TEKKEN 8, is Prettier than all TEKKEN's CGi from PS2!

No Way Wow GIF
 
The only thing Tekken 8 needs to slightly tweak is it's lighting and level geometry. The character models look great. The effects look great. The stages look very flat however and part of it is the geometry and part of it is the lighting.

The levels and backgrounds I've seen, besides the city one, don't give me that same sense of spectacle excitement like this one:



This level is simple but it's strikingly beautiful.

Or like this one in Soul Calibur(also by Namco) where you're fighting in the middle of a ship battle and some of them are on fire.



Maybe they're saving the best stuff for release though.
Yet many people are still not content with modern graphic
They will have to be.
 
Definitely looking forward to this the most out of the big 3 2023 fighting game releases. I've grown to prefer side-stepping and proper 3D arenas and movement.
 
But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
How so? Honest question. The last Tekken I was super into was 5, so, I don't have the best gauge of everything in 6 and 7. But from what I've seen, it.... looked like more Tekken.

I was honestly feeling more hyped about this one than I did 6 and 7, maybe because of the fighting game IP resurgence? I don't know.
 
But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
You're a brave soul for mentioning Tekken 4.

But I agree and I miss what Tekken 4 attempted to do. It could have been refined better but fans complained too much before that could happen.
 
But the art style is still off, I wish they'd go back Tekken 4 and 5. What they've been doing since 6 just looks bad
I dont see much problem with its art style. you could argue in SF6 they are making face more realistic while keeping the exaggerated body which can be off to some people but in Tekken 8 the faces still very stylized and matches exaggerated clothing and body.
 
The only thing Tekken 8 needs to slightly tweak is it's lighting and level geometry. The character models look great. The effects look great. The stages look very flat however and part of it is the geometry and part of it is the lighting.

The levels and backgrounds I've seen, besides the city one, don't give me that same sense of spectacle excitement like this one:



This level is simple but it's strikingly beautiful.

Or like this one in Soul Calibur(also by Namco) where you're fighting in the middle of a ship battle and some of them are on fire.



Maybe they're saving the best stuff for release though.

They will have to be.

You made me remember that in some areas developers prefer to do a little bit worse things, than they really are able to do, or the machine could do.
Remember Crash Remake and Spyro Remake, they are extremelly worse than Ratchet Clank Remake, and this is not a kind of Hardware gap.
Sometimes that's like an artistic choice from developers. I mean, the CGi from 2000's are also so poligonal and cubic edges... But stills beautiful ! ! !
I don't know what to think about a Tekken with perfect and realistic elements, cause the game is more like a 3D Anime.

Well, MORTAL KOMBAT is a totally diferent thing, cause they were pushing Realism since the starting MK1, with real character models pre rendered.
MK is the most realistic Fighting Game ever, and really! I can't even imagine how beautiful MK1 will look like!!! Could you??
 
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Rift Apart looks better than Toy Story, too.
SURE my friend, Rift Apart has ray tracing, and Toy Story 1995 has rasterization or pre rendered lighting and shadows as you prefer to say.
Another important thing about Ratchet are all those high res textures...
 
I just wish the load times are quicker, playing 6/7 felt like such a chore. Hopefully with the console SSD's that's going to be possible.
 
So have we surpassed T1 CGI yet? Most here will say... no 😂
people are confused about that because they didn't consider the fact that technical assests are diferent from what you see in a final product.
Example: Take Rift Apart and compare to TS1, it's obviously that Rift Apart is prettier than TS1. But if you take only the technical aspect you may find some higher and complex elements in the movie, even today.
 
Remember Crash Remake and Spyro Remake, they are extremelly worse than Ratchet Clank Remake, and this is not a kind of Hardware gap.
Sometimes that's like an artistic choice from developers. I mean, the CGi from 2000's are also so poligonal and cubic edges... But stills beautiful ! ! !
I don't know what to think about a Tekken with perfect and realistic elements, cause the game is more like a 3D Anime.
It wasn't just the art style. Look at what was happening with those stages I've posted. The grass is blowing with the wind. The moon looks like it's almost causing a hero lighting effect. For the SC stage arrows are being fired on the boat. You see the waves crashing against the ship. It all feels alive and dynamic. And this is me comparing Namco to Namco so that no one can say I'm being unfair. Older Tekken games and SC games had dynamic stages even if you fought in a simple library. This combined with the dynamic up close swaying camera and art style, like you've stated, it felt like you were watching an anime OVA. The camera has been pulled back since then and while it's still dynamic it is that to a lesser effect. The stages are part of that reason. A flat sandy ground might as well be the same as that flat metallic ground.

Like you've said about Spyro and Crash, they worked within limitations back then so they would do these little things to make the games feel cool and exciting. Now it feels like they are letting the technology speak for itself and are worried less with those types of things, not realizing those things added that cool factor.
 
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It wasn't just the art style. Look at what was happening with those stages I've posted. The grass is blowing with the wind. The moon looks like it's almost causing a hero lighting effect. For the SC stage arrows are being fired on the boat. You see the waves crashing against the ship. It all feels alive and dynamic. And this is me comparing Namco to Namco so that no one can say I'm being unfair. Older Tekken games and SC games had dynamic stages even if you fought in a simple library. This combined with the dynamic up close swaying camera and art style, like you've stated, it felt like you were watching an anime OVA. The camera has been pulled back since then and while it's still dynamic it is that to a lesser effect. The stages are part of that reason. A flat sandy ground might as well be the same as that flat metallic ground.

