Thank you for this.
More of this instead of Soul Calibur? :/
I mean, from the looks of things it's a relatively low-budget sequel with lots of asset reuse, and that's fine, but I really hope the fact that we jumped from TTT2 -> Tekken 7 doesn't mean Soul Calibur has ceased to be a thing. :<
Tekken and Soul Calibur aren't made by the same teams, getting a new Tekken game has no affect on the continuation(or lack of) of the SC series.More of this instead of Soul Calibur? :/
I mean, from the looks of things it's a relatively low-budget sequel with lots of asset reuse, and that's fine, but I really hope the fact that we jumped from TTT2 -> Tekken 7 doesn't mean Soul Calibur has ceased to be a thing. :<
Juggle complainers incoming
Yep, looks like Tekken with more sparks.
I'd really have to see direct feed footage side-by-side with Tekken Tag 2 to see a difference, honestly. TT2 was pretty damn good looking. You have to wonder what exactly the extra hardware horsepower is being used for.
If we're lucky, we'll get to do that at the end of next year.![]()
Looking at some of the customization items pictures here, some models are straight out of TTT2. They seem to be using a lot of place holders for now.
Looks marginally better than a 5 year old game, the fuck?
Etc... Etc... Might cover the poly count too. ;pSo, I guess same polygon count as the location test?
This was already in TTT2 so I'm expecting a better version of it in T7.Also getting your clothes dirty when you hit the ground or getting wet when you fall on water would be really cool
Wanted to post this on the other Tekken 7 thread(that has been closed -_-). So I'm going to post it here instead.
Have seen some gameplay(and the gifs ;P) and it looks really good(Harada did a good job with UE4 *notbad.jpg*). But I saw some lag in the game. Like there was some frame rate issue(the game looked slow than TT2 :/). I know it's still a alpha/beta version, so these problems are normal. But I hope it will be fixed on the final version. Also I'm not happy about the "Super" combo. I've realised that the "Super" combo moves(the moment when it's activated) looks the same as the "Super" combo moves on SFxT. Why Harada? :/ Tekken supposed to be different than SF. Why implementing things from SF? :X
Funny that Harada mentions skin shading. UE 4.5 (coming out soon) is set to include some support for subsurface scattering and they (Epic) are apparently pushing to get higher quality character rendering in asap.
I'm not noticing much of difference besides it looking brighter
Edit: also just noticed your avatar, now your response makes sense
It's getting agitating to repeat this because people can't be bothered to read the thread.
Generally I'd assume that they're actually integrating all the updates as they come out since otherwise that defeats a fair amount of the point of licensing the engine.
It's true that some people license an engine and just never use the updates, but that's kind of an old model people tend to avoid now.
@mod Can you un-close the location testing thread when the niconico streaming starts? Or maybe Wonkey can make a similar second thread.
Awe man common there SHOULD NOT be bullet time during the combo's at least...
One of the middleware providers I work with told me they once licensed their package to a Korean company working on a MMO. They took a single drop of the code and never took any kind of upgrade or contacted them again![]()
I like the slow-mo for the killing blow, but I hope the sparks on normal hits get tuned down quite a bit.
Looks like Tekken.
I think this is what this game needs, I like all the visual flair. I think most people wont give a shit about it really soon. I love tekken but I have always wanted more visual flair with the moves.
Honestly, it's time to just start ignoring them. Let them have their drive by post.
Hey Sayah when does it start btw ?
Has there been any impressions thrown around about changes in the fighting engine/mechanics at all? I haven't been into Tekken since 5, so it looks a lot like Tekken 6 to me on the surface mechanically from what I've seen so far.
The lighting looks really awesome though. I'm extremely interested in what the final product will look like.
Overall, I'm hoping I'll enjoy this entry.
Edit: Seeing this makes me sad that we won't see Virtua Fighter 6 though.
One person in the previosu thread so he wasn't too fond of it due to frame rate issues, playing like Tekken Revolution and the Supers doing too much damage(which is silly when most raw supers tend to do shit loads of damage).
Thanks for the reply.
Wait, there are supers in Tekken? Do they require some sort of super bar, or are these just the character specific charge up moves that hit really hard and are unblockable?
Simple input done once your character is in rage. Has armor but you still take damage so you can get killed if your health is low enough.
I was just gonna say that the backgrounds look like a massive step up and all they have to really do is fix the skin.
Yeah, it certainly does happen. Since Namco listed working with Epic Japan though, I'm assuming they're actually trying to incorporate them.
I could definitely be wrong though.
and if it works like in T6 you can just deny peope their rage and super with combo adjustments.
Seems you receive only fraction of damage when hit in super state.
Also totally freezes opponent.
Unless this shows you can cancel hitstun into super. Would be too broken.
Dude just did the classic catch dudes throwing out moves with my super.