Terareflection
Member
I have no idea how to deal with Eliza. Any tips?
Details?TMM now complaining about lag on PC as well , what a surprise ...
Anyone get an error like this on PC? I'll be playing and the screen just goes black then I need to restart the PC and then I get this error. It only happens with Tekken 7 no other games.
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Numb as a olive branch for the block of wood to return Ibooty must be the next guest character. What say you?
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What Squirrel said, this dude always finds a reason to complain, and he mentioned the obvious before getting in to ranked "i will enjoy this run if i don't get any laggy games" or something like that. I only fallow him as i enjoy watching him loose to other players.
Alisa is already in the game for robot fetishists to fap over. We don't need Tekken to go the way of Dead or Alive.
I'm currently being sustained by the constant crying of Anna fans on twitter that their waifu isn't in the game. FeelsGoodMan.
I don't care about Anna now that I have my new waifu Kazumi.
Gosh just ducking jab strings into a ws punish is impossible online. Will they please fix this?
Kazumi certainly has more personality (and dresses better, and is better in every way tbh).
Man, this game could totally use a tutorial or at the very least an auto-scrolling command list when playing.
Really want to learn characters but it's a chore - I just try to find their launcher, binds and best frame intiators with any h/l mixups.
Like above, watching an hour long tutorial for a character is kinda crazy.
I agree and despite being a fan of Tekken for over a decade. I struggle to get anything out of hour long tutorials. Which is why I made this tutorial for Ling Xiaoyu. Learn a Tekken character in 10 minutes or less!
Xiaometry: How To Play Ling Xiaoyu (7:17)
https://www.youtube.com/watch?v=7F2bg73HoSE
Ridiculous.
Kazumi is wooden,robotic and boring.Anna is a classic Tekken character and a part of a duality with Nina.
Kazumi is a way better character than Anna, Anna is a palette swap at best.Ridiculous.
Kazumi is wooden,robotic and boring.Anna is a classic Tekken character and a part of a duality with Nina.
This is the most boring part about Tekken. Why would K-Bob throw out that nonsense?
I strongly smell that the next dlc character is either VF Akira(60%) or Jacky(40%). Assuming that this is already decided. Kiryu would be great pick if not but if you're gonna make the character deal with Sega, why not go with the legend, the ultimate clash - VF vs Tekken.
I doubt they're going to use characters that are both in DoA. They'd want them to be fresh as possible. Kiryu, imo, would be more likely than any of the VF characters in DoA.
It was a constant back and forth with both players dashing in and back again, so Speedkicks wanted to start his offense with a running 3 which was spaced pretty **** well actually. Anakin's timing with the sidestep was on point though and Speed got deathfisted to death.
I don't really know why this is boring to you as this doesn't really happen all that often in T7 (TTT2 was a lot worse with players turtling around, lots of time-outs as well).
I have no idea how to deal with Eliza. Any tips?
DOA also scored KOF/FF character. The pattern is here. As much as I'd like it, Kiryu probably wont be in. I think only characters from fighting games will count. If not then shit like Pacman and Sonic could be considered but hopefully not.
Moments like these worry me. Tekken players can appreciate this feat, but spectators will change the channel. Tekken at the top level is absolutely flooded with Mayweather type players that need to be dealt with before they kill the game.
Yes, it is not geometry it is Xiaometry! My goal is not to be the best Xiao player, but to storm the world with Xiaoyu players! Love her or hate her, she is the spectacle Tekken needs to succeed.... Lol that was YOU? Lol. I see that video on steam all the time.
Kazumi is a way better character than Anna, Anna is a palette swap at best.
Moments like these worry me. Tekken players can appreciate this feat, but spectators will change the channel. Tekken at the top level is absolutely flooded with Mayweather type players that need to be dealt with before they kill the game.
I strongly smell that the next dlc character is either VF Akira(60%) or Jacky(40%). Assuming that this is already decided. Kiryu would be great pick if not but if you're gonna make the character deal with Sega, why not go with the legend, the ultimate clash - VF vs Tekken.
I tried to practice the backdash cancelling yesterday and this morning, and holy hell, I don't know if I'll ever be able to move like that. The motion just seems absolutely impossible for me to do on stick given how I hold it (between middle and ring fingers).
