I watched some of your old Twitch stream. Great work figuring out how to exploit that tool-assisted King that low parried everything.
Watching you I realized that I never use d/b+4. I used to use this poke ALL THE TIME against my friends, but that was usually after sprinting right up into their face when they think I'm going to grab them. People on PC jab so much that I'm afraid I'll get hit before the poke comes out. I just feel like d+3 is a better low poke because it crushes highs.
I also do not use 1, d+2 anywhere near as often as you do. I know it's her staple poke. I'm fond of 2, 1 for spacing purposes even though 1, d+2 is faster.
I pretty much only use AOP d+1 on accident when I'm really trying to d+1+2. It appears that that was your favorite follow-up after a f,f,f+3 blocked kick. I usually just 4~3, but does d+1 have more range? If so, I'll use it more often.
What combos with AOP d+3 on CH? I know that you can just ws+2 after a CH ss+4.
On wall splat I always do 1,2,1 for ez damage, but it appears that Ling players like 1, d/f+1 (RDS), 4.Is that the max damage?
In the last match against Bob, you AOP and looks like you 1,2 (b) canceled into RDS and canceled that into STORMING FLOWER. But you never jab with the 1. I thought you had to commit the 1 for an attack before you could fake into RDS, let alone the RDS cancel to a quick turn. I'm going to have to practice that.
Does RDS f+1+2 parry high kicks and punches or just punches?
I saw you side step left with a spin to make someone wiff. Do the spins have as much range as a side step? My understanding is that b+3+4 (RDS) side steps to the right further than a natural side step (also AOP slightly side steps right, so some folks side step right then AOP for extra evasion). Do the spins also side step more broadly?