchise, Tekken 5: Dark Resurrection, thanks to a small advertisement in the latest Famitsu magazine that shows the words "Tekken 5: Dark Resurrection" plastered on the cover of the issue of Arcadia being released at the end of this month.

Tekken 5: Dark Resurrection looks to include more than just a few character balancing tweaks as was the case with the 5.1 upgrade. There is a strong indication that not only will new items be added, but the stages will also be re-done and two brand new characters added! If the name hints at anything, it's very probable that there will be at least one old character returning to the lineup.

Unlike Tekken 5.1, it does not seem this will be a free upgrade for owners of the existing coin-op machines. Word has it Tekken 5: Dark Resurrection is slated for release at the end of the year in arcades across Japan, and if the past has been any indication, the U.S. coin-op release should happen around the same time. No console port has been announced.
 
Doom_Bringer said:
ItÂ’s a fighting game that much detail on the face is unnecessary. ItÂ’s decently cg.

It's not being shown in a fighting game form there. It doesn't look any better than those other tech demos that Sony showed off (the nVidia girl and the one of Spiderman guy) which were real time. With it being a fighting game the only time they'd need to show the character at that detail would be during win poses and endings since that's the only time you'd see them up close.
 
Why does everythintg in this new generation have to be shiny?? How many of you walk around the real world with sunglasses on 100% of the time, because if you look at these new "realistic" next gen games that is what we woudl have to do. Man when did realistic mean everything is wrapped in saran wrap?
 
SolidSnakex said:
It's not being shown in a fighting game form there. It doesn't look any better than those other tech demos that Sony showed off (the nVidia girl and the one of Spiderman guy) which were real time. With it being a fighting game the only time they'd need to show the character at that detail would be during win poses and endings since that's the only time you'd see them up close.


You need to go watch the trailer again. The details on his pants, the muscles, the hair etc It was defiantly cg. The facial details looked very similar to the fight night stuff but then again Tekken is not a boxing game and the camera is usually place far away from the characters.

I bet the next tekken game will look similar to Virtua Fighter 5.
 
Doom_Bringer said:
You need to go watch the trailer again. The details on his pants, the muscles, the hair etc It was defiantly cg. The facial details looked very similar to the fight night stuff but then again Tekken is not a boxing game and the camera is usually place far away from the characters.

How is it any different from the other real time demo's that they showed at E3? Do you really think this looks better than the Spiderman demo? As you said the detail in Jin's face isn't really any different from the Fight Night demos. You're telling me that NAMCO isn't going to be able outdo an EA game? There's nothing about that demo that looks like it can't be done next gen. People are just doubting it for some reason because they have what looks to be a very low expectation for next gen graphics.
 
SolidSnakex said:
How is it any different from the other real time demo's that they showed at E3? Do you really think this looks better than the Spiderman demo? As you said the detail in Jin's face isn't really any different from the Fight Night demos. You're telling me that NAMCO isn't going to be able outdo an EA game? There's nothing about that demo that looks like it can't be done next gen. People are just doubting it for some reason because they have what looks to be a very low expectation for next gen graphics.

Yeah i think Tekken will have better graphics than Fight Night. Namco know their graphics.
 
That Tekken video had to be pre-rendered, no way it wasn't... There was some effects subtetly and smoothness about it in motion

However, I think that while pre-rendering, devs took some care of what is realistically achievable (like in Gundam game). I don't think he looks quite good there as CGI found in Teken 5 for example.
 
SolidSnakex said:
How is it any different from the other real time demo's that they showed at E3? Do you really think this looks better than the Spiderman demo? As you said the detail in Jin's face isn't really any different from the Fight Night demos. You're telling me that NAMCO isn't going to be able outdo an EA game? There's nothing about that demo that looks like it can't be done next gen. People are just doubting it for some reason because they have what looks to be a very low expectation for next gen graphics.

That EA game is running on render ware which seems to be kick ass (Fight Night and Def Jam). What is Namco using? I doubt they created a superior in house engine that will blow away Fight Night or even be able to match it.

