Yeah it can be very emotional. I never thought of quitting but I'm sometimes furious on myself for my decisions. "Falling for that low 4 times in a row?! Am I that fucking stupid?!" or "-15 move at the end of a round. I'm a fucking genius." ect.
Okay, as long as I'm not the only one like this. Sometimes I wonder about myself...
I picked Violet back up because I just can't stay away...
Right now I'm working on bringing back his oki game into the mix, even if it means doing a little bit less combo damage.
u/f+4 > 4,u3 > b1,1f~n > 213 > run up > f+4,3 = 58 damage and spikes on the ground.
It seems to take the opponent longer to hold back than if I flop them over with, say 211.
From there dash in d+4,43 will counter hit the low, mid, and spring kicks. d+4,4,u+3 will combo on the spring kick, opening up more oki. Toe kick will beat this out.
If you want to bait out all wake-up attacks, Mist Step forward, and if you see an attack, backsway and punish with backsway 4, or launch the spring kick.
If they are in the habit of just holding back, dash in an you have enough time for d/b+3+4,
or f+1+2, something beefy like that, just be sure it has enough range so they can't backdash out of it after waking up.
If the opponent presses up, they'll get up fast enough to counter those beefy moves, though, so other moves are in order.
ending a combo with WS2,3 also gives good oki, from what I've seen.
I hate, HATE WS2,3 > ff+3. It cost me so many clutch rounds. If only it auto tail-spined for a small combo. Right now I'm practicing to see which moves I can punish with WSu/f+4 (flip kick) instead. This is probably the most frustrating thing playing him for me right now.
I've been experimenting on using CHd+4,43 to stuff power crushes. We'll see if that goes over well.