Phoenix RISING
Banned
What did it mimic besides having 2 pairs of characters?
Both Tag1 and Tag2 were great because they evolved characters adding the best or most useful moves ever.
Jin's b+4 steel pedal? Made in Tag1. Now in T7 half of the cast is using this move.
Kaz without df+2 is not Kaz. Made for Tag1.
1/3 if the moveset Asuka is using now was created for Jun in Tag1.
Does anyone imagine Paul now without ws 3,2 or qcb+4? I don't.
Paul's df+1 B into sway. His most used tool? Tag1.
Lee's running 3,4. Tag2.
Lee's hitman stance. Tag1.
Ect.
Moveset additions for Tag1 and Tag2 were brilliant. With additions so fundamental they are impossible to remove now without not ruining the characters.
Kaz and Jun are the primary reason I even bothered with Tag 1. Kaz has had ws+2 since Tekken 2...I know it's not exactly the same as d/f+2. Asuka is a palette swap of Jun. I imagine Namco could do something like that to keep Kazumi in Tekken 8.
Not denying the influence of Tag. I just dislike the concept.
As far as you want.
'knowing the correct punishes' and 'knowing frame data' are not the same thing. The numbers are just an easy way to talk about that stuff, but you can find it all out by yourself by trial and error too if you -really hate- spreadsheets for some reason.
All that said, Tekken is a game in which knowledge is important. If you can't deal with certain things (and the correct way to deal with a lot of things is to punish them severely, yes), the opponent will surely abuse this fact until you're ready to tear your hair out.
So if a certain move or string is giving you trouble, remember what it is, then go into practice mode and try to find the solution to it (Ask someone if you can't find anything by yourself). Frame data is just information that can streamline that process a little bit for you, it doesn't change what you'll have to do to improve.
I wonder how far in rank a Leo can get by spamming his sweep....