not too huge of a fan of it either. Hate playing turtle with my rage'd opponent but baby steps. Otherwise Tekken 7 wouldve just been tekken 6.
People are probably gonna not agree with me on this, but I think revenge mechanics isn't necessarily the way to go with these games...
If you really wanna make it more player friendly, give something that will actually help people deal with things at a basic level, like, say, have the character flash a certain color when they are either punishable or safe on block so that people who haven't seen the 1 million strings have an indicator of what to do if they actually do somehow block things.
(then have the option to turn it off for ranked or tournaments or whatever... if I'm just dicking around with my friends and see random things, I'd like to be able to understand what I'm getting hit by right away)
Then they go into training mode (or watch a replay of the match), have an easily programmable dummy that will do the same move/string, then you get a list of possible punishes for your character that flashes at the side whenever you block something.
I feel like... this stuff is so straightforward if you sat down and thought about how to give the player more information, but they want you to bend over backwards to find anything.
(like... it's probably in a random video I can watch somewhere, but why not just have the system in the game when all it is is math? You're more likely to learn something because the system is giving you the feedback whenever you do something)
But then, they don't even give us frame data in training mode after all these years, so whatever :v
(spacing might be hard to teach, but you could make like a mode where they throw tennis balls at you and whatever and you try to learn how to punish the ball thrower (they can even give you the timing), who throws out progressively more difficult shit, consistently... something creative, whatever... I think you kinda do this in story mode, but I think people get lost because of all the focus on the cinematics)
I feel like, a lot of the time, the mechanics fighting games introduce in order to make things more new player friendly end up being these tools that veterans use to wail on newbs even harder lol
And then at, higher than beginner level, it becomes this extra thing you may or may not have to deal with, such as baiting out the rage arts mash or whatever.
(like... them shits have armor too, so it's scary because I've seen dudes throw that shit out while I'm + on block, so I go into this extra mind game as to whether or not someone will throw it out after I've established an advantage... then they just throw me :v)
TL;DR
We need to... give people more information (that you can interact with comprehensively), not come up with random mechanics.
(but then... maybe, at the end of the day... people want flash as opposed to information, so I don't know lol)