I'm craving boxing lately so I tried out Dean..err Steve for the first time since T4. Holy crap, when did he get so difficult?
Played online as with my shitty memory I forgot 2 hours of training in the second I left practice mode. The only way to really learn anything is by getting a raw beating. And boy did I get it.
But after few hours I got little better and actually started wining. Not against Doomshine but he's a robot that can do instinctively full damage combo after sudden trade moves, so it doesn't count ;P.
I keep messing up juggle opportunities, I just mechanically push the wrong buttons! I ask myself why but me doesn't answer. If I ever nail down f+3_4 cancel db into ws1,2 in a juggle I'll be really happy. I practice it on the ground - A OK! Try it in juggle - I panic! What's wrong with my mindset? Anyway Steve's really fun.
Steve truly is a challenging character to play. The local player here who I play against a lot here in Ottawa mains Bruce, Steve, and Lee. I'm currently main Armor King, & Hwoarang, while dabbling with Julia/Capo's/Mishima's. So I have a LOT of Steve experience while playing AK and Hwoa. Here are some things he really grills me with:
When the guy is always cancelling into his different sways, weaves, ducks, albatrosses, flickers, I feel so helpless trying to approach him and in the end I have to work extra hard on my spacing to get the optimal windo.
One thing I ALWAYS fall for being an AKing and Hwoarang player is that both of their WS+4 moves are relatively fast and safe and it's a natural habit to throw them out when someone does a move on me that forces a crouch. BUT frickin Steve's ws+1,2 has so much frame advantage that he can weave right dodging my WS+4 for which he can transition into his forward duck+2 launcher... it's so frustrating.
Also, his stupid 2,1 can transition into either Peakaboo or Flicker. Being the idiot I am I always try to punish it for some reason. Well, steve can 2,1~f~shoryuken you if you dare try that. And then there's also the d+1 and d/f+2 mixups in that stance as well if you try to defend.
And then of coarse he can stalk you with that infamous b+1. And in his Flicker stance if he catches you with (I think) FLK 1,d+1 on counter hit, he gets a free f,f+2 for a complete juggle.
His wall pressure is also freiking scary. So many options, like the d/b+3,2 d/b+3,2 complete wall juggle or SWY 1+2 wall push, among many others.
On the flipside though, he is an extremely technical character and I do see my friend stall or drop when his stance cancels or his movement isn't up to par where I can fully take advantage. But in the end, Steve truly is one of the most unique characters in Tekken. He's the only one where the controls for his limbs are used for something entirely different and I hope Harada & co make more characters like him in the future. (I'm hoping if Juri will be in TxSF, they'll do something like this for her 1,2 commands similar to how Steve's 3,4 commands work)
Hmmmm.... some Namco artist I presume? Probably the same guy that did these maybe?
EDIT: Nvm artstyles are way too different
And something from Micheal Murray's twitter:
https://twitter.com/#!/mykeryu/status/144616866856448000
Console release might be farther than we thought.
you may be right. he really was interested in getting it though. I'm not too sure how cabinets work but would he be able to get it to work with other noir cabs like the t6 one or does it have to be the one that namco wants to sell him? same time can't really blame him since cabinets are extremely expensive. we have the knock off cabs for AE & kof13 but it was better than nothing. maybe he can sell the one thats unused, kof 13 and some of the ae cabs if he cant update to v2012 to have money for the noir cabs.
I'm sorry man, I'm not really sure but this is what Harada told Team Sp00ky:
https://twitter.com/#!/Harada_TEKKEN/status/143962193950556160
So I assume it has something to do with a JVS cab or something like that.