MikeBreezy92
Member
Noob tube.
Hopkicks?
Noob tube.
Hopkicks?
There are instant auto combo 50% damage invincible hopkicks here?
There are instant auto combo 50% damage invincible hopkicks here?
They didn't even update the graphics? The hell?
There are instant auto combo 50% damage invincible hopkicks here?
I wouldn't consider Supers or Ultras Noob Tubes....
I don't think the new ultras are instant or invincible, many videos have the opponent blocking in time to not get hit by it. I do wonder how it would scale though if someone properly lands it in a combo or off a wall splat.
Graphics do slowly get upgraded, what is most striking though is they don't seem to have updated the animations since Tekken 1.
]No skill, instant activation, attack breaking, free 50% damage move that punishes winning player even if he tries to jab opponent.[/B] It's not a super that you build up, it's a near death blatant comeback mechanic for noobs.
And right now it's hilarious how on reaction you can fire it up. They need to either scrap it on nerf it severely.
Just like Supers in SCV but they were fine. Not really seeing the problem here. Except Instead of it being instant it has armor. So you'd have to have enough life to take the damage to do the Super.
You wont be building enough super meter in SC to be able to use Supers every single turn, unlike rage.Just like Supers in SCV but they were fine. Not really seeing the problem here. Except Instead of it being instant it has armor. So you'd have to have enough life to take the damage to do the Super.
This doesn't stop being nonsense no matter how many times people say it.
Looking at some of the customization items pictures here, some models are straight out of TTT2. They seem to be using a lot of place holders for now.
I'm not talking about HOW you get the Supers in Tekken, I'm talking about the application. Given the armor, they don't look instant at all. SCV's Supers for the most part were instant.
Your sure? I've been hit after the white flash initiates on my character once I did the super input so many times.
For some reason, fighting games still look somewhat like 10 years ago.
I rather not see any ugly old customization, specially if there is still no option to turn them off.Or just reusing some of the customizations from past games. It would be a waste to leave them out, like TTT2 did with a lot of Tekken 6 outfits. Fortunately, 7 seems to be taking customizations from both, and hopefully adding it's own new customizations on top of that.
This doesn't stop being nonsense no matter how many times people say it.
I'm not talking about HOW you get the Supers in Tekken, I'm talking about the application. Given the armor, they don't look instant at all. SCV's Supers for the most part were instant.
I rather not see any ugly old customization, specially if there is still no option to turn them off.
T7 needs that moonlight wilderness
Don't look instant to you?
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Not fast enough for you right?
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I'm not talking about HOW you get the Supers in Tekken, I'm talking about the application. Given the armor, they don't look instant at all. SCV's Supers for the most part were instant.
Looks like you still eat the damage.Don't look instant to you?
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Not fast enough for you right?
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That's akin to someone getting whiff punished. Oh someone just defending/guarding. Not necessarily instant.
Here Ultras, or rage something whatever work like full reversal stance that also actively annihilates opponent's attack, you see any move coming out you fire it up, if opponent connects it freezes him.
Don't look instant to you?
Those gifs you posted are the super armor eating through the attack, the super armor starts from the beginning, but the actually hit looks like it hits some frames later because Asuka is in the motion of putting her foot back. It's like how you see people use Hugo's EX lariat to go through a poke, it has super armor starting from the beginning to close to the end.
Do supers have armor as well as the "focus attack" type moves? Or are they the same thing?
I think you're right as Paul does something right before Asuka's kick hits AND he takes damage, so it couldn't have been blocking.
I'm not talking about HOW you get the Supers in Tekken, I'm talking about the application. Given the armor, they don't look instant at all. SCV's Supers for the most part were instant.
Do supers have armor as well as the "focus attack" type moves? Or are they the same thing?
I think you're right as Paul does something right before Asuka's kick hits AND he takes damage, so it couldn't have been blocking.
Supers in SCV aren't instant. There's invincibility frames at the end of the animation, but you can still hit someone out of the start up or block which is instant.
As for Rage Arts, they should get rid of the armor properties or otherwise you're punishing the opponent for winning and give people more incentive to play lame and not throw anything out when someone has rage.
But there's still a ton of time before T7 comes out, so I'll wait to see the final product before I flip out about any of the mechanics in the game.
Graphics do slowly get upgraded, what is most striking though is they don't seem to have updated the animations since Tekken 1.
You can see that armor in action here with Heihachi at the :35 mark.
https://www.youtube.com/watch?v=n41vUOEqLZU