this month I'm gonna buying MK1 Deluxe, then next year will depends on what is comming first!Looks great. Will be buying all three of the big fighters.
They will have to be.Yet many people are still not content with modern graphic
How so? Honest question. The last Tekken I was super into was 5, so, I don't have the best gauge of everything in 6 and 7. But from what I've seen, it.... looked like more Tekken.But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
You're a brave soul for mentioning Tekken 4.But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
I dont see much problem with its art style. you could argue in SF6 they are making face more realistic while keeping the exaggerated body which can be off to some people but in Tekken 8 the faces still very stylized and matches exaggerated clothing and body.But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
The only thing Tekken 8 needs to slightly tweak is it's lighting and level geometry. The character models look great. The effects look great. The stages look very flat however and part of it is the geometry and part of it is the lighting.
The levels and backgrounds I've seen, besides the city one, don't give me that same sense of spectacle excitement like this one:
This level is simple but it's strikingly beautiful.
Or like this one in Soul Calibur(also by Namco) where you're fighting in the middle of a ship battle and some of them are on fire.
Maybe they're saving the best stuff for release though.
They will have to be.
SURE my friend, Rift Apart has ray tracing, and Toy Story 1995 has rasterization or pre rendered lighting and shadows as you prefer to say.Rift Apart looks better than Toy Story, too.
people are confused about that because they didn't consider the fact that technical assests are diferent from what you see in a final product.So have we surpassed T1 CGI yet? Most here will say... no![]()
It wasn't just the art style. Look at what was happening with those stages I've posted. The grass is blowing with the wind. The moon looks like it's almost causing a hero lighting effect. For the SC stage arrows are being fired on the boat. You see the waves crashing against the ship. It all feels alive and dynamic. And this is me comparing Namco to Namco so that no one can say I'm being unfair. Older Tekken games and SC games had dynamic stages even if you fought in a simple library. This combined with the dynamic up close swaying camera and art style, like you've stated, it felt like you were watching an anime OVA. The camera has been pulled back since then and while it's still dynamic it is that to a lesser effect. The stages are part of that reason. A flat sandy ground might as well be the same as that flat metallic ground.Remember Crash Remake and Spyro Remake, they are extremelly worse than Ratchet Clank Remake, and this is not a kind of Hardware gap.
Sometimes that's like an artistic choice from developers. I mean, the CGi from 2000's are also so poligonal and cubic edges... But stills beautiful ! ! !
I don't know what to think about a Tekken with perfect and realistic elements, cause the game is more like a 3D Anime.
understood, well I hope them fix those problems till 2024.It wasn't just the art style. Look at what was happening with those stages I've posted. The grass is blowing with the wind. The moon looks like it's almost causing a hero lighting effect. For the SC stage arrows are being fired on the boat. You see the waves crashing against the ship. It all feels alive and dynamic. And this is me comparing Namco to Namco so that no one can say I'm being unfair. Older Tekken games and SC games had dynamic stages even if you fought in a simple library. This combined with the dynamic up close swaying camera and art style, like you've stated, it felt like you were watching an anime OVA. The camera has been pulled back since then and while it's still dynamic it is that to a lesser effect. The stages are part of that reason. A flat sandy ground might as well be the same as that flat metallic ground.
Like you've said about Spyro and Crash, they worked within limitations back then so they would do these little things to make the games feel cool and exciting. Now it feels like they are letting the technology speak for itself and are worried less with those types of things, not realizing those things added that cool factor.
You've got to be kidding me.But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
Not all Tekken's CGI from PS2:
Level of detail is there but lighting/shadows and effects are still inferior.
jesus hahahaWe Tekken PS2 CG intro grafx now, boys.
Aris in one of his videos was saying how much better it looks in person compared to the videos as well.
For real!
I can't wait for this game running on my 4K OLED TV!
For real!
I can't wait for this game running on my 4K OLED TV!
exageration if you consider the movie has more poligon, enough to render cloth physics and hair physics, but in terms of art, yeah, sure, we're running the same level graphicsFinal Fantasy 7 remake looks better than advent children.
You sound like a 12 year old child and judging from that comment tone and avatar I feel as though I'm right. In fact, this entire thread is absolutely childish. I mean of course a game in 2023 is going to be prettier than one from 2001. Anyway, the best Tekken CGI movie is from Tekken 2 and absolutely nothing comes close to it:
How so? Honest question. The last Tekken I was super into was 5, so, I don't have the best gauge of everything in 6 and 7. But from what I've seen, it.... looked like more Tekken.
I was honestly feeling more hyped about this one than I did 6 and 7, maybe because of the fighting game IP resurgence? I don't know.
You've got to be kidding me.
Ah well I know exactly what this is. Nostalgia.
You're a brave soul for mentioning Tekken 4.
But I agree and I miss what Tekken 4 attempted to do. It could have been refined better but fans complained too much before that could happen.
I dont see much problem with its art style. you could argue in SF6 they are making face more realistic while keeping the exaggerated body which can be off to some people but in Tekken 8 the faces still very stylized and matches exaggerated clothing and body.
The only thing Tekken 8 needs to slightly tweak is it's lighting and level geometry. The character models look great. The effects look great. The stages look very flat however and part of it is the geometry and part of it is the lighting.
We Tekken PS2 CG intro grafx now, boys.
Yet many people are still not content with modern graphic
Wall breaks, Floor breaks and Balcony break. There's also time transitions in some stages i think. In Tekken 6 there is stage where there is real time eclipse.Forgive me as I haven't played fighting games for a long time, but do modern Tekken and SF have dynamic stages, like breaking through walls, falling through floors into new areas (similar to DoA)?