Like you've said about Spyro and Crash, they worked within limitations back then so they would do these little things to make the games feel cool and exciting. Now it feels like they are letting the technology speak for itself and are worried less with those types of things, not realizing those things added that cool factor.
understood, well I hope them fix those problems till 2024.
is this game a 2024 launch?
 
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Not all Tekken's CGI from PS2:



Level of detail is there but lighting/shadows and effects are still inferior.
 
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Not all Tekken's CGI from PS2:



Level of detail is there but lighting/shadows and effects are still inferior.

yes, some characters are better in that CGi, but there are some thing we surpassed and another we didn't
but take as a comparison for example what level graphic the next MK1 will reach!!!!
or even games we've seen like Gears 5, Red Dead 2 on PC max settings or Forbidden West
 
Aris in one of his videos was saying how much better it looks in person compared to the videos as well.

I've been noticing the same with a lot of games this generation.
Even with direct feed 4K videos and such, trailers still miss all the microdetail and fluidity of the real game.
 
For real!





I can't wait for this game running on my 4K OLED TV!

You sound like a 12 year old child and judging from that comment tone and avatar I feel as though I'm right. In fact, this entire thread is absolutely childish. I mean of course a game in 2023 is going to be prettier than one from 2001. Anyway, the best Tekken CGI movie is from Tekken 2 and absolutely nothing comes close to it:
 
Final Fantasy 7 remake looks better than advent children.
exageration if you consider the movie has more poligon, enough to render cloth physics and hair physics, but in terms of art, yeah, sure, we're running the same level graphics
but I still thinking we're gonna reach all those levels at the ending of this generation, like the next Uncharted or Last of Us 3
 
You sound like a 12 year old child and judging from that comment tone and avatar I feel as though I'm right. In fact, this entire thread is absolutely childish. I mean of course a game in 2023 is going to be prettier than one from 2001. Anyway, the best Tekken CGI movie is from Tekken 2 and absolutely nothing comes close to it:

I agree. The cinematic and thematic direction is superior even with archaic CGI. The sound direction is also peak Tekken. It is too bad the gameplay itself does not have the same fidelity.

P.S. In modern Tekken I do not like the generic bodybuilder male physique and generic model female physique. I also do not like the sound design, fireworks, and broken flow of combat.
 
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How so? Honest question. The last Tekken I was super into was 5, so, I don't have the best gauge of everything in 6 and 7. But from what I've seen, it.... looked like more Tekken.

I was honestly feeling more hyped about this one than I did 6 and 7, maybe because of the fighting game IP resurgence? I don't know.

To me since 6 the visuals started to look overly designed and layered and the character models looking super chunky, like they're ripped from gears of war or something.

Sure the gameplay has definitely improved for sure but it isn't the most pleasant to look at.


You've got to be kidding me.

Ah well I know exactly what this is. Nostalgia.

Moonlit wilderness singlehandedly looks better than any stage in 6 or 7


You're a brave soul for mentioning Tekken 4.

But I agree and I miss what Tekken 4 attempted to do. It could have been refined better but fans complained too much before that could happen.

The gameplay was reboot territory and dint fit, but it was ballsy and I'll give it that. Scaling back to 5 felt like Tekken 3-2 and it was awesome.

The art style, though, I felt was the best in the series and only got better with 5... Then 6 happened and the series just got ugly and I'm more than willing to concede that maybe I just don't get what they're going for but I'm not feeling it personally.

I dont see much problem with its art style. you could argue in SF6 they are making face more realistic while keeping the exaggerated body which can be off to some people but in Tekken 8 the faces still very stylized and matches exaggerated clothing and body.

Everyone's face looks like they're on roids and Law is the worst character model I've seen so far. He looks like a drug addict vs the Bruce Lee inspiration he was till 6. I don't mind exaggeration but it's too far in a certain direction.
 
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I loved the gameplay design and art direction in Tekken 4, it just needed more refined balancing and more extensive move properties.
 
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The only thing Tekken 8 needs to slightly tweak is it's lighting and level geometry. The character models look great. The effects look great. The stages look very flat however and part of it is the geometry and part of it is the lighting.

So much this. Yes, the character models are amazing. The lighting and level geometry need a lot of work. Numerous stages feel completely flat (and that's where SF6 wins by a mile... well, at least right now). I seriously hope the final game will have a more advanced lighting system.
 
Forgive me as I haven't played fighting games for a long time, but do modern Tekken and SF have dynamic stages, like breaking through walls, falling through floors into new areas (similar to DoA)?
 
Modern Tekken has basic wall break transitions and floor break transitions implemented in select stages with bound effect after. Not on DoA's level.
 
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Shame it looks so Unreal engine Though

Also, lighting and poly count is not there yet, while detail, texture and fx are way better
 
Yet many people are still not content with modern graphic

It is not a question of graphics from a technical point of view. It is normal that today's hardware is more powerful and allows effects and polygon counting that were unthinkable before. It's rather a question of 'graphic style', and Tekken 8 is far too 'boorish' in this respect, but in a negative sense unfortunately. Overdressed characters, all overly massive, special effects and on-screen sparks covering everything... It can be done better!
 
Forgive me as I haven't played fighting games for a long time, but do modern Tekken and SF have dynamic stages, like breaking through walls, falling through floors into new areas (similar to DoA)?
Wall breaks, Floor breaks and Balcony break. There's also time transitions in some stages i think. In Tekken 6 there is stage where there is real time eclipse.
 
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