And yes I have definitely lowered my expectation after watching the DOA 4 vids. Hey Namco rocks but they can't beat Team Ninja in the graphics department. I think DOA4 will look better than Tekken and Tekken will look similar to Virtua Fighter 5.
 
Doom_Bringer said:
That EA game is running on render ware which seems to be kick ass (Fight Night and Def Jam). What is Namco using? I doubt they created a superior in house engine that will blow away Fight Night or even be able to match it.

And yes I have definitely lowered my expectation after watching the DOA 4 vids. Hey Namco rocks but they can't beat Team Ninja in the graphics department. I think DOA4 will look better than Tekken and Tekken will look similar to Virtua Fighter 5.

Namco has beaten EA when it comes to graphics, I don't see how that can't be the same, they don't use renderware which is designed for portability in mind, they use engines that are specifically made for one system.

As for Team Ninja the tables have turned, they aren't working on the most powerful hardware anymore but Namco certainly is.
 
Doom_Bringer said:
Hey Namco rocks but they can't beat Team Ninja in the graphics department
If you want to look at them on the even ground, look at DOA on PS1, vs Tekken 3. or DOA2 on PS2 versus TTT. I'd say they at least look very comparable, and presonally I think TTT looked better. TN's superiority this gen relies on developing for a faster hardware.
 
Marconelly said:
If you want to look at them on the even ground, look at DOA on PS1, vs Tekken 3. or DOA2 on PS2 versus TTT. I'd say they at least look very comparable, and presonally I think TTT looked better. TN's superiority this gen relies on developing for a faster hardware.

ya compare ports to games made from ground up on the hardware. Not a good comparison -_-
 
Doom_Bringer said:
That EA game is running on render ware which seems to be kick ass (Fight Night and Def Jam). What is Namco using? I doubt they created a superior in house engine that will blow away Fight Night or even be able to match it.

So EA is going to somehow become dominant graphics while NAMCO takes a step back. Lets see here

Tekken Tag released in 2000

105.jpg


Fight Night 2 released in 2005

925401_20050301_screen029.jpg


And I don't know why you're using DoA4 as a basis of next gen. Team Ninja is killing themself with that doll artstyle while Tekken clearly uses a more realistic style which is going to benefit them greatly.
 
Marconelly said:
If you want to look at them on the even ground, look at DOA on PS1, vs Tekken 3. or DOA2 on PS2 versus TTT. I'd say they at least look very comparable, and presonally I think TTT looked better. TN's superiority this gen relies on developing for a faster hardware.

DOA2 holds well even to this day for a first gen game, makes me would how far they could have pushed PS2 if they didn't have such a change of heart.
 
since I'm bored... and this is a Tekken thread... and no pics of the new characters yet:

Tekken 3 PS1 vs. Tekken Tag Arcade vs. PS2 Comparison!
PS1
1we2.jpg

Arcade
arc-02.jpg

PS2
tag7.jpg


Might as well throw in a nice fake of Tekken Tag 2 :D

proff_fake_ttt2.jpg
 
Would it be too good to be true if the GH version of Tekken 5 had the upgrades the same way VF4Evo happened on PS2?
 
Elios83 said:
Wait for TGS.

Unless Namco is isn't planning to ape another arcade release(sucked they did it for SC3), Tekken 6 will not be shown in full until the next AM show; possibily AOU 2006. Also if those PS3 shots say anything, it the fact Namco might be using the RSX as the base for its nex-gen arcade hardware as they've with previous SCEI hardware.
 
SolidSnakex said:
So EA is going to somehow become dominant graphics while NAMCO takes a step back. Lets see here

Tekken Tag released in 2000

105.jpg


Fight Night 2 released in 2005

925401_20050301_screen029.jpg


And I don't know why you're using DoA4 as a basis of next gen. Team Ninja is killing themself with that doll artstyle while Tekken clearly uses a more realistic style which is going to benefit them greatly.

I was talking about Renderware for crying out loud!
2005
burnout-revenge-20050820074717465.jpg


2005
rc01.jpg


http://www.watch.impress.co.jp/game/docs/20040917/rc.htm

And DOA 4 uses next gen effects like depth of field and bluring, they make the game stand out. And the artstyle is fine IMO.
 