And I thought that wavedashing in Melee was hard to eventually get down consistently.
Moments like these worry me. Tekken players can appreciate this feat, but spectators will change the channel. Tekken at the top level is absolutely flooded with Mayweather type players that need to be dealt with before they kill the game.
I wouldn't worry about backdash canceling at that speed -- very few people can do it at the speed Anakin is doing it at. Hell, look at that GIF, even Speedkicks isn't moving at that speed.I tried to practice the backdash cancelling yesterday and this morning, and holy hell, I don't know if I'll ever be able to move like that. The motion just seems absolutely impossible for me to do on stick given how I hold it (between middle and ring fingers).
And I thought that wavedashing in Melee was hard to eventually get down consistently.
I always knew you were cool.Kiryu, imo, would be more likely than any of the VF characters in DoA.
But...it's a different KoF character. They didn't put Mai in Tekken, lol.
2B would be great, and fitting with Nier:A composer doing a lot of Tekken tracks, dude been there since Tekken 2. ;p
2B isn't a villain though so I doubt it would happen, just give Alissa a 2B alt.
Aside from Tekken 4, every entry in the series since TTT1 was designed where Mayweather strategies were always the strongest. When you're playing to win that's the optimal way. If that's what drives people away then it's a clear case of hate the game, not the player.
Are you playing Gundam Versus?
I wouldn't worry about backdash canceling at that speed -- very few people can do it at the speed Anakin is doing it at. Hell, look at that GIF, even Speedkicks isn't moving at that speed.
Having good movement in Tekken is important, but there are a lot of other things people need to work on, especially if you really do want to play at that level.
I strongly smell that the next dlc character is either VF Akira(60%) or Jacky(40%). Assuming that this is already decided. Kiryu would be great pick if not but if you're gonna make the character deal with Sega, why not go with the legend, the ultimate clash - VF vs Tekken.
I was talking about high level Tekken, where, in my opinion, turtling has become less of an issue. Players have a more "in your face" playstyle now compared to TTT2.LOL!!!! I spend most of my time chasing turtles running away on PC. I end up having to throw so many people.
The only exception to this are pressure pokers like Josie and Nina.|
Ok guys so how do i deal with fucking GIGAS
My brother learned to play him and he just destroyed all of my characters. His jabs are super fast, and his damage is insane. Also his low punches are fast too, almost no reaction time. Once he launches me i lose half of my life. His throws are annoying. Sometimes his punches seem to have no end and i can't block forever since he will go low then. He is a huge pain in the ass.
His rage drive is weird too but i just learned that i have to watch which hand he uses to react with either ducking or blocking.
Part of me wonders if the "best" solution would be to put some kind of limit on when backdashes and sidesteps can be canceled (more of a limit on sidesteps, then). VF4 and 5 have enforced limits on canceling that sort of movement and while it definitely shows up in-game (with differences between mid level and high level movement being much less drastic than it is in Tekken), the core systems would still be left intact.Tekken 7.0 answered the Mayweather strategies, but the high level player base cried so much it was pathetic. Calling the game trash because they couldn't defensively dominate 90% of the cast. Fortunately the knob wasn't completely turned back, so there is hope for the Tekken 7 we have now.
Eventually, Harada will have to remove high execution movement once and for all. Pretty much any veteran Tekken player you talk too has had some sort of hand injury. Usually it is pad players who have to play stick because they messed up their hand (Me, RIP, etc). Unless Harada finds our doctor stories just as humorous as doctors themselves did,
Doctor "What seems to be the problem"
Tekken Player "I think I hurt my hand playing a video game"
...
Eventually, Harada will have to remove high execution movement once and for all. Pretty much any veteran Tekken player you talk too has had some sort of hand injury. Usually it is pad players who have to play stick because they messed up their hand (Me, RIP, etc). Unless Harada finds our doctor stories just as humorous as doctors themselves did,
Doctor "What seems to be the problem"
Tekken Player "I think I hurt my hand playing a video game"
...
I managed to get my no EWGF, no wave dashing, no backashing Kazuya to Maurauder.
That's better than I expected.
Kazuya players around the world