But can I summon a bunch of monsters in one turn?
Yes you can!
Actually no.
But can I summon a bunch of monsters in one turn?
Yes you can!
Actually no.
But I have money!
Surely that entitles me to some bending of the rules? Possibly even some screwing of the rules?
I agree that ultimately it should be up to the moderator to decide, but with that said there needs to be consistency to the moderator's actions. If the mod kills one person but then replaces the next, that would be very confusing to players. Making it clear "I won't mod kill" or "I'll mod kill after day three" at the start of the game will let players know what to expect.
Maybe I'm just further pushing myself outside of the mainstream by saying this, but I think it's okay to deviate from the standard template of rules.
I initially set out to just follow the rules template Crab made for the first game. It was when I ran into the "50%+1" part of his rules that I went and googled what that meant, and thought more about the rules and why they are what they are.
In the end, I'm glad I did it the way I did. I personally feel that it worked for my game, but I wouldn't say it's the "right" way to do it all the time. I think just modifying the way people vote could be part of an exciting new setup for a game, and I hope people think about what fits the game best vs. sticking to a one-size-fits-all mechanic.
Even things like stripping or adding roles is something that a mod could do that the players would have no idea. You cannot vote or accuse a player for 2 turns unless someone acts on you first. Etc. They're abstract rules that'll help someone navigate into the flow of it without throwing the flow of the current game off. No "hello. I just read through the board and here are all my reads" subject and pace changers. Replacements should be in the backseat.
I think thats unfair to people who are coming in and just want to play "you can play, but not really" is kind of a shitty thing to do to people.
I was thinking about it from a new player perspective. It seems like it would be a tiny bit alienating every time we have to say, "Oh, sorry, in THIS game it works like so. Ignore the other game".
Also makes it easier to set up new games when you can copy paste the rules out of any previous game.
I'm sure the veterans will adapt to anything new without issue though.
it's not a video game or anything. In most social situations in real life you're usually eased in.
I would just like to say
HippieHobo changing his name between me opening this thread and moving on to the second page really confused me
That is all
But I have money!
Surely that entitles me to some bending of the rules? Possibly even some screwing of the rules?
you're denying them the opportunity to move forward, you're holding them back, that's not easing in.
Dealing with inactive users. Not really sure what the best option is here. Just killing them or replacing them. Both options are not ideal.
I did not follow the AC thread too close. But I think there were quite a few replacements, right? Any Mafia player among them? My guess would be that Mafia players are less likely to leave the game. Which would be bad for the game.
Medieval Mafia ftw ! Witches and Wizards ! Orcs and Ghuls ! Behold GAF!
Actually, over a sample size pf ~250 games, mafiascum's community concluded that individually, scum were very marginally more likely to go inactive. Thing is there's more town so obviously more inactives are going to be town as a whole, but it's not really a tell in and of itself either way.
Interesting. I thought that playing as Mafia may more exciting and that the peer pressure is bigger.
Did any players with a power leave the AC game?
Btw. did you receive my message about the CoC game?
Interesting. I thought that playing as Mafia may more exciting and that the peer pressure is bigger.
Did any players with a power leave the AC game?
Btw. did you receive my message about the CoC game?
Whoever squidy and Retro were both replacements and they had powers
One of the mafia bailed the first day (they were new and felt overwhelmed), one of the gossips went inactive before being replaced by retro, and squidyj's role went inactive before he took it up (such an important role, too).
No rules. Rules are made up on the fly. Staying true to the source material.
PM a modHow did Hippie change his name? I want to change my name too. (Nothing drastic,I just want to shorten it. Maybe RetroMG to match my PSN tag.)
How did Hippie change his name? I want to change my name too. (Nothing drastic,I just want to shorten it. Maybe RetroMG to match my PSN tag.)
But is Cyber Jar banned?
What about Monster Reborn?
Pot of Greed?
Change of Heart would be cool. Slightly OP if used against mafia.
Having some way to have the pieces of Exodia get together for some autowin would be hilarious. Or you could have the Egyptian God Cards just be the mafia.