Interesting. VF5 and Tekken 5.1 all shown under one roof. I wonder which one would be more dominant in people's interest? Hmm.... Heh.

Btw - those Jin ala Tekken 6 shots for the PS3 ARE and always has been FMV. Please do not think otherwise.
 
Doom_Bringer said:
I was talking about Renderware for crying out loud!
2005
burnout-revenge-20050820074717465.jpg


2005
rc01.jpg


http://www.watch.impress.co.jp/game/docs/20040917/rc.htm

Funny how Criterion's 'renderware' are the only impressive games out of renderware tech, the same looks to be for "Black, but than again from what some seemed to say it probably barely resembles the 'renderware' others use anymore. They probably have to rip out a lot of stuff and rewrite things.

EDIT: Yeah, Criterion isn't eactly EA.
 
HomerSimpson-Man said:
Funny how Criterion's 'renderware' are the only impressive games out of renderware tech, but than again from what some seemed to say it probably barely resembles the 'renderware' others use anymore. They probably have to rip out a lot of stuff and rewrite things.


I think the following renderware titles are impresive!

Heros of the Pacific (looks better than Namco's Ace combat IV and V)
GTA SA (for scope and no load times)
Cold Fear

920404_20050711_screen012.jpg


562459_20041025_screen003.jpg
 
Doom_Bringer said:
I think the following renderware titles are impresive!

Heros of the Pacific (looks better than Namco's Ace combat IV and V)
GTA SA (for scope and no load times)
Cold Fear

Hmmm, on second thought I kind of find those titles impressive, it's just that Criterion, what ever the hell they are doing, are just heads and tales above anyone else regarding their renderware.
 
Why are we arguing here?
If EA can produce an amazingly realistic Shaun Alexander for Madden '06 on 360 in real-time, do you guys have any doubt that Namco could do character models this detailed real-time, in-game for PS3, if not more detailed?

nina_02.jpg

nina_01.jpg
 
SolidSnakex said:
And we're talking about EA's graphic skills, not Criterion. Just compare the NFS series to Criterions Burnout series. Big difference. NAMCO's always been better at graphics than EA, I don't see how that's somehow going to change. Especially with NAMCO's flagship fighting game series.


No, no No!! Criterion is a part of EA now and I was talking about renderware. Fight Night uses rendereware but yes Namco >>>> EA graphics wise.
 
I still gotta say it. If EA can pull off an amazing looking fighter (Fight Night) Namco can do better. That's what is exciting, Fight Night is like first gen stuff too.
 
Burnout is not quite a relistic representation of today's renderware (for example they are writing very customized renderers in assembly for that game, that basically circumvent renderware)

In general, I'm quite impressed with EA's renderware accomplishments for next gen Fight Night and DefJam, but I see no reason why that would be the cream of the crop engine all of a suddden when it's never really been that. Much of the good looks in those two games is thanks to pretty good art direction and quality textures, but I think technically it's not super hot. I really see no reason why Namco's Tekken team couldn't make something that looks better than EA's output. They always have so far, and by a fair margin.

Doom_Bringer said:
ya compare ports to games made from ground up on the hardware. Not a good comparison -_-
You do have a point there, but at least DOA vs. T3 is pretty valid, I think. The PS1 version was built from scratch and was quite different visually from arcade and saturn game.

Heros of the Pacific (looks better than Namco's Ace combat IV and V)
The PS2 version of that looks better than ACV? I find that hard to believe O_o I mean, ACV is just such a pretty game.

I don't know if you are trying to say that Tekken team has not delivered the best of visuals, but I really think they did. What on PS2 in fighting genre looks better than T5?
 
Doom_Bringer said:
No, no No!! Criterion is a part of EA now and I was talking about renderware. Fight Night uses rendereware but yes Namco >>>> EA graphics wise.

They're part of EA, but they're still a different developer. I think EA games in general will look better than they did this gen when put against other games from this gen, but I still think that the developers that have made games that look better than their games will still be able to.
 
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