Hippiehobo, channeling his inner Dark Soulwho the fuck is saeth
Hippiehobo, channeling his inner Dark Soul
The last part of your name spells "isis"
The last part of your name spells "isis"
This is what I was getting at, yes. It limits discussion, but I kind of wish the deadline was the deadline. Barring abilities like Traube's, I'd like it if players had to stop posting once time hits.
Edit: Say the deadline is 5pm. Nobody should post or vote after 5pm, and the mods should give a general buffer of about an hour before declaring results, so that players with abilities like Traube can have time to do their thing, then at 6pm one of the moderators would declare the result and role reveal, etc.
Absolutely cannot agree with this at least on the stated argument. I think if you want to avoid giving away that sort of information you simply codify the progression based on players remaining and it doesn't give anything away at all. I also don't think putting it on players to convince everyone to vote majority is correct either, particularly in certain maths.
To try to drag that other thread into here, at least one of the games should be something people are familiar with. I went fuxk yeah when I got assigned to Animal Crossing. I hate Star Wars and I hardly know anything about it. I didn't keep up with it because I don't get the references. Don't know what Hutt is, Imperial, blah. Altho I read the parts where Blargonaut was dropping pure knowledge.
As somebody who started reading Season Two a little ways into it, I would suggest people not put spoilers in their avatars after they are dead. I knew Blarg would be detained in Star Wars because of his avatar, and I haven't read much of Animal Crossing yet but I can only assume Ourobolus was Mafia.
Just a heads up. I'm sure I wasn't the only lurker, and new spectators could be coming at any time.
I just want to comment that it is kind of weird remembering that to an extent these events are not just a game for the players, but a performance/show for lurkers as well. Not bad by any means, but much of my mafia playing was done on an old forum made specifically for mafia, with only one major game done on a general forum. Realizing that we're essentially on stage kinda adds yet another layer of thrill imo.
Maybe I'm just further pushing myself outside of the mainstream by saying this, but I think it's okay to deviate from the standard template of rules.
I initially set out to just follow the rules template Crab made for the first game. It was when I ran into the "50%+1" part of his rules that I went and googled what that meant, and thought more about the rules and why they are what they are.
In the end, I'm glad I did it the way I did. I personally feel that it worked for my game, but I wouldn't say it's the "right" way to do it all the time. I think just modifying the way people vote could be part of an exciting new setup for a game, and I hope people think about what fits the game best vs. sticking to a one-size-fits-all mechanic.
Okay, back to dead thread. There is one reason to possibly consider having separate dead threads for each game. Basically, we can potentially use dead players from one game as replacements in the other. Once a player is tainted by a combined dead thread, however, that is out the window. We also need to be extremely cautious about any powers that actually involve the dead in any way.
Btw. did you receive my message about the CoC game?
I hope I can leave my opinion on how to get more people interested on a basic level, with ideas on how to make the OP a touch more newcomer-friendly for recruitment etc.
Maybe some simple how-to-play, beyond the actual rules of the game? Basically just stealing the 'I'm town/scum! What do I do?' sections from this wiki page and dumping them there, but hey.
I think it would also be best if the basic roles were listed in a straightforward manner. Not everything under the sun, but the common ones like Villager/Cop/Doctor/x and Goon/Godfather/Roleblocker/x and then Serial Killer and other neutrals, just to give a quick point of reference as to what other people could be as well as yourself. I also think that Role PMs should probably include the basic role name in brackets next to the flavour text, even if this slightly breaks the illusion of the theme, just so people can Google and look up stuff. Obviously, the problem is that not everything will have easy analogies in some flavours, but I'm kind of clueless as to how to deal with that.
Sorry if this sounds a bit bossy! I look forward to playing with you guys in Season 3.
I'm very cautious about this because I thought a joint dead thread was absolutely fantastic in terms of keeping our community together.
But is Cyber Jar banned?
What about Monster Reborn?
Pot of Greed?
I'm very cautious about this because I thought a joint dead thread was absolutely fantastic in terms of keeping our